Fishing Real
Modby PricelessKoala
Fish up real entities instead of the items! Configurable with Datapacks!
Type
Mod
CurseForge Downloads
0
CurseForge ID
348834
Modrinth Downloads
0
Modrinth ID
MIdaKqt7
Last Updated
Apr 13, 2026
Description
This is a configurable fishing mod. How it works is, whenever you would normally fish up a salmon item, it spawns a live salmon instead!
Guess what?
It entirely supports data packs! In fact, the entire mod uses a datapack for the item->entity conversions!
Place your jsons in a fishing folder and reload your datapacks to instantly fish new entities!
The json format is as follows:
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish"
}
}
That takes the minecraft:tropical_fish item and turns it into a minecraft:tropical_fish entity!
We can even do NBT for the entities as well!
{
"input": {
"item": "minecraft:tropical_fish"
},
"result": {
"id": "minecraft:tropical_fish",
"nbt": {
"Variant": 117834241
}
}
}
That will result in a very specific tropical fish each time!
If creating a datapack follow these instructions: https://minecraft.fandom.com/wiki/Tutorials/Creating_a_data_pack
Folder structure (inside your world's datapacks folder or elsewhere if you're running a default datapack mod) will be like so:
datapackname
├ pack.mcmeta
└ data
└ namespace (can be anything)
└ fishing
└ whatever.json
I have created a datapack for you to download for Aquaculture 2 here: https://www.curseforge.com/minecraft/customization/fishing-real-aquaculture-datapack
Also, if you want to override one of the vanilla ones, create your datapack with the namespace fishingreal and override either cod.json, pufferfish.json, salmon.json, or tropical_fish.json
Compatibility
Mod Loaders
Game Versions
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