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Visual Health

Mod

Add visible damage to hurt mobs and players!

Type

Mod

Modrinth Downloads

2,133

Modrinth ID

X01iuqRJ

Last Updated

Apr 13, 2026

Description

Visual Health 🩸

Clientside mod adding visible damage to hurt mobs and players!

Damage works in tiers, not based on hits. The tiers are based on how much health the mob has. The idea is that at a glance a player can have a rough idea of how much health is left. A heavily damaged creeper will only need 1 more hit whereas a lightly hurt baby zombie is going to take a much greater beating.

Tier Health % Condition 0 100% Full health (no wounds) 1 99% - 80% Minor damage 2 79% - 60% Light damage 3 59% - 40% Moderate damage 4 39% - 20% Heavy damage 5 19% - 0% Critical damage

Features

Per-Weapon Damage

Different weapons apply different damage textures depending on what was used to knock the entity's health down a tier. There are individual textures for sword, axe, trident, and spear damage. There is also a generic damage texture used for punches, fire, falls, etc.

Entity-Specific Damage

Many mobs have specific colored damage to aid immersion. For instance, spider damage is a light blue to match real life, creeper damage is a dark green to match the grassiness, etc.

Emissives

On Endermen, damage will glow like their eyes in the dark! (shaders supported)

Resource Pack Support

This mod should be compatible with most resource packs. Tested extensively with Fresh Animations and its extensions. Also compatible with EMF model variants (like the creepers found in FA: Creepers).

Some packs have abnormal layouts that I currently have no way of supporting, I will update this if I figure out a better way of accessing an entity's texture.

Mod Support

Should work with modded entities, as long as they register a LivingEntityRenderer. Tested with Animal Garden mobs.

Configuration

  • How much damage will be shown ranging from a multiplier of 10 to 100%. At 100% a low-health mob will be almost entirely covered in wounds.
  • Configurable damage colors (red, black, white, only affects mobs without specific damage colors)
  • Passive mob damage (defaults to true, whether to show damage on passive mobs or not, things like cows, pigs, polar bears, etc)
  • Villager damage (defaults to false, only can be enabled if passive mob damage is true)
  • Custom entity-specific damage color overrides! Input any hex color with the CUSTOM setting in the config screen

Mod Menu is required on Fabric to change settings in-game.

26.1+: Baby mob damage may not be pixel-perfect as there isn't currently a good way (that I know of) to detect if a mob should generate an adult or baby damage texture.

Supported Versions

1.20.1, 1.21.1, 1.21.11, 26.1

Contact

For any questions/issues/ideas, feel free to contact me on Discord or Matrix :)

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.20.1 1.21.1 1.21.11 26.1 26.1.1 26.1.2

Screenshots

Similar Mods

Included in Modpacks

External Resources