Create Mechanical Spawner
Modby oierbravo
A mechanical spawner block. Generates Mobs with rotation power.
Type
Mod
CurseForge Downloads
0
CurseForge ID
821828
Modrinth Downloads
579,021
Modrinth ID
T1hmeGi9
Last Updated
Apr 26, 2026
Description
Create Mechanical Spawner
A mechanical spawner block. Generates Mobs with rotation power.
Dedicated wiki
1.21.1-2.x Version Requires Mechanicals Lib
Version support & documentation
- 1.21.1: Supported. Documentation refers to this version.
- 1.20.1: Only critical issues: Documentation
Features
- Random Spawn fluid
- Biome dependant random generation
- Specific liquid for Mobs
- Configurable:
- Stress
- Minimum speed
- Fluid capacity
- Spawn point max range
- Processing time multiplier (or dividier). Allows to modify the time for all recipes without editing them.
- Spawn fluid mixer recipes.
- JEI & Jade integration
- KubeJS integration
- Ponder scene
- Loot collector block
- Configurable to allow any container or Create Item Vault.
- Can be disabled.
- The spawner can be configured to work only with loot collectors.
- Wither & explosion immune glass & casing.
- Wither recipe.
Spawn recipes
- input required.
- output optional. Any entity like "minecraft:skeleton". Default: random mob from biome.
- processingTime optional. Defaults: 200
- customLoot optional. Allows to generate custom loot when used with loot collector blocks.
Random generation (already in the mod)
{ "type": "create_mechanical_spawner:spawner", "input": { "type": "fluid_stack", "amount": 100, "fluid": "create_mechanical_spawner:spawn_fluid_random" }, "processingTime": 1500 }Specific Mob example
{ "type": "create_mechanical_spawner:spawner", "input": { "type": "fluid_stack", "amount": 100, "fluid": "create_mechanical_spawner:spawn_fluid_pigling" }, "output": "minecraft:pig", "processingTime": 2500 }Custom loot example
{ "type": "create_mechanical_spawner:spawner", "customLoot": [ { "id": "minecraft:nether_star" }, { "count": 16, "id": "create:experience_nugget" }, { "chance": 0.5, "count": 8, "id": "create:experience_nugget" } ], "input": { "type": "fluid_stack", "amount": 300, "fluid": "create_mechanical_spawner:spawn_fluid_wither" }, "output": "minecraft:wither", "processingTime": 5000 }KubeJS support (Server script)
Disable all default recipes:
event.remove({ type: 'create_mechanical_spawner:spawner' })Disable specific mob recipes:
event.remove({ output: 'minecraft:wolf'});Bindings
- Chanced output
Add random generation recipe:
//Random Mob (biome dependant) event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);Add specific mob recipe:
//Specific MOB event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;Add recipe with custom loot:
event.remove({ output: 'minecraft:wither_skeleton'}); //recommended event.recipes.create_mechanical_spawner.spawner("minecraft:wither_skeleton", Fluid.of('minecraft:lava', 1000)) .customLoot( [ Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1), Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1), ] ) .processingTime(2000);- It's recommended to disable the default recipe before adding the recipe with custom loot.
Thanks to the Creators of Create.
Screenshots
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