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CobbledStops

Unknown (6945)

by Quim201

PokeStops in Cobblemon that give you small loots just like in Pokemon GO!

Type

Unknown (6945)

CurseForge Downloads

13,810

CurseForge ID

1353024

Last Updated

Apr 13, 2026

Description

                                                                                   

🔵 CobbledStops ⚪

CobbledStops is a lightweight datapack designed for the Cobblemon mod that seamlessly integrates the iconic PokéStop mechanic from Pokémon GO into your Minecraft world.
This datapack adds PokéStops around your world, which players can interact with to receive various items, encouraging exploration and rewarding trainers for their journeys. The PokéStops will spawn randomly in your world as you are exploring!

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🧊 Spawning CobbledStops command 💥

  • You can use /function cobbledstops:give_pokestop_spawner to give yourself an armorstand. Place this armorstand anywhere in your world to spawn a pokestop.

📋 CobbledStop Reward List 📋

  • Common Loot: Poke_Ball.png Poke Ball; Great_Ball.png Great Ball; Potion.png Potion; Super_Potion.png Super Potion; Antidote.png Antidote; Awakening.png Awakening; Burn_Heal.png Burn Heal; Paralyze_Heal.png Paralyze Heal; Ice_Heal.png Ice heal; Full_Heal.png Full Heal; X_Attack.png X Attack; X_Defense.png X Defence; X_Speed.png X Speed; Dire_Hit.png Dire hit; Net_Ball.png Net Ball; Nest_Ball.png Nest Ball; Dive_Ball.png Dive Ball; Premier_Ball.png Premier Ball; Elixir.png Elixir; Ether.png Ether;

  • Rare Loot: Ultra_Ball.png Ultra Ball; Cherish_Ball.png Cherish Ball; Link_Cable.png Link Cable; Hyper_Potion.png Hyper Potion; Max_Revive.png Max Revive; Full_Restore.png Full Restore; Revive.png Revive; Dusk_Stone.png Dusk Stone; Shiny_Stone.png Shiny Stone; Fire_Stone.png Fire Stone; Water_Stone.png Water Stone; Thunder_Stone.png Thunder Stone; Magmarizer.png Magmarizer; Protector.png Protector; Kings Rock;

  • Epic Loot: Ability_Capsule.png Ability Capsule; Beast_Ball.png Beast Ball; Choice_Band.png Choice Band; Choice_Scarf.png Choice Scarf; Choice_Specs.png Choice Specs; Leftovers.png Leftovers; Rare_Candy.png Rare Candy; PP_Max.png PP Max; Assault_Vest.png Assault Vest; Heavy-Duty_Boots.png Heavy Duty Boots;

  • Legendary Loot: Master_Ball.png Master Ball; Exp._Candy_L.png Exp Candy L; Lucky_Egg.png Lucky Egg; Life_Orb.png Life Orb; Exp._Share.png Exp Share;

📝 Change CobbledStop List 📝

Important Note:

Modifying datapacks can be challenging for beginners. Proceed with caution! ⚠️

To customize the items found in each pokestop, you'll need to have the datapack folder unzipped and placed in your datapacks directory. Once unzipped, navigate to the following location:

CobbledStopDatapack\data\cobblemon\behaviours

In this folder, you'll find a JSON file named "loot_pool". Inside this file you can change the Minimum rolls that a Pokestop gives as well as the Maximum rolls. What this is means is how many times the script will try and roll an item when you claim a Pokestop. The default value is 1 meaning you will always get 1 item when claiming a Pokestop but if you change the Maximum value to 5 you will get between 1-5 items of loot when claiming a Pokestop. To change the items given, locate an item which will look like this: "name": "cobblemon:poke_ball".
For example, if you want to replace the pokeball drop with a rare candy, change "defaultValue":"cobblemon:poke_ball" to "defaultValue":"cobblemon:rare_candy".

You can find the namespaces for cobblemon items by pressing F3+H in-game and hovering your mouse over an item. To remove items, simply delete the corresponding section:

{ "variableName":"common_item_1", "displayName":"§aCommon Item 1", "description":"The item ID for Common Item 1 to be given to the player.", "type":"TEXT", "defaultValue":"cobblemon:poke_ball" },

To add more items, simply add a new section:

{ "variableName":"common_item_21", "displayName":"§aCommon Item 21", "description":"The item ID for Common Item 21 to be given to the player.", "type":"TEXT", "defaultValue":"cobblemon:poke_ball" },

Remember to add a comma "," after each entry (except the last one). Essentially, it's a JSON list separated by commas. If you've modified any of these .json files and the pokestops stop working, you might have misspelled an item in the namespace or used an item that doesn't exist in Minecraft's namespace. Additionally, double-check that your .json file is properly formatted by using an online JSON formatter. Now you want to navigate to the following location:

CobbledStopDatapack\data\cobblemon\molang

To customize PokéStop rewards, open the "roll_pokestop_reward.molang" file. First, you can change the drop rates for common, rare, epic, and legendary loot by editing their percentage values. To add or remove an item, find the loot category you want to change (e.g., common_pool) and place the new entry in the following section:

(t.roll <= 60) ? { t.item_id = q.random( q.npc.config.common_item_1, q.npc.config.common_item_2, q.npc.config.common_item_3, q.npc.config.common_item_4, q.npc.config.common_item_5, q.npc.config.common_item_6, q.npc.config.common_item_7, q.npc.config.common_item_8, q.npc.config.common_item_9, q.npc.config.common_item_10, q.npc.config.common_item_11, q.npc.config.common_item_12, q.npc.config.common_item_13, q.npc.config.common_item_14, q.npc.config.common_item_15, q.npc.config.common_item_16, q.npc.config.common_item_17, q.npc.config.common_item_18, q.npc.config.common_item_19, q.npc.config.common_item_20 q.npc.config.common_item_21 ); t.item_color = 'green'; };

In this case I've added the entry "common_item_21" to the common loot pool.

🎲 Change CobbledStop Loot Chance 🎲

To change the percentage of each loot pool being rolled you can change the value in

(t.roll <= 60) ? {

This value means this loot pool has a 60% chance of being rolled when claiming a Pokestop.

⏰ Change CobbledStop Cooldown ⏰

To change the time that it takes for a Pokestop to be active again for the player navigate to the following path:

CobbledStopDatapack\data\cobblemon\behaviours

In this path open the file "base_interactable.json". Here you can change the time that it takes for a Pokestop to be claimable again, in this section:

{ "variableName": "node_cooldown", "displayName": "PokeStop Cooldown", "description": "The cooldown of the PokeStop in hours", "type": "NUMBER", "defaultValue": "0.5" },

Change "defaultValue": "0.5" to whatever time in hours you'd like the Pokestop to refresh.

🐣 Change CobbledStop Spawn Rates 🐣

To change the Pokestops spawn rates, navigate to the following location:

CobbledLootDatapack\data\cobblemon\spawn_pool_world\npcs

In this folder, you'll find a JSON file for the pokestop. To change the chance of one spawning simply change the "weight" value. You can also change the "bucket". There are 4 types of buckets: common, uncommon, rare, and ultra-rare. If you want to make the Pokestop rarer it's probably easier to change the "bucket".

🫠 Change CobbledStop to Never Despawn 🫠

To make it so the Pokestops never despawn, navigate to the following location:

CobbledLootDatapack\data\cobblemon\npcs

Inside this folder open the file "pokestop.json" Inside this file change the value "canDespawn" from true to false.

Important (⚠️) If you want to use this datapack on your Server contact me first. Big thanks to @jolihan that made most of the molang for this datapack!

Have some issues? You can join the Official Cobblemon discord server, search for 'CobbledStops' and ask your questions there, or alternatively, you can DM me on discord.

                      

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