Tantrum
Modby Shinyflvres
RPG Mob Levels, Scaled Health, Health Containers, Armored Monsters!
Type
Mod
CurseForge Downloads
177,573
CurseForge ID
479448
Last Updated
Jun 6, 2026
Description

TANTRUM
Pictures:




What exactly is Tantrum?
Tantrum is an RPG mod that allows you to add "mob levels". Mobs can spawn with armor or certain potion effects to make the gameplay more difficult. It is also possible to determine what the maximum level of a mob is. Tantrum also adds "Health Containers" to give the player the opportunity to become stronger.
Creating the Config-File
1.18+
Config will generate automatically inside <dir>/config/tantrum/tantrum.json
1.16.5
All of my mods uses an one-time use command to create a config file.
use /tantrumcc to create the config file in game or via console.
Config Preset 1.19.2+ / 1.18.2
Mode: Medium
"Enable Speed": false,
"Speed Potion Level": 0.0,
"Enable Strength": false,
"Strength Potion Level": 0.0,
"Enable Resistance": false,
"Resistance Potion Level": 0.0,
"Enable Fire Resistance": false,
"Fire Resistance Potion Level": 0.0,
"Max Player health": 40.0,
"Max Player Health Allowed": 20.0,
"Min Player health Allowed": 20.0,
"Enable Heart Lose On Death": false,
"Heart Lose On Death": 1.0,
"Enable Health Containers": true,
"Health Container Drop Chance": 0.25,
"Max Monster Health": 2.0,
"Max Monster Damage": 0.0,
"Max Monster Knockback Resistance": 1.0,
"Max Monster Follow Range": 5.0,
"Enable Skeleton Power Bow": true,
"Skeleton Power Bow Value": 1.0,
"Enable Armor Set For Monsters": false,
"Chance For Armor Applied To Monsters": 0.0,
"Enable Mob Levels": true,
"Max Mob Level": 100.0,
"Health Added Per Level": 0.5,
"Attack Damage Added Per Level": 0.2
Mode: Hard
"Enable Speed": false,
"Speed Potion Level": 0.0,
"Enable Strength": false,
"Strength Potion Level": 0.0,
"Enable Resistance": false,
"Resistance Potion Level": 0.0,
"Enable Fire Resistance": false,
"Fire Resistance Potion Level": 0.0,
"Max Player health": 40.0,
"Max Player Health Allowed": 20.0,
"Min Player health Allowed": 20.0,
"Enable Heart Lose On Death": false,
"Heart Lose On Death": 1.0,
"Enable Health Containers": true,
"Health Container Drop Chance": 0.25,
"Max Monster Health": 2.0,
"Max Monster Damage": 0.0,
"Max Monster Knockback Resistance": 1.0,
"Max Monster Follow Range": 5.0,
"Enable Skeleton Power Bow": true,
"Skeleton Power Bow Value": 2.0,
"Enable Armor Set For Monsters": true,
"Chance For Armor Applied To Monsters": 0.5,
"Enable Mob Levels": true,
"Max Mob Level": 100.0,
"Health Added Per Level": 0.75,
"Attack Damage Added Per Level": 0.3
Mode: Extreme
"Enable Speed": true,
"Speed Potion Level": 1.0,
"Enable Strength": false,
"Strength Potion Level": 0.0,
"Enable Resistance": false,
"Resistance Potion Level": 0.0,
"Enable Fire Resistance": false,
"Fire Resistance Potion Level": 0.0,
"Max Player health": 40.0,
"Max Player Health Allowed": 20.0,
"Min Player health Allowed": 20.0,
"Enable Heart Lose On Death": false,
"Heart Lose On Death": 1.0,
"Enable Health Containers": true,
"Health Container Drop Chance": 0.25,
"Max Monster Health": 2.0,
"Max Monster Damage": 2.0,
"Max Monster Knockback Resistance": 1.0,
"Max Monster Follow Range": 5.0,
"Enable Skeleton Power Bow": true,
"Skeleton Power Bow Value": 2.0,
"Enable Armor Set For Monsters": true,
"Chance For Armor Applied To Monsters": 0.65,
"Enable Mob Levels": true,
"Max Mob Level": 100.0,
"Health Added Per Level": 1.0,
"Attack Damage Added Per Level": 0.5
Values to change
"Enable Speed": false,
enable speed potion for monsters true/false
"Speed Potion Level": 0,
potion level the monsters should have (0 = level 1)
"Enable Strength": true,
enable strength potion for monsters true/false
"Strength Potion Level": 0
potion level the monsters should have (0 = level 1)
"Enable Resistance": true,
enable resistance potion for monsters true/false
"Resistance Potion Level": 0,
potion level the monsters should have (0 = level 1)
"Enable Fire Resistance": false,
enable fire resistance potion for monsters true/false
"Fire Resistance Potion Level": 0,
potion level the monsters should have (0 = level 1)
"Max Player Health": 20,
the initial health a player should have on first join (20 = 10 hearts)
"Max Player Health Allowed": 25,
the max allowed health a player can have (using heart containers as example)
"Min Player Health Allowed": 20,
the minimal health allowed for a player (using "Hearts Lose On Death" as example)
"Hearts Lose On Death": 2,
he amount of health that a player can lose when die (2 = 1 Heart)
"Enable Health Containers": true,
enable or disable heart containers to be drop from monster entity type (true/false)
"Health Container Drop Chance": 0.01,
the chance a monster drops a heart piece (min 0.001 max 1.0 - 0.01 = 1%)
"Max Monster Health": 0,
additional monster health (zombie have 20. so if you set "Max Monster Health": 20 the calculation will be: Zombie(20) + 20 = 40)
"Max Monster Attack Damage": 20,
additional monster damage (same calculation like monster health) initial value + the value you set
"Max Monster Knockback Resistance": 20,
additional Knockback resistance for monsters (same calculation like monster health) initial value + the value you set
"Max Monster Follow Range": 20,
additional follow range (same calculation like monster health) - follow range is the range a zombie detects you and starts an attack task as example
"Enable Skeleton Power Bow": false,
gives strays / skeletons the ability to have enchanted bows with the enchantment "power"
"Skeleton power Bow Value [Min 1 Max 5]": 1,
the level of the "power" enchantment
"Enable Armor Set For Monsters": false,
give entities with the tag "monster" the ability to have a random armor set (true/false)
"Rarity Of Armor Applied To Monsters [Min 0.01 Max 1.0]": 0.1
the chance a monster will have a armor set (min 0.001 max 1.0 - 0.01 = 1%)
"Enable Mob Level": true,
give mobs a level system wich can increase health, damage, resistance
"Max Mob Level [Min 0 Max 100]": 10
the max level a mob can have 0 - 20
"Health Added Per Level": 0.5,
health amount what will be added each level
"Attack Damage Added Per Level": 0.2
attack damage what will be added each level
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