Description
# Koremods
**Koremods** is a Kotlin Script bytecode manipulation framework. It providers modders a new way of transforming (not just) minecraft bytecode with rich IDE support and Gradle integration.
This Modrinth project contains releases for Koremods Modlauncher, the MinecraftForge frontend.
## Main Features
- π¦ **Sandboxed**
- Koremods scripts are executed in an isolated environment to ensure they only access necessary classes and resources
- β‘ **Focused**
- Using the ASM Kotlin wrapper [Koffee](https://github.com/videogame-hacker/Koffee), you can focus on writing transformers without needless boilerplate code
- β **Lightweight Runtime**
- Near-instant evaluation speeds of scripts pre-compiled by the [Koremods Gradle](https://gitlab.com/gofancy/koremods/koremods-gradle) plugin
- π§© **Portable**
- Koremods' feature-rich core allows easy compatibility with your desired platform
- Frontends only need to create a thin layer beween the platform and Koremods Script.
- ποΈ **Rich IDE Support**
- Koremods offers first-class syntax highlighting and autocompletion thanks to IntelliJ IDEAβs Kotlin Script support
## Documentation
To get started using Koremods in your mod, check our [wiki](https://su5ed.dev/koremods).
## Kotlin Script
[Kotlin Scripting](https://kotlinlang.org/docs/custom-script-deps-tutorial.html) is a new, experimental technology that lets you run Kotlin code without prior compilation or packaging. All of Kotlin's language features are available, usually with the addition of a speficic DSL provided by the script definition. Scripts are compiled into bytecode at runtime, and then loaded into the JVM using a custom classloader.