Demi's Better Stealth
Modby JrDemiurge
Vanilla-friendly stealth
Description
In vanilla Minecraft, there are the beginnings of a stealth system.
For example, mob detection range is reduced by 20% when the player is sneaking.
However, I thought this has little practical use in real gameplay, so I decided to make this mod.
New features:
- Now there’s a reason to walk instead of run: while walking, detection range is reduced by 25%.
- If the player is standing still or sneaking, detection range is reduced by 50% instead.
- If a mob is facing away from the player, detection range is further reduced by 50%.
- If the player is standing in tall grass, detection range is reduced by 50%.
- New armor enchantment Stealth. For each level of the Stealth armor enchantment, detection range is reduced by 4%. Not compatible with the Protection enchantment.
- The Invisibility effect reduces detection range by 93%, 82.5%, 65%, 47.5%, and 30% respectively when wearing 0, 1, 2, 3, or 4 armor pieces, just like in vanilla Minecraft.
- Under the Blindness effect, a mob’s follow range is reduced by 50%.
- If the player has the Glowing effect, stealth does not work.
- If the player has attacked a mob within the last 10 seconds, stealth does not work against that mob.
- Detection reductions stack with diminishing returns. For example, if the player is sneaking behind a mob, detection range is reduced to 25%. Calculation example:
1 * (1 - 0.5) * (1 - 0.5) = 0.25. - Also added attribute betterstealth:stealth, which is set to 0 by default and unused. This attribute reduces mob detection range (for example, a value of 0.2 means a 20% reduction). You can assign this attribute to rogue-class items in your modpacks.
All values are configurable
This mod does not change mob behavior and does not conflict with other mods.
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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