Immersive Aerodynamics for Protomanly's Weather
ModHighly configurable bridge between Immersive Aircraft and PM Weather. Wind affects speed, introduces turbulence, and more!
Type
Mod
Modrinth Downloads
28,228
Modrinth ID
anwi3Iz6
Last Updated
Jul 27, 2026
Description
🌪️ Immersive Aerodynamics
Immersive Aerodynamics acts as a physics bridge between Immersive Aircraft and Protomanly's Weather. It injects real-time atmospheric data into flight calculations, causing wind speed, direction, and turbulence to physically affect aircraft movement and stability.
✈️ Key Features
True Wind Physics: Wind calculated by PM Weather is simulated as a physical force.
Drift Mechanics: Crosswinds push aircraft off course, requiring pilots to angle the nose into the wind to maintain a straight heading.
Velocity Scaling: Tailwinds increase ground speed, while a drag dampening system prevents aircraft from exceeding realistic maximum velocities.
Altitude Gradient: Wind strength increases with altitude. Low-altitude flight remains relatively stable, while high-altitude travel exposes aircraft to stronger currents.

📉 Mass & Inertia
The physics engine accounts for the weight of different aircraft types.
Variable Stability: Heavier vehicles (such as Warships or Cargo Blimps) resist wind forces significantly better than lighter airframes (such as Biplanes).

Non-Linear Scaling: A calibrated mass curve ensures that while heavy aircraft are more stable, they remain subject to drift in severe weather conditions.
⚠️ Advanced Turbulence
The turbulence system introduces three distinct instability mechanics based on storm intensity:
Air Pockets: Strong storms generate randomized downdrafts that force the aircraft downward, requiring immediate pitch correction.
Directional Instability:
Headwinds cause pitch oscillation (nose bobbing).
Crosswinds cause yaw instability (tail wagging).
Structural Shudder: High speeds or severe winds cause high-frequency visual vibration of the airframe.
🔧 Commands & Configuration
All physics values can be tuned in-game using the /iaero command suite as well as in the config file.
/iaero set influence <0-100> - Adjusts the global strength of wind forces.
/iaero set turbulence <0-50> - Adjusts the intensity of rotational turbulence.
/iaero set threshold <0-500> - Sets the minimum wind speed required for physics effects to apply.
/iaero set scaling <0.0-1.0> - Adjusts the mass physics curve. (1.0 = Linear; lower values make heavy aircraft significantly more stable).
/iaero set pocket_chance <0.0-1.0> - Adjusts the probability (per tick) of encountering an air pocket/downdraft.
/iaero set pocket_strength <0.0-10.0> - Adjusts the downward force applied when hitting an air pocket.
/iaero set pitch_bias <1.0-10.0> - Adjusts the asymmetry of turbulence. Higher values make downward pitch forces significantly stronger than upward ones.
/iaero set vibration <0.0-10.0> - Adjusts the intensity of high-frequency visual vibration (shudder) during high speeds or storms.
/iaero debug - Toggles a real-time physics readout in the chat bar.
📦 Requirements
This mod requires both:
Immersive Aircraft (for the planes)
ProtoManly's Weather (for the wind data)
⚠️ Other Notes
- This is a beta release of the mod, and more tuning is likely to improve overall results.
- Unknown comaptability issues may exist.
Compatibility
Mod Loaders
Game Versions
Screenshots
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