Locate Fixer
Modby thunderrock424242
you ever get that annoying msg that says biome not found or structure not found well this fixes that command and adds some features also the locate command runs async
Type
Mod
CurseForge Downloads
57,976
CurseForge ID
1301683
Last Updated
Apr 12, 2026
Description
Locate Fixer
Locate Fixer is a lightweight quality-of-life mod for NeoForge 1.21.1 that makes Minecraft's /locate, /locate biome, and /tp commands reliable for players, staff, and pack makers. The mod keeps searching long after vanilla would give up, streams progress back to chat, and makes teleporting to the result safe even on busy servers also on versions 2.1.1+ when telaporting in a hill biome or cave biome you should not get stuck in blocks anymore just be careful of lava if you do get stuck please make a issue report.
Highlights
- Escalating search radii. Locate rings climb from 6,400 blocks up to 256,000 blocks, so far-flung structures and modded biomes are actually discoverable.
- Async locate workers. Scans run in a background thread pool while the main server thread stays responsive and keeps players moving.
- Smart caching. Recently found structures and biomes are cached and instantly reused for nearby requests, saving repeated scans.
- Safer teleports. /tp to a locate result preloads the destination chunks, shows a 5‑second countdown, and only moves the player once everything is ready.
- Schematic helpers. /locate schematic <name> hooks into the WorldEdit config/worldedit/schematics folder so custom builds are easy to revisit.
Configuration
Locate Fixer is configurable through the generated config/locatefixer-server.toml file.
- locate.locateRings — Ordered list of block radii to search. You can shrink or expand the search ceiling to fit your world size.
- locate.locateThreadCount — Number of async worker threads (1–8) that handle structure and biome scans.
- locate.cacheDurationMinutes — How long locate results stay cached before expiring.
- locate.cacheChunkGranularity — How broadly cached results can be reused around the original request.
- locate.biomeSampleRadiusMultiplier & locate.biomeSampleStepMultiplier — Tune biome sampling density for faster or more precise biome scans.
- poi.poiSearchRadius — Maximum radius the mod uses when scanning for points of interest.
Changes can be reloaded on the fly with standard NeoForge config reloads—no restart required.
Usage
- Install Locate Fixer on the server (optional but recommended on clients for consistent chat messages).
- Run /locate or /locate biome as usual. Progress messages show which radius is currently scanning.
- Use /tp immediately after; the mod preloads the target area and teleports you safely once it’s chunk-loaded.
- Drop .schem files into config/worldedit/schematics/ to make them discoverable via /locate schematic <name>.
Compatibility
- NeoForge 1.21.1
- No hard dependencies
- Designed to coexist with optimization mods and structure/worldgen content packs
Whether you're hunting a single rare biome, confirming a structure generated, or guiding new players across a modded server, Locate Fixer keeps the locate workflow fast, chatty, and safe from start to finish.
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