Modscraper Modscraper Minecraft
AcceleratedRendering-reFabricated logo

AcceleratedRendering-reFabricated

Mod

by ZhuRuoLing

A client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities

Type

Mod

CurseForge Downloads

23,377

CurseForge ID

1318010

Modrinth Downloads

42,638

Modrinth ID

hKeZP11p

Last Updated

Jun 11, 2026

Description

# AcceleratedRendering **This is the Fabric port of AcceleratedRendering, if you need the NeoForge supported version, please visit [here](https://github.com/Argon4W/AcceleratedRendering)** This is a client side only entity rendering optimization MOD, aiming at improving performance when rendering large amount of entities or complex modded entities with significant amount of vertices with compute shaders on GPU while being compatible with shader packs, other MODs and their entities. ![Benchmark](https://cdn.modrinth.com/data/cached_images/586cdce749f0cf8e82b498b3dbeb878536caab11_0.webp) ## 🍝Sponsorship This MOD is almost done by myself and takes thousands of hours of my own time working and testing on it to be released. Sponsorships from players can ensure the future development, innovation and optimization of this MOD. Thanks for everyone that support this MOD! If you like it and want to support my work on development of AcceleratedRendering, please consider sponsor me at [爱发电](https://afdian.com/a/argon4w) ## ✨Why need this MOD Minecraft has a poor immediate rendering system for rendering entities (including block entities) that is inherited from OpenGL immediate rendering mode that older versions of Minecraft uses. It transforms and uploads vertices on the **single render thread** on **CPU** every frame the entities are rendered, which takes a huge amount of time spending on these operations and left CPU and GPU idle with a very low FPS when rendering large amount of vertices. ## ⚙️How it works AcceleratedRendering constructs a unique rendering pipeline that caches the "original" vertices (vertices before the transform) into meshes and transforms them parallel in GPU using compute shaders. Then draw the transformed vertices with the original shader. In this way, this MOD can make entity rendering much more efficient by moving off transforming stress from the CPU at the same time being compatible with shader packs (currently support Iris Shaders). All acceleration features can be disabled for better compatibility. ## 🖥️Hardware Requirements AcceleratedRendering requires OpenGL 4.6 to work properly for the usage of persistently mapped buffers and compute shaders. Graphics cards like NVIDIA GT 400 Series and Intel HD Graphics 520/530 or newer will fit this requirement. This MOD has been tested on NVIDIA GTX 1660Ti Max-Q, NVIDIA RTX 3070Ti Laptop, NVIDIA RTX 4090 Laptop, RX 580, RX 5600XT. Mobile devices are **not currently supported**. ## 🛠️Configuration Configuration file can be found in ``/.minecraft/config/acceleratedrendering-client.toml``. You can modify acceleration features in this file or in game (some specific configurations needs to restart the game to take effect). In game configuration editor can be found in ``Mods > Accelerated Rendering > Config``. "Force Translucent Acceleration" in "Core Settings" is required to be enabled in order that accelerated item rendering can work properly.

Compatibility

Mod Loaders

Fabric

Game Versions

1.20 1.20.1 1.21 1.21.1

Screenshots

Similar Mods

Included in Modpacks

External Resources