Dimensional Sable
ModDimensional Sable is an modding api and modpack tool that allows for Sable physics objects to be teleported across dimensions. Supports Create Aeronautics!
Type
Mod
Modrinth Downloads
337
Modrinth ID
Iq9c4mLa
Last Updated
May 16, 2026
Description
An addon to the Sable Mod that allows for teleporting sublevels across dimensions!
The command to warp a sublevel is /sable dimension_set ...
Allows for teleporting just a sublevel:
Or teleport a sublevel and all connected sublevels (connections being ropes, springs, docking connectors etc). This is the default option
Currently, these block/entities are known to have broken behavior after a teleportation:
- Moving Mechanical Piston (and sticky ofc)
Future Goals:
- Make create contraptions properly teleport instead of disassembling
- Destroy any blocks that are connecting the sublevel to the ground (or fail instead)
If you want to contribute, hit me up on discord. Username is hollow_egg. If you just want to steal the (very bad) code, you can do that too ^-^
NOTICE: An official api for this very thing is going to be made by the Simulated Team. So once that comes out, GO USE THAT. I will probably archive this repo when it does.
[EVERYTHING BELOW IS INFO FOR DEVELOPERS]
The function to teleport a sublevel is WarpSubLevel(subLevel, dimension, position, warpConnected?)
Some block entities require a "fix" after being teleported. This is any case where the nbt holds information about a position, sublevel, or running state (for contraptions). This mod currently includes fixes for:
- Vanilla
- Create
- Create Aeronautics
If you find or develop a mod that has block entities that match this description, feel free to let me know on discord: hollow_egg, and I will implement fixes for those block entities. If you would like to implement those fixes yourself (such as the case of a modpack developer), just follow this guide:
- For data (at the root) containing a position that may change due to teleportation:
- BlockEntityRegistry.PublishPosFixer( "MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...))
- Same conditions as above, but affecting multiple block entities with the same data:
- BlockEntityRegistry.PublishCompoundPosFixer("MODID", Set.of("BLOCK_ENTITY_ID", ...), Set.of("Data_Source", ...))
- For data (at the root) containting a sublevel UUID:
- BlockEntityRegistry.PublishUUIDFixer("MODID", "BLOCK_ENTITY_ID", Set.of("Data_Source", ...))
- For data (at the root) containing a "connection" (just a single sublevel tag and position tag, quick for things like the docking connector):
- BlockEntityRegistry.PublishConnectionFixer("MODID", "BLOCK_ENTITY_ID", "SubLevel_Data_Source", "Position_Data_Source")
- For data everywhere else, or special conditions: Create a new BlockEntityAccessor (I would use SpringBlockEntity as an example), and publish it with PublishCustomFixer
Examples are available in DimensionalSable.java
Compatibility
Mod Loaders
Game Versions
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