project-1275461
Unknown (6945)by Aarods
Integrated Dungeons Arise is a Datapack that overhauls WDA with integration
Type
Unknown (6945)
CurseForge Downloads
12,566
CurseForge ID
1275461
Last Updated
Jun 6, 2026
Description
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WHAT IS INTEGRATED DUNGEONS ARISE?
Integrated Dungeons Arise is a datapack that overhauls heavily detailed structures of "When Dungeons Arise", using blocks and mobs from Quark, Create, Supplementaries, and many other mods. I really felt bad when I saw no plans in integrate this mod, so I decided to take the step and do it by my own with some of the most iconic structures and also bringing back other ones that were removed with a new style!
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Structure List:
# Keep Kayra:


# Infested Temple:


# Kisegi Sanctuary:


# Desert Hall:
# Thornborn Towers:


# Bathhouse:


# Abandoned Temple:


# Merchant Campsite:


# Illager Campsite


# Mechanical Nest:


# Greenwood Pub:


# Mining Complex:


# Foundry:


# Plague Asylum:


# Scorched Mines:


# Bandit Towers:


# Bandit Village:


# Heavenly Rider:


# Heavenly Conqueror:


# Heavenly Challenger:


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MAIN FEATURES
Structure Generation: This datapack improves the generation of all structures, making them generate in a smooth terrain for keep a good experience.
Worldgen Compatibility: Lucky, Integrated API got their own tags for compatibility with other worldgen mods
Loot Tables: Another big revamp, was for all the loot tables of the mod, this was a big issue with the original mod that I decide to adrees by making the loot only worth it if you loot all the structure.
Spawners: Other thing is that there are no modified mobs anymore, this is because Integrated mods use vanilla mobs, and leaving the previous ones would make the experience a bit out of place and unbalanced, but this is not bad as it sounds, because all the spawners have bigger range and spawn more mobs around them.
If don't like their default stats, you can easily go into the structure processors and modify their stats and the mobs that are spawned.
Optional Integration: Finally, there are some dungeons that are optional, meaning that they are only able to generate if you install an especific mod, for get the "Heavenly Rider, Conqueror, Challenger", you must install "BetterEnd", and for get the "Mining Complex", you need "Trials Backport".
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Showcase Trailer:
Frequently Asked Questions:
Q: What biome mods are compatible?
A: Most biome mods should be compatible including Terralith, BOP, and BYG.
Q: Why are there so many dependencies?
A: Yes.
Q: Can I use this datapack in a modpack?
A: Yes! This Datapack was made for go in company of IDAS and his addons, but if you use all the dependencies by itself, everything should be fine.
Q: How can I config this Datapack?
A: You can modify all the mobs from spawners in the area of "integrated_structure_spawners", and for modify the data of spawners, you should go to "processors_list".
Q: Are you going to add integrations to all structures?
A: Not all, only some structures that I consider able to get integrations and the ones that are not duplicated to IDA'S (e.x: Fishing Hut, Lighthouse).
Credits:
This datapack/mod was a rework of all the structures of "When Dungeons Arise" made by Aurelj, DiamondTown, Zephyrusj, Wyll_ and MercyWhistles, the main builders of the original mod.
Dependencies:
Screenshots
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