Modscraper Modscraper Minecraft
ReadStar logo

ReadStar

Mod

A mod adds configurable and more realistic stars.

Type

Mod

Modrinth Downloads

1,473

Modrinth ID

Q5O7wOwB

Last Updated

Jul 30, 2026

Description

ReadStar — NeoForge Astronomy Mod

Night

A Minecraft sky mod driven by real celestial mechanics and star catalog data, featuring planetary orbital systems, star catalogs, FOV-aware rendering, and server-synchronized celestial configuration.

Author: FrozenStream

Features

  • Real Star Catalog — 12,000+ real stars from Gaia DR3 (color) + BSC5 (bright star fallback), with per-star brightness and glow
  • Real Celestial Mechanics — Keplerian orbital system with unlimited nesting depth
  • Atmospheric Scattering — HSV-based atmosphere color & glow computation with full-sky overlay and stellar halo
  • Comet Rendering — Bézier dust + ion dual-tail structure with dynamic wobble
  • FOV-Aware Rendering — Custom shader keeps star screen size constant across FOV changes
  • Zero-Code Customization — Add 8 moon phases to any body by simply placing PNGs
  • Server Sync — Celestial config managed server-side, auto-synced to all clients

Quick Start

./gradlew build # Build ./gradlew runClient # Run client ./gradlew runData # Data generation (atlas config) ./gradlew runServer # Run server

The celestial system is defined via data pack at data/readstar/celestial/system.json, and the star catalog via resource pack at assets/readstar/custom/stars/stars.json.

Config changes take effect with F3+T. Data pack changes require /reload or restart.

Configuration

Config file: run/config/readstar-common.toml

Option Default Description starCoreSize 0.648 Star core quad size multiplier starGlowSize 1.5 Bright star glow quad size multiplier starFovCompensationStrength 0.8 Star size FOV compensation. 1.0 = full, 0.0 = none starFovBrightnessStrength 1.0 Star brightness boost when zoomed in. 0.0 = none celestialApparentSizeFactor 4000.0 Celestial body apparent size factor celestialApparentSizeMin 1.024 Minimum apparent size clamp

FOV-Aware Rendering

Stars use a custom shader that separates each point into position and offset:

Attribute Meaning Behavior Position (vec3) Celestial sphere coordinate, shared by 4 vertices Transformed by MVP, naturally affected by FOV Offset (vec3) Billboard corner offset, unique per vertex Multiplied by FovCompensation for size correction

Formula: FovCompensation = tan(fov/2) / tan(35°) × strength + (1 - strength)

Shader: worldPos = Position + Offset × FovCompensation

Per-Star Brightness

Based on Vmag with independent decay thresholds:

Parameter Formula Notes Alpha clamp(1 - max(0, Vmag-3)/12, 0.4, 1) Full brightness at Vmag ≤ 3 RGB clamp(1 - max(0, Vmag-1)/19, 0.7, 1) Full brightness at Vmag ≤ 1 Size clamp(1 - Vmag/12, 0.5, 1) × starCoreSize Larger Vmag = smaller dot

Glow quads only for Vmag < 2.0: < 0.5 → high / < 1.5 → medium / < 2.0 → low.

Data Pack — Celestial System

Path: data/readstar/celestial/system.json

Place at saves/<world>/datapacks/<pack>/data/readstar/celestial/system.json or server world/datapacks/.

Structure

{ "System": { "<name>": { "mass": <double>, "radius": <double>, "luminance": <int>, "unstableDirtySnowball": <bool>, "hasAtmosphere": <bool>, "atmosphereHSV": <int>, "starHSV": <int>, "axis": [<x>, <y>, <z>], "orbit": { "semiMajorAxis": <double>, "eccentricity": <double>, "inclination": <double>, "argumentOfPeriapsis": <double>, "longitudeOfAscendingNode": <double>, "initialMeanAnomaly": <double> }, "children": { "<name>": { ... } } } } }

Field Reference

Field Description mass Mass (kg). 0 = fixed at parent position radius Radius (m). Apparent size = max(1.024, radius / distance × factor) luminance Self-luminosity 0~15. >0 = star; children auto-resolve hostStar upward unstableDirtySnowball Comet flag. true renders dual-tail structure hasAtmosphere Has atmosphere (controls overlay and glow rendering) atmosphereHSV Atmosphere HSV color, packed int (H<<16 | S<<8 | V). H=hue, S=saturation, V=density (0~255) starHSV Body's own color, same encoding. Luminous = emission, non-luminous = surface reflection axis Rotation axis. Zero vector defaults to (0,0,-1) orbit.semiMajorAxis Semi-major axis (m). 0 = no orbit orbit.eccentricity Eccentricity. 0 = circular orbit.inclination Orbital inclination (radians) orbit.argumentOfPeriapsis Argument of periapsis (radians) orbit.longitudeOfAscendingNode Longitude of ascending node (radians) orbit.initialMeanAnomaly Initial mean anomaly (radians)

Names are case-insensitive. children: {} = no children. Nesting depth is unlimited.

Complete Example

Sun → Earth + Mars → Moon. Real solar system data.

{ "System": { "Sun": { "mass": 1.989e30, "radius": 6.957e8, "luminance": 15, "unstableDirtySnowball": false, "hasAtmosphere": false, "atmosphereHSV": 0, "starHSV": 2172671, "axis": [0, 0, 0], "orbit": { "semiMajorAxis": 0, "eccentricity": 0, "inclination": 0, "argumentOfPeriapsis": 0, "longitudeOfAscendingNode": 0, "initialMeanAnomaly": 0 }, "children": { "Earth": { "mass": 5.972e24, "radius": 6.371e6, "luminance": 0, "unstableDirtySnowball": false, "hasAtmosphere": true, "atmosphereHSV": 9738751, "starHSV": 9732275, "axis": [0, 0, 0], "orbit": { "semiMajorAxis": 1.496e11, "eccentricity": 0.0167, "inclination": 0, "argumentOfPeriapsis": 1.796, "longitudeOfAscendingNode": 0, "initialMeanAnomaly": 6.240 }, "children": { "Moon": { "mass": 7.342e22, "radius": 1.737e6, "luminance": 0, "unstableDirtySnowball": false, "hasAtmosphere": false, "atmosphereHSV": 0, "starHSV": 1707468, "axis": [0, 0, 0.5], "orbit": { "semiMajorAxis": 3.844e8, "eccentricity": 0.0549, "inclination": 0.0899, "argumentOfPeriapsis": 0, "longitudeOfAscendingNode": 0, "initialMeanAnomaly": 0 }, "children": {} } } }, "Mars": { "mass": 6.417e23, "radius": 3.390e6, "luminance": 0, "unstableDirtySnowball": false, "hasAtmosphere": true, "atmosphereHSV": 1336835, "starHSV": 1356697, "axis": [0, 0, 0], "orbit": { "semiMajorAxis": 2.279e11, "eccentricity": 0.0934, "inclination": 0.0323, "argumentOfPeriapsis": 0, "longitudeOfAscendingNode": 0.865, "initialMeanAnomaly": 0 }, "children": {} } } } } }

Inheritance & Time

  • hostStar: resolved recursively upward to nearest luminance > 0 ancestor
  • Position = parent.position + orbit(parent.mass, gameTime)
  • Root fixed at (0, 0, 0)
  • gameTime drives orbital motion; daylightTime (0~24000) drives rotation/zenith
  • Moon phases auto-computed from observer-satellite-star geometry

Atmosphere System

Each body can define atmosphere color (HSV) and its own color (HSV), both as packed ints:

atmosphereHSV / starHSV = (H << 16) | (S << 8) | V Component Bits Range Meaning H (Hue) 16-23 0~255 Hue (0=red → 255 wraps to red) S (Saturation) 8-15 0~255 Saturation (0=gray, 255=pure color) V (Value) 0-7 0~255 Density/brightness (atmosphereHSV=density, starHSV=brightness)

Example values:

Body atmosphereHSV starHSV Notes Sun 0 2172671 No atmosphere, G-type yellow-white Earth 9738751 9732275 Blue sky (H=0.58, S=0.6, V=1.0) Mars 1336835 1356697 Faint red-brown (V=0.01, very thin)

Pack/unpack via CelestialBody.packHSV(h, s, v) and getHueFloat/getSaturationFloat/getValueFloat.

Glow computation (computeGlowColor): halo color = starlight × atmospheric scattering. Hue shifts toward atmosphere; saturation and brightness slightly boosted.

Rendering layers:

1. renderSkyDisc → vanilla biome sky background 2. Bodies + stars → luminous / non-luminous + star catalog 3. renderAtmosphereOverlay → translucent full-sky atmosphere (fades at night)

Celestial Textures

Body textures are organized by category, auto-discovered by celestial.json atlas:

assets/<namespace>/textures/environment/celestial/ ├── luminous/<name>.png # Luminous bodies (single image, no phases) ├── non-luminous/<name>/ # Non-luminous bodies (8 moon phase PNGs) └── halo.png # Glow texture (grayscale radial falloff)

Luminous bodies need one PNG in luminous/. Non-luminous bodies need 8 moon phase PNGs in non-luminous/<name>/. readstar:luminous/white_sun.png is a placeholder — replace with your own.

Resource Pack

Star Catalog

Path: assets/readstar/custom/stars/stars.json

Data Sources

Star catalogs are auto-generated by scripts in .data/:

Script Source Output generate_stars.py BSC5 Bright Star Catalogue stars_named.json (361 IAU-named) + stars_numbered.json (8043 HR-numbered) gaia_download.py Gaia Archive TAP API gaia_bright_with_teff.vot (with effective temperature) gaia_to_stars.py Gaia DR3 + BSC5 fallback stars_gaia_named.json (361) + stars_gaia_numbered.json (11809)

Color pipeline: Prefer Gaia GSP-Phot effective temperature → Planckian blackbody → sRGB; fallback to bp_rp color-index mapping. 12 brightest stars (Sirius, Vega, etc.) retain BSC5 data due to Gaia detector saturation.

JSON Format

{ "Stars": [ { "name": "Sirius", "position": [-0.1875, -0.2876, 0.9392], "Vmag": -1.46, "color": 4294967295 } ] } Field Description name Identifier (reserved, no runtime effect) position Unit sphere direction [x,y,z], normalized to distance 100. Y=North Celestial Pole Vmag Apparent magnitude (Gaia G-band or BSC5 V-band). Determines glow tier and brightness decay color ARGB color value; key for atlas sprite generation

Custom Moon Textures

Core feature: add 8 moon phases to any celestial body by simply placing PNG files — zero code.

Directory

assets/<namespace>/textures/environment/celestial/non-luminous/<body-name>/
  • <body-name> must match system.json name in lowercase
  • Requires exactly 8 PNGs with fixed filenames:
File Phase full_moon.png Full waning_gibbous.png Waning Gibbous third_quarter.png Third Quarter waning_crescent.png Waning Crescent new_moon.png New waxing_crescent.png Waxing Crescent first_quarter.png First Quarter waxing_gibbous.png Waxing Gibbous

Requirements

Spec Value Format PNG, RGBA 32-bit Size 16×16 or 32×32 recommended Edges Transparent (alpha=0) Color Self-colored; no runtime tinting

Example: Jupiter

assets/readstar/textures/environment/celestial/non-luminous/jupiter/ ├── full_moon.png ├── waning_gibbous.png ├── third_quarter.png ├── waning_crescent.png ├── new_moon.png ├── waxing_crescent.png ├── first_quarter.png └── waxing_gibbous.png

Also define Jupiter's orbit in system.json (see example above).

How It Works

  1. PNGs under textures/environment/celestial/ auto-discovered by Minecraft's atlas system
  2. ReadstarSkyRenderer scans moons/ subdirectories and builds GPU buffers by group
  3. Runtime matching by body.name

Other mods can override textures via resource pack priority.

Sprites & Atlas

Star Atlas

assets/readstar/atlases/star.json declares readstar:star source. At runtime, all color values from stars.json tint base stencils per-pixel:

Stencil Path Purpose star_base.png textures/environment/star/ Core (32×32 RGBA) star_glow_low.png same Low glow star_glow_med.png same Medium glow star_glow_high.png same High glow

Each color → 4 sprites: color_{c}, glow_low_{c}, glow_med_{c}, glow_high_{c}.

Requirements: RGBA 32-bit, 32×32, black edges, glow brightness suppressed ×0.35.

Celestial Atlas

assets/readstar/atlases/celestial.json uses minecraft:directory source, auto-scanning all namespaces under textures/environment/celestial/.

Network Sync

Server loads data/readstar/celestial/*.json and broadcasts via readstar:planet_system packet. Client rebuilds the celestial tree in CelestialBodyManager.initializeFromJson().

Build & Troubleshooting

./gradlew build # Build JAR ./gradlew runData # Data generation (atlas config) ./gradlew runClient # Run client ./gradlew runServer # Run server

Output: build/libs/readstar-*.jar

Symptom Check Purple/black star textures Is star_base.png 32-bit RGBA? Purple moon phase Missing PNG or filename mismatch Body not visible Does it have hostStar (ancestor luminance>0)? Glow/halo not rendering Is halo.png under textures/environment/celestial/? Atmosphere color wrong Are atmosphereHSV / starHSV packed correctly? Data pack not applied /reload or restart Resource pack not updating F3+T FOV compensation not working starFovCompensationStrength > 0?

© 2026 FrozenStream. Licensed under MIT.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1 26.1.1 26.1.2 26.2

Recommended Gear

Affiliate

Hardware and extras that pair well with this mod.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

Similar Mods

External Resources