Description
# Noisiumed
**A maintained fork of [Noisium](https://www.curseforge.com/minecraft/mc-mods/noisium) by [Steveplays28](https://github.com/Steveplays28)**
The original project is archived and no longer maintained. This fork exists to keep it working and to apply small fixes/updates where necessary. It also offers a version not currently supported by any of the other forks.
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## What Does This Mod Do?
Noisiumed speeds up terrain generation by optimizing the internal processes Minecraft uses when creating new chunks. Whether you're exploring a new world, using Distant Horizons to render LODs, or running a server, this mod reduces the time spent generating terrain.
### Key Optimizations
* **Faster block placement** – Writes directly to chunk palette storage, skipping unnecessary overhead
* **Improved biome population** – Optimizes memory access patterns during biome assignment
* **Cached calculations** – Stores frequently-used generation values instead of recomputing them
* **Streamlined chunk locking** – Reduces synchronization overhead during noise population
## World Generation Parity
This mod produces **identical worlds** to vanilla Minecraft. No blocks, biomes, or structures are changed—only the speed at which they're generated.
## Compatibility
✅ Works alongside most performance mods including **C2ME**, **Lithium**, **Sodium**, and **Nvidium** ✅ Compatible with **Distant Horizons** (speeds up LOD generation) ✅ Works with terrain mods like **ReTerraForged**
⚠️ **Known incompatibility**: Biospherical Expansion (BioX)
## Installation
Drop the JAR into your `mods` folder. No configuration needed. This is a **server-side** mod—only the server (or singleplayer host) needs it installed.
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### Credits
This mod is a fork of **Noisium** created by **Steveplays28**. All original optimization concepts and implementations are credited to them. Additional thanks to Builderb0y, ishland, and the community contributors who helped shape the original project.
Licensed under **LGPL-3.0**