Mob Control: Add custom AI, break blocks, regrowth, spawners, plus more! Bad mobs? Block them! You're in control of your mobs!
Modby ohayden
Gives you full control over spawning mobs/spawners. Add custom AI to mobs, give them better weapons, and block burning in sunlight. You decide what your mobs do and when they can spawn!
Description


Mob Control introduces a powerful and versatile rule-base system that allows modpack designers to easily control and customize mobs through a simple human-readable config. You now have total control over your mobs! Create rules to change every aspect of your mobs. Want to give more (or reduce) XP? Add more health? Block mobs completely? Why not! It's your modpack, you decide what your mobs can do. How about adding custom AI for advanced mobs? Yes, you can set AI on any mob to provide a more custom experience in your modpack!
With Mod Control, you can upgrade mobs to have increased health, damage, and new abilities or behaviors, making encounters more intense and strategic. Overall, you have total control to tailor the survival experience!
Features
- Block spawning of any mob
- Increase the spawn rate of any mob
- Control which dimensions a mob will spawn
- Control which biomes a mob will spawn
- Control which structures a mob will spawn
- Spawn mobs on certain days
- Spawn mobs in certain weather
- Spawn mobs at certain times of the day
- Spawn mobs at certain light levels
- Define how many mobs per mob
- Define how many mobs per player
- Define how many mobs spawn per condition
- Set the distance a mob will spawn from a player
- Control the y-axis
- Set the mobs loot drops
- Give the mobs armor and weapons
- Add AI
- Give mobs the ability to break blocks
- Give mobs the ability to climb
- Give mobs the ability to pillar up
- Give mobs the ability to plant trees
- Give mobs the ability to plant flowers
- Give mobs the ability to cut grass
- Give mobs the ability to eat plants
- Make eating plants heal mobs
- Set the amount of damage a mob will do
- Make mobs burn in the sun or not
- Make mobs always hostile or remove hostility towards player / other mobs
- Make mobs hostile when hurt
- When hurt, defined if only the hurt mob attacks or others as well
- Define ability to use a leash on mobs
- Change max health, speed, follow range, knockback, size, and other attributes
- Give mobs a name and show it always or upon looking at the mob
Configuration
All configuration is done in the mobcontrol.toml, which holds rules. The rules are processed from top to bottom, and the first matching rule will be used to allow or block spawning of the matching mob. All configuration options are documented on the site: https://crackerjackbox.com
Media
More how to videos on YouTube at: Mob Control: How To Series
FAQ
Can I include this mod into my modpack?Absolutely!
Will you support X.XX.X version?Within reason, we're trying to support the most common versions of Minecraft.
Which mod loaders do you support?We currently support Fabric, Neoforge, and Forge.
Where's the documentation / wiki?https://crackerjackbox.com
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