Create Mechanical Spawner
Modby oierbravo
A mechanical spawner block. Generates Mobs with rotation power.
Type
Mod
CurseForge Downloads
1,828,842
CurseForge ID
821828
Modrinth Downloads
759,490
Modrinth ID
T1hmeGi9
Last Updated
Jul 27, 2026
Description
# Create Mechanical Spawner
A mechanical spawner block. Generates Mobs with rotation power.
## [Dedicated wiki](https://wiki.mechanicalmods.net/mods/mechanical-spawner/)
## 1.21.1-2.x Version Requires Mechanicals Lib
- [Modrinth](https://modrinth.com/mod/mechanicals-lib "Modrinth")
## Version support & documentation
- 1.21.1: Supported. Documentation refers to this version.
- 1.20.1: Only critical issues: [Documentation](https://github.com/oierbravo/create-mechanical-spawner/tree/mc1.20.1/dev "Documentation")
## Features
- Random Spawn fluid
- Biome dependant random generation
- Specific liquid for Mobs
- Configurable:
- Stress
- Minimum speed
- Fluid capacity
- Spawn point max range
- Processing time multiplier (or dividier). Allows to modify the time for all recipes without editing them.
- Spawn fluid mixer recipes.
- JEI & Jade integration
- KubeJS integration
- Ponder scene
- Loot collector block
- Configurable to allow any container or Create Item Vault.
- Can be disabled.
- The spawner can be configured to work only with loot collectors.
- Wither & explosion immune glass & casing.
- Wither recipe.
## Spawn recipes
- `input` required.
- `output` optional. Any entity like `"minecraft:skeleton"`. Default: random mob from biome.
- `processingTime` optional. Defaults: 200
- `customLoot` optional. Allows to generate custom loot when used with loot collector blocks.
### Random generation (already in the mod)
```
{
"type": "create_mechanical_spawner:spawner",
"input": {
"type": "fluid_stack",
"amount": 100,
"fluid": "create_mechanical_spawner:spawn_fluid_random"
},
"processingTime": 1500
}
```
Specific Mob example
```
{
"type": "create_mechanical_spawner:spawner",
"input": {
"type": "fluid_stack",
"amount": 100,
"fluid": "create_mechanical_spawner:spawn_fluid_pigling"
},
"output": "minecraft:pig",
"processingTime": 2500
}
```
Custom loot example
```
{
"type": "create_mechanical_spawner:spawner",
"customLoot": [
{
"id": "minecraft:nether_star"
},
{
"count": 16,
"id": "create:experience_nugget"
},
{
"chance": 0.5,
"count": 8,
"id": "create:experience_nugget"
}
],
"input": {
"type": "fluid_stack",
"amount": 300,
"fluid": "create_mechanical_spawner:spawn_fluid_wither"
},
"output": "minecraft:wither",
"processingTime": 5000
}
```
## KubeJS support (Server script)
### Disable all default recipes:
```
event.remove({ type: 'create_mechanical_spawner:spawner' })
```
### Disable specific mob recipes:
```
event.remove({ output: 'minecraft:wolf'});
```
### Bindings
- Chanced output
```js
Output.of('minecraft:clay', 0.5)
```
### Add random generation recipe:
```
//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);
```
### Add specific mob recipe:
```
//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;
```
### Add recipe with custom loot:
```
event.remove({ output: 'minecraft:wither_skeleton'}); //recommended
event.recipes.create_mechanical_spawner.spawner("minecraft:wither_skeleton", Fluid.of('minecraft:lava', 1000))
.customLoot(
[
Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
Output.of("minecraft:redstone",0.5),Output.of("minecraft:iron_ingot",0.1),
]
)
.processingTime(2000);
```
- It's recommended to disable the default recipe before adding the recipe with custom loot.
**Thanks to the Creators of Create.**
Code inspiration from the [Create](https://www.curseforge.com/minecraft/mc-mods/create "Create") mod itself & [Mrbysco](https://www.curseforge.com/members/mrbysco)
Compatibility
Mod Loaders
Forge
Neoforge
Game Versions
1.19.2
1.20.1
1.21.1
Screenshots
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