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Fyxe's Classic+

Modpack

A pack dedicated to removing bloated features, expanding vanilla mechanic interaction, and enhancing the survival adventure experience.

Type

Modpack

Modrinth Downloads

28

Modrinth ID

OXnDtDiS

Last Updated

Sep 27, 2026

Description

Welcome Home.

If you enjoy the adventure that minecraft has to offer, but are dissapointed in the design direction that new versions are taking, I'd recommend you give this pack a try.

Through recent updates it has become clear to me that Mojang wants to push Minecraft's systems wider instead of deeper. Personally, I dislike this, and have structured this experience around returning to minecraft's roots and then implementing features that have interesting interconnectivity with existing mechanics.

removed items

That's great, but what does that actually mean?

  • It means modernizing the client through highly configured optimization mods and resource packs.
  • It means enhancing the UX in sublte ways that make interfacing with the game satisfying.
  • It means the removal of things like Copper, Enchanting, Potions, The Nether, and The End.
  • It means enhanced world generation and a revamp of minecraft's biomes without adding random one-off blocks.
  • It means adding nutrition, thirst, temperature, spoilage, exhaustion, and weight mechanics that all interconnect.
  • It means you will fail, but through the contrast of difficult times it will make succeeding feel sweet.

added items

So if you enjoy adventuring with intent I encourage you to give this pack a try. I've carefully combined and created mechanics to make the gameplay feel much more impactful, and in doing so also feel more rewarding. I encourage feedback as well, please don't hesitate to communicate through email: [email protected]

Quick note on Compatability:

  • This pack is compatible with some non-included mods be default. It removes items based on name, so some things like "copper" will be auto removed from item / deco packs

Thought Process

The following sections are an in-depth look on the design decisions behind why specific aspects of this pack are the way they are. This is also to show perspective players that I did not randomly make decisions for inclusions/removals, I've attempted to carefully construct an experience and wish to somewhat prove it below.

F.A.Q.:

No Fresh Animations?

  • I prefer the Ragdolls from physics mod pro, feel free to add it to your local pack if you disagree.

My boats are freaking out, then exploding?

  • This is intentional! There are new boats added by the "Small Ships" mod that are actual seaworthy vessels. Use them to travel between landmasses.

Removals:

Why remove Copper?

  • Copper is a feature that I feel like was designed for another game. Why is copper the only metal that weathers? Why introduce so many block vairants? Why have tools that are so similar to others?
  • I feel like its addition provides marginal gameplay features at best, and at worse it bloats the item pool and makes mod support much more tedious.
  • It could be an interesting feature for smithing purposes as an in depth mechanic, but as of now I have chosen to remove it until I get the time to re-evaluate making a mod for it.

Why remove most wooden tools?

  • Wooden tools have practically no use in the game and felt like a bloated feature. Pickaxe was kept as a necessity.
  • I would like to improve the early game through another mod in the future, but I do not yet have a clear idea on how to do so.

Why remove Enchanting?

  • Enchanting is a system I don't want to entirely cut, but there exist no good options for expanding its uses to be more interconnected between mechanics at this time.
  • Players gaining full enchanted gear reduce their decision making which I feel hampers the experience overall. I want there to be reasons to consider bringing your good gear instead of dumping your old gear the first chance you get.
  • Many enchantments are pure stat bonuses which feels like a boring check box.
  • I may revisit their removal if I make my own mod for it or find one that enhances its depth in an interesting way.

Why remove Potions?

  • Potions are a great way to prepare for journeys or fights but their mechanics are so disconnected from the rest of MC that I wanted to remove them until I could figure out a way to integreate them better.
  • The brewing stand is the only reason some items exist and I feel as thought that contributes to item bloat. Not to mention its locked behind the nether, which is also removed.
  • My long term goal is to find (or create) a way for potions to be more mysterious than they currently are. What if you could put anything in a potion and have it contribute to its effects? Something fun like that, that can tie into exploration besides just killing specific mobs or setting up mob farms.

Why remove The Nether?

  • As a counter-argument, Dimensions are an increibly fun idea to force the player to adapt to a new challenge, however the nether is so empty and lifeless that I don't want to include it at this time.
  • There's no real reason to stay in the nether, and many game's lifecycles use it as a stop gap for items (blaze rods) or for faster travel (portal distances). This feels like "abusing" a dimension and does not feel interconnected to the overworld in a meaningful way.

Why remove The End?

  • The End is counterintuitive to what I feel like Minecraft is all about. I enjoy MC for the endless adventure and not bleak landscapes and uninspired boss fights.
  • The Elytra is great, but makes the world feel impersonal. Travel should have some cost aside from fireworks. I may add a air traversal mod at some point.
  • Shulker boxes are a fun idea, but are way too powerful. Gaining a full inventory's worth of inventory is too much. I've added a backpack mod which is useful but not too useful, and you should enable pouches as well. Both work with my custom weight mod.

Additions:

Why add Temperature?

  • Exploration is fun, but giving real value to the places you travel is even better. Temperature allows different regions to have different gameplay, and rewards players for preparing to go on specific journeys.
  • Cold Sweat is a fantastic and highly configurable temp mod. It is subtle, which is what I enjoy, and blends into vanilla gameplay quite easily.

Why add Thirst?

  • Thirst, like temperature, can help give mechanical differences to biomes like the desert or swamp.
  • It is subtle, and blends into vanilla gameplay seamlessly. It also allows progression and works with other mods to create an interconnected experience.

Why add Nutrition?

  • Nutrition makes all food useful to some extent, and encourages players to think about their actions.
  • It also gives space for players to specialize. Having a dedicated chef is now an incredibly useful teammate. Compare this to other packs where everyone just farms a little and then never thinks about food again.
  • Food also relates to temperature and weight mods which provides interesting gameplay decisions when stocking for trips.

Why add Weight?

  • Giving items literally weight also gives them much more of a physical presence. Considering what you'll want to bring on an adventure (and how to bring things back) is an interesting player choice.
  • Because it gets easier as your player gains levels, it also encourages you to stay alive.

Why add Gliders?

  • They're simple to use, fit with vanilla style, and don't add a ton of blocks/items.
  • Makes exploring the improved world height quite fun.

Why change the world gen?

  • Minecraft's default world gen swaps biomes too rapidly, mitigating the changes applied by temperture and traversal mods.
  • Height is added to encourage glider usage and make traversal a strategic decision.
  • Continents are added to encourage players to use the new boats. Additionally, it gives each continent it's own distinct feel since biomes, temps, and more help distinguish it from other locations.

Changes:

Diamonds are Splinters now?

  • I wanted to make diamond sourcing a little difficult in hopes that it would encourage the player to find other methods besides strip mining.
  • You still can mine forever until you have enough, but now you're encouraged to explore or build up villager levels even moreso.

How do I make gear?

Compatibility

Mod Loaders

Neoforge Forge

Game Versions

1.16.5 1.21.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this modpack.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

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Mod 40,786,449
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Dynamic FPS

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Mod 20,198,621
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Mod 18,316,302
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Mod 94,018,052
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Exposure

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Mod 49,538,012
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Mod 60,748,004
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MonoLib

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Motschen's Better Leaves

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Mod 6,979,668
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Mod 8,336,080
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Equipment Compare [Neo/Forge]

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Mod 51,585,015
Naturalist Lite

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Mod 65,954,592
EMI Loot

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Mod 35,261,177
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Mod 920,617
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Connected Rocks

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Adds more info to the world loading screen

Mod 778,814
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Connected Bricks

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Towers of the Wild Modded

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Mod 4,355,987
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Cerulean

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Mod 2,957,766
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Small Ships [Fabric & Forge]

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Mod 54,115,728
EMIffect

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Mod 12,134,052
Rotten Flesh Leather

Rotten Flesh Leather

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Mod 218,857
Sound​s

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Mod 35,298,842
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Vocal Villagers

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Loot Journal: Pickup Notifier (Forge)

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Mod 514,700
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Mickey Joe's Flowers!

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Mod 12,735,459
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Mod 28,467,701
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Mod 36,052,132
Chat Animation [Smooth Chat]

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Mod 34,723,318
Shield API

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Mod 13,695,235
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Mod 8,801,156
Noisium (archived)

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Mod 69,083,906
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Mod 17,379,802
Gliders

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Mod 12,673,179
Ksyxis

Ksyxis

Speed up your world loading by removing unneeded chunks.

Mod 18,407,532
Item Borders [Neo/Forge]

Item Borders [Neo/Forge]

Add colored borders to inventory slots to make your rare items stand out!

Mod 30,164,436
Joy of Painting

Joy of Painting

Mix colors, draw paintings and hang them on your wall

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Accessories Compatibility Layer

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Mod 12,244,736
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Fragmentum (Forge)

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Mod 20,132,052
Better Days

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Mod 13,142,929
Horseman

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Cool Rain Reforged

Cool Rain Reforged

Creates ambient sounds for certain blocks during rain

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Mod 151,426
Map Atlases [Forge]

Map Atlases [Forge]

A vanilla-friendly minimap / world-map mod using vanilla Maps, introducing the "Atlas".

Mod 12,057,590
Thirst Was Taken

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Modern take on thirst, compatible with Create, Farmer's Delight & more

Mod 9,458,477
Cold Sweat

Cold Sweat

Adds a survival-focused temperature system to Minecraft, with lots of customization!

Mod 10,334,180
Tide 2

Tide 2

Expands the fishing system and adds 100+ new fish

Mod 4,084,052
Immersive Overlays

Immersive Overlays

Overlays useful info like coordinates and the time onto your HUD - as long as you have the right item in your inventory...

Mod 1,728,055
Ben's Sharks

Ben's Sharks

A simplistic approach towards one of the ocean's most complex creatures.🦈

Mod 3,175,320
Puddles & Floods

Puddles & Floods

Adds detailed puddles and allows rivers to visually flood their banks

Mod 685,736
Custom Window Title

Custom Window Title

Client-side mod to change window title (including special tokens) and window icon. Supports Forge & Fabric.

Mod 5,469,391
EMI++ Backport

EMI++ Backport

A mod that adds many small features to EMI!

Mod 528,792
CameraOverhaul

CameraOverhaul

Makes gameplay more satisfying through the use of various camera tilting.

Mod 16,191,207
Fast Noise

Fast Noise

This optimizes noise generation

Mod 11,494,685
Smooth Swapping

Smooth Swapping

Moves items smoothly in inventories

Mod 14,964,977
Danger Close

Danger Close

Some elements will now do damage (or set the entity on fire), such as stonecutters or campfires.

Mod 4,107,556
Better ModList

Better ModList

enhances neoforge modlist by adding options to hide mods, libraries, adding badges to mods to define what it does and mo...

Mod 3,576,907
Auto Third Person

Auto Third Person

Automatically put yourself in third-person mode when you perform certain actions. Clientside only! Configurable!

Mod 4,221,041
Mod Menu (NeoForge Edition)

Mod Menu (NeoForge Edition)

NeoForge Port of Mod Menu

Mod 190,791
Lithosphere

Lithosphere

Lithosphere aims to change the overworld worldgen to be more cinematic, polished and beatiful.

Mod 3,161,179
MossyLib

MossyLib

Library with basic utilities for Mossy projects.

Mod 5,611,545
Inventory Particles

Inventory Particles

Beautiful particles for your inventory items! Make your inventory more alive and dynamic! ✨ Now with modded items suppo...

Mod 5,483,276
Break My Fall

Break My Fall

Adds configurable features related to falling and fall damage like breaking snow on impact or taking fall damage in diff...

Mod 328,463
Reliable Backpacks

Reliable Backpacks

A fork of Backpacks for Dummies: A bare-bones backpack mod without any extra keybinds, menus or slots!

Mod 256,200
Reliable Recipes

Reliable Recipes

A lightweight utility for recipe and tag manipulation via simple JSON configuration!

Mod 1,635,878
Reliable Remover

Reliable Remover

A lightweight utility for completely removing items via simple JSON configuration.

Mod 2,101,654
Reliable Replacer

Reliable Replacer

A lightweight utility for replacing one block with another, both during worldgen and afterward.

Mod 858,219
Shadow Drop

Shadow Drop

Adds drop shadows to items in GUIs.

Mod 202,644
Dark Window Bar

Dark Window Bar

Makes the Minecraft window title bar dark on Windows.

Mod 2,448,855
Field Guide

Field Guide

Discover Plants, Animals and Monsters with a Spyglass. Collect them all and take notes in your personal Field Guide!

Mod 1,325,283
Item Descriptions

Item Descriptions

This mod adds unique descriptions for all blocks, items, and mobs - built in a way that makes it easy to add modded cont...

Mod 1,702,380
Axes Are Weapons

Axes Are Weapons

Disables the increased durability loss in combat, enables Looting for axes and more!

Mod 6,350,924
Fire Rekindled

Fire Rekindled

Various animated texture overhauls and additions, PBR supported!

Resource Pack 1,372,454
Burnt Basic (Just the burn)

Burnt Basic (Just the burn)

A Vanilla fire enhancing mod

Mod 1,727,994
Continents

Continents

Explore the seas to find realistic continents & islands. Works with most mods!

Mod 3,426,534
Fishing Real

Fishing Real

Fish up real entities instead of the items! Configurable with Datapacks!

Mod 9,285,864
Fancy World Animations

Fancy World Animations

This mod adds animations to a bunch of interactable blocks like doors, trapdoors, levers, buttons, jukeboxes but also sw...

Mod 2,948,788
Arrow In The Knee

Arrow In The Knee

Mod that allows arrows to be rendered on all types of entities, not just players

Mod 441,111
Burnt: Better Vanilla Fire

Burnt: Better Vanilla Fire

The Vanilla fire enhancing mod with ADDED EXTRAS

Mod 1,845,453
No More Phantoms

No More Phantoms

Get rid of those nasty phantoms! Who needs them anyway? (Forge)

Mod 237,502
Grabby Mobs

Grabby Mobs

👾 Allows all mobs which can carry equipment to pick up items from the floor.

Mod 1,233,503
Cliffs and Coves

Cliffs and Coves

This is an add-on for William Wythers' Overhauled Overworld which makes coastlines more interesting, creating nice flat...

Mod 60,073
Smooth Boot (Fabric)

Smooth Boot (Fabric)

Tweak Java thread settings and prevent Minecraft from lagging your computer when loading up.

Mod 10,468,336
Visual Health

Visual Health

Add visible damage to hurt mobs and players!

Mod 83,036
Detail Armor Bar Reconstructed

Detail Armor Bar Reconstructed

More details about armor in the armor bar!

Mod 4,206,706
Reactive Music

Reactive Music

Refactors Minecraft's music to be dynamic and reactive, including new fantasy and celtic tracks to give an air of advent...

Mod 9,266,191
Beltborne Lanterns

Beltborne Lanterns

Beltborne Lanterns — free hands, bright path. Press B while holding a lantern — it snaps onto your belt. Walk, jump, fig...

Mod 538,195
Beltborne Lanterns: Accessories Layer

Beltborne Lanterns: Accessories Layer

Provides compatibility with the Accessories mod, allowing lanterns to be worn in the "Belt" slot.

Mod 305,265
LUMINOUS: MONSTERS

LUMINOUS: MONSTERS

LUMINOUS: Monsters brings 12 new Zombie and Skeleton variants to the base game, each in their own respective environment...

Mod 1,226,435
Packed Packs

Packed Packs

Pack resource and data packs into profiles with multiple selection, drag and drop, and extended mouse and keyboard contr...

Mod 2,604,326
Traveler Tool Belt

Traveler Tool Belt

Upgradeable Tool Belt with intuitive quick-swap, Curios API/Trinkets integration and more!

Mod 602,461
No Mob Farms

No Mob Farms

A mod that hampers mob farms, iron farms and raid farms

Mod 724,722
Countered's Smooth F5

Countered's Smooth F5

A mod that smooths out the third person view making it more cinematic

Mod 743,263
Northern Compass

Northern Compass

Makes the Minecraft compass point north

Mod 661,957
GUI Experience+

GUI Experience+

Enhances GUI appearance

Resource Pack 41,983
Snow Imprints

Snow Imprints

A client-side mod that adds dynamic block trails

Mod 840,892
Aquarius Libs

Aquarius Libs

Aquarius Libs is an essential modding library for some mods from aquariusplayz.

Mod 856,973
Animal Garden - Bull Shark

Animal Garden - Bull Shark

This mod adds the aggressive underwater creature, the bull shark into the game.

Mod 379,686
Random Mob Sizes

Random Mob Sizes

configure mobs, to spawn in different sizes

Mod 800,716
Fetzi's Displays

Fetzi's Displays

Ever wanted to display your Items in a more special way? Now you can!

Mod 555,079
Sound Physics Perfected

Sound Physics Perfected

A Ray tracing implementation to have Sound Physics in Minecraft. I believe this is more accurate + sounds better than So...

Mod 781,304
ToadLib

ToadLib

Library-mod for minecraft. I need it for my other mods

Mod 4,371,668
TT20 (TPS Fixer)

TT20 (TPS Fixer)

TT20 helps reduce lag by optimizing how ticks work when the server's TPS is low.

Mod 743,327
William Wythers' Overhauled Overworld (Datapack)

William Wythers' Overhauled Overworld (Datapack)

In Overhauled Overworld I seek to re-create the vanilla overworld in a way that makes a more realistic, cohesive and atm...

Mod 255,829
Sable

Sable

A library mod for interactive moving block structures, or "sub-levels"

Mod 10,932,792
Fowl Play

Fowl Play

Adding more birds to your Minecraft world!

Mod 561,364
Presence Footsteps (NeoForge)

Presence Footsteps (NeoForge)

An Overly complicated Sound Mod,and unofficial port of Presence Footsteps (Forge) from Forge to NeoForge

Mod 1,146,610
Realistic Campfires

Realistic Campfires

Change how the vanilla campfire works by requiring you to put more work in creating and maintaining a campfire

Mod 87,379
Menu Buttons of Stone

Menu Buttons of Stone

Makes the buttons on the menus look even more like Stone.

Resource Pack 4,678
The Roads More Travelled [TRMT]

The Roads More Travelled [TRMT]

Make your world feel more immersive by adding a gradual erosion system to the terrain you walk on.

Mod 489,793
Snowy Biomes: Enhanced

Snowy Biomes: Enhanced

Better Snowy Biomes: Adds white turning leaves while snowfall (like in Bedrock), smooth snow and much more

Mod 213,282
Burnt: Cold Sweat Compat

Burnt: Cold Sweat Compat

Bridge mod between Burnt and Cold Sweat

Mod 26,396
Unseaworthy

Unseaworthy

A mod that makes boats unsuitable for ocean voyages.

Mod 63,439
EmiAccelerator

EmiAccelerator

Caches the EMI item stack list to disk and defers search index building to a background thread, drastically reducing EMI...

Mod 155,364
Separate Sable Render Distance (Aeronautics Addon)

Separate Sable Render Distance (Aeronautics Addon)

SSRD rewrites the Sable mod to allow for physics objects (Create: Aeronautics Planes!) to render further out than the no...

Mod 327,175
Villager Retaliation!

Villager Retaliation!

It's about time the villagers retaliated.

Mod 17,156
toucanLib

toucanLib

Small shared multi-loader utility helpers for jvn's mods.

Mod 16,439
Flimsy Torches

Flimsy Torches

Torches burn through 4 states until fully depleted! Burnt out torches can be recycled to make torches cheaper

Mod 30,627
Tree Physics

Tree Physics

Cutting down Trees causes them to fall realistically, thanks to Sable's Physics.

Mod 262,791
Chalk

Chalk

You'll never lose your way again!

Mod 1,069,993
Rekindled CTM

Rekindled CTM

Add-on pack for Fire Rekindled, to be used with CTM mods

Resource Pack 98,575
New Visual Keybing

New Visual Keybing

NewVisualKeybing is a visual key binding management mod for Minecraft. It presents keyboard and mouse layouts so players...

Mod 209,423
Retextured Vine

Retextured Vine

Retexture of vine in vanilla friendly way.

Resource Pack 30,757
SodiumLeafCulling-Unofficial

SodiumLeafCulling-Unofficial

An unofficial port of SodiumLeafCulling by Txni

Mod 29,005
Disabler

Disabler

A mod that allows you to block dimensions, items, and the spawning of mobs, structures, and biomes.

Mod 5,346
Progress Peek

Progress Peek

Display game loading progress on the taskbar

Mod 387,377
DurabilityBall

DurabilityBall

Change the Durability Bar into a ball

Mod 13,140
Wildcamps

Wildcamps

Adds 300+ handcrafted campsites to world generation across 16 biomes — overworld, nether, and the pale garden. Many hide...

Mod 21,460
Mobs Are Gone

Mobs Are Gone

A mod that gives you full control over which entities are allowed to spawn in your world.

Mod 1,577
Sable: Player Ragdoll

Sable: Player Ragdoll

player ragdolls powered by Sable's physics system

Mod 333,152
Ragdoll Reactions

Ragdoll Reactions

Players ragdoll in reaction to the world around them! Crashes, sudden stops, and more!

Mod 269,775
Disable Dimensions

Disable Dimensions

A hard-to-break, grief-resistant solution for preventing players from entering The Nether, The End, and any further cust...

Mod 33,615
Better Destruction

Better Destruction

Better Destruction replaces hold-to-mine with Better Combat-style tool strikes, making block breaking feel more physical...

Mod 1,246
Classic panorama with shaders

Classic panorama with shaders

Add shaders to Minecraft panorama and change Minecraft panorama to classic

Resource Pack 19,926
Dynamic Waters: Realistic Flowing Rivers

Dynamic Waters: Realistic Flowing Rivers

Realistic flowing river currents

Mod 30,722
Sable: True Impact

Sable: True Impact

Experimental physics-based collision damage for Sable and Create Aeronautics structures, with terrain destruction, crack...

Mod 20,693
Legendary Tooltips x Equipment Compare

Legendary Tooltips x Equipment Compare

Fix tooltip rendering issues when Legendary Tooltips and Equipment Compare are installed by ensuring that the stack coun...

Mod 17,558
Optimised Block Entities

Optimised Block Entities

A client-side optimization mod to make block entities render faster

Mod 1,737,465
Grim kingdoms: Vanilla Edition

Grim kingdoms: Vanilla Edition

Vanilla version REMOVES custom vanilla mobs/ hidden items

Mod 1,262,033
Unsanitary Food

Unsanitary Food

Eating raw food is no longer safe.

Mod 492
Herd Instinct

Herd Instinct

When one member panics, the entire herd follows.

Mod 4,601
EaseGUI

EaseGUI

Smoothly animates GUI screens with extensive customization!

Mod 59,143
Annoying Stuff Remover

Annoying Stuff Remover

Removes annoying stuff from Minecraft.

Mod 10,614
Waystones Plus

Waystones Plus

This project reworks Waystones UI to make it more user friendly

Mod 4,729
Distant thunders

Distant thunders

A realism mod that introduces speed-of-sound physics to Minecraft. Lightning strikes are no longer heard instantly; inst...

Mod 23,704
Grassier Grass

Grassier Grass

Grassier Grass turns Minecraft's flat, static grass into a lush field that actually moves!

Mod 319,406
Iron's Simple Blood

Iron's Simple Blood

A simple but cartoonishly violent visual enhancement mod!

Mod 64,637
Round Logs - Heycronus

Round Logs - Heycronus

Makes tree logs slightly rounder for a more natural Vanilla+ look.

Resource Pack 11,386
Fishing Real Extra Compatibility

Fishing Real Extra Compatibility

Adds Fishing Real compatibility for over 25 different mods.

Mod 2,719
Ragdoll Revive

Ragdoll Revive

An addon for Sable Player Ragdoll that adds a revive mechanic

Mod 10,409
Roxy

Roxy

Roxy is a translation layer that allows the Fabric-only LOD rendering mod Voxy to function on Neoforge 1.21.1.

Mod 45,832
Safepaths (MineColonies)

Safepaths (MineColonies)

Safepaths mod allows players (and friendly NPCs like colonists and visitors from MineColonies) to naturally create paths...

Mod 4,591
FFBandage

FFBandage

Adds a simple healing bandage with configurable settings. A Fyxe's Features mod.

Mod 772
Better Mob Combat - Reimagined

Better Mob Combat - Reimagined

An add-on mod to Better Combat that allows it to work with (humanoid) mobs.

Mod 19,944
Better Combat Punchy Fix

Better Combat Punchy Fix

Fixes duplicated first-person weapon rendering when using Better Combat, Punchy, and shaders.

Mod 15,994
FFNutrition

FFNutrition

A lightweight and configurable food nutrition system that works differently from "Spice of" mods and effects max health....

Mod 1,019
Crosshair Bobbing Reborn

Crosshair Bobbing Reborn

Makes the crosshair follow view bobbing, with attack swings, crit spins, eating wobble and crossbow charge animations. U...

Mod 649
No Iron Golem ❌

No Iron Golem ❌

Disable Iron Golem in Minecraft by preventing its spawning and removing any that appear in the world

Mod 2,119
FFCheaperMaps

FFCheaperMaps

Creates a new #inks tag and uses it as the center crafting ingredient for maps.

Mod 36
FFCropEvaporation

FFCropEvaporation

A mod that makes crops require water, and has a chance to replace nearby water with a block when growing. Useful for sur...

Mod 159
Diamond Value

Diamond Value

This project improves progression by bringing value back to diamonds. Many loot tables and recipes were adjusted to make...

Mod 592
Re:Forge

Re:Forge

This project seeks to Re:Forge the minecraft crafting system. Adding the forge station to create all tools above stone.

Mod 134
FFFoodSpoilageAndPreservation

FFFoodSpoilageAndPreservation

A spoilage mod with ways to preserve food. Has support for Cold Sweat and Appleskin. Food loses hunger and saturation as...

Mod 81
Cerv Dark Theme

Cerv Dark Theme

Makes the red Mojang loading screen dark - with fully customisable colors, bar, logo tint, and fade durations.

Mod 170
No Snow Golem ❌

No Snow Golem ❌

Disable Snow Golem in Minecraft by preventing its spawning and removing any that appear in the world

Mod 1,072
Realistic Rain

Realistic Rain

A long-time resource pack developed to reimagine the Minecraft rain sound effects and textures.

Resource Pack 49,815
No Copper Golem ❌

No Copper Golem ❌

Disable Copper Golem in Minecraft by preventing its spawning and removing any that appear in the world

Mod 693
FFWaterFalls

FFWaterFalls

Adds gravity to fluids. Supports modded fluids and allows liquids to fall through waterloggable blocks. Can restrict ver...

Mod 74
Round Cactus

Round Cactus

For all your Round Cacti needs - Does it get any better than that? Can be used in modpacks.

Resource Pack 367
Finite Water

Finite Water

Denies the water source creation event in all biomes that are not blacklisted in the config file

Mod 271,926
Smelt Gravel for Flint

Smelt Gravel for Flint

Stop relying on luck. Smelt gravel in a furnace and get flint quickly.

Mod 1,627
FFExhaustion

FFExhaustion

A stamina mod makes actions less effective the more exhaused you get. Better Combat and Glider compatible.

Mod 50
FFInjury

FFInjury

A lightweight configurable injury system. Damage can cause injuries and gives adrenaline. Injuries give debuffs and can...

Mod 49
No Enchantment

No Enchantment

Removes ALL Enchantments from Minecraft!

Mod 519
FFItemWeight

FFItemWeight

Adds weight and encumbrance built dynamically from crafting recipes and data. Insanely configurable.

Mod 82

External Resources