Shields+
Modby Insane96
Changing shields mechanics and adding more shields and enchantments
Type
Mod
CurseForge Downloads
930,758
CurseForge ID
646906
Modrinth Downloads
3,393
Modrinth ID
AmAXl2I5
Last Updated
Jun 12, 2026
Description
](https://www.patreon.com/insane96mcp) [
](https://discord.gg/mUaszws)
## The mod
These are shields for each vanilla material, from Wooden to Netherite. Each shield has different stats: blocked damaged, time lifted and cooldown.
* Blocked damage: defines how much incomind damage the shield blocks
* Time lifted: how much time can shields be lifted before going in cooldown
* Cooldown: how much time before you can lift the shield again
All the stats can be changed [via data pack](https://github.com/Insane96/ShieldsPlus/wiki/Shields'-Blocked-Damage)
Shields can be **enchanted** in the **enchanting table**. These are the new available **enchantments**:
* Reinforced (max V) (Incompatible with Reflection): Increases **damage blocked**
* Recoil (max II): **knocks back** entities and launches back projectiles
* Aegis (max V) (incompatible with Reinforced and Reflection): **reduces damage taken by attacks if go through the shield**
* Reflection (max IV) (Incompatible with Reinforced): **Damages entities** returns part of the **damage received** to the entity that attacked us.
* Ablaze (max II): Sets the entity and projectiles **on fire**
* Lightweight: Makes the player **move faster** when blocking
* Fast Recovery: **Reduces** the **Shield cooldown** (only works with "Combat Test shield disabling" enabled)
* Perfect Parry: Blocking at the same time as taking damage completely negates it and stuns the entity
* Celestial Guardian: Blocking and taking damage that would reduce your health below 25%, will instead give you a strong absorption. Has a cooldown

Other features
* Reduced shield windup: In vanilla when you start blocking with a shield, there's a 0.25 seconds window where you are still not blocking, this is removed
* The minimum damage dealt to the player for the shield to take damage in vanilla is 3. The mod makes the shield always take damage instead.
* Shields are disabled like the [Combat Test Update](https://minecraft.fandom.com/wiki/Java_Edition_Combat_Tests#Items) (for 1.6 seconds always instead of having a chance for 5 seconds)
Compatibility
Mod Loaders
Game Versions
Screenshots
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