Abloom API
ModAbloom API is a library mod for NeoForge that adds an elemental damage system, elemental energy accumulation, and threshold effects.
Type
Mod
Modrinth Downloads
1,178
Modrinth ID
2Aw7aACS
Last Updated
Aug 15, 2026
Description
Overview
Abloom API is a library mod for NeoForge that adds an elemental damage system, elemental energy accumulation, and threshold effects. The mod provides infrastructure for creating weapons with elemental properties, projectiles, and a resistance system for mobs.
Key Features
Element System
The mod defines 13 element types:
Element Damage ID Damage Color FIRE fire_dmg #FF5500 PHYSICAL physical_dmg #C0C0C0 WIND wind_dmg #00FFFF EARTH earth_dmg #8B4513 WATER water_dmg #0080FF ICE ice_dmg #00BFFF ELECTRIC electric_dmg #FF19FF ENERGY energy_dmg #FFFF00 NATURAL natural_dmg #32CD32 QUANTUM quantum_dmg #9400D3 ETHER ether_dmg #24B3A7 LIGHT light_dmg #FFFFE0 SHADOW shadow_dmg #4B0082 PRISMATIC prismatic_dmg Rainbow (dynamic)Prismatic Damage
Prismatic damage is a special damage type that doesn't accumulate resonance points on its own. Instead, when a target with an active elemental resonance receives prismatic damage, the damage is converted to the type of the active resonance:
- Conversion Mechanic: Prismatic damage is automatically converted to the element of the target's active resonance effect
- No Accumulation: Converted prismatic damage does NOT add resonance points to the target
- No Threshold Effects: The resonance effect itself is NOT triggered by the converted damage
- Prism Effect: Targets with the Prism effect maintain their stored resonance type even after the resonance effect expires
- Effect Duration: 30 seconds (600 ticks)
Resonance Accumulation Mechanics
- When taking damage from an element, the target accumulates resonance points of that element
- Base accumulation value: 1 resonance point per hit
- Activation threshold: 100 resonance points
- When the threshold is reached, a special effect triggers and resonance points are reset
- Accumulation resets after 300 ticks (15 seconds) without receiving damage of that type
Resonance Effects
When reaching 100 accumulation resonance points:
Element Effect Duration PHYSICAL Physical resonance explosion, applies Rupture effect (target takes 200% initial damage, defense reduced by 30%) 6 seconds (120 ticks) FIRE Fire resonance explosion, applies Burning effect 10 seconds (200 ticks) WIND Wind resonance explosion, applies Windswept effect. Applying any other elemental damage (except Wind) while this effect is active triggers the corresponding resonance explosion and removes Windswept effect 8 seconds (160 ticks) WATER Water resonance explosion, applies Wetness effect (target takes 150% initial damage, increases resonance accumulation by 100%) 12 seconds (240 ticks) EARTH Earth resonance explosion, applies Stun effect (target cannot deal damage or move) 5 seconds (100 ticks) ICE Ice resonance explosion, applies Freeze effect 12 seconds (240 ticks) ELECTRIC Electric resonance explosion, applies Shock effect (target deals 20% less damage) 10 seconds (200 ticks) ENERGY Energy resonance explosion, applies Overload effect (damage taken by target increased by 20%) 10 seconds (200 ticks) NATURAL Natural resonance explosion, applies Bloom effect (target takes 1 damage per second and receives 20% universal vulnerability) 8 seconds (160 ticks) QUANTUM Quantum resonance explosion, applies Break effect (all damage to target ignores defense) 6 seconds (120 ticks) ETHER Ether resonance explosion, applies Corruption effect (target's resistance to all damage types reduced by 20% and takes periodic damage) 8 seconds (160 ticks) LIGHT Light resonance explosion, applies Dispersion effect (damage taken by target increased by a certain amount %) 10 seconds (200 ticks) SHADOW Shadow resonance explosion, applies Eclipse effect (target's defense and damage dealt reduced by 10% + 10% per additional negative effect, max 50% reduction) 10 seconds (200 ticks)Mob Resistances and Weaknesses
The following table shows which mobs have immunities, resistances, or weaknesses to each element type:
Element Resistant Weak FIRE Blaze, Magma Cube, Wither, Ender Dragon, Strider, Zombified Piglin, Wither Skeleton, Ghast, Warden, Hoglin, Piglin, Piglin Brute, Zoglin, Husk, Camel Snow Golem, Dolphin, Zombie, Zombie Villager, Drowned, Stray, Bogged PHYSICAL Turtle, Armadillo, Iron Golem, Shulker, Warden, Ender Dragon Slime, Magma Cube, Phantom, Vex, Allay, Glow Squid, Squid WIND Phantom, Breeze, Ender Dragon, Ghast, Vex, Allay, Parrot, Chicken, Ocelot, Cat, Fox, Wolf Turtle, Sniffer, Armadillo, Camel, Ravager, Hoglin, Polar Bear EARTH Endermite, Silverfish, Shulker, Iron Golem, Warden, Giant, Ravager, Armadillo, Sniffer Ghast, Phantom, Vex, Allay, Breeze WATER Squid, Glow Squid, Drowned, Guardian, Elder Guardian, Axolotl, Tadpole, Frog, Turtle, Cod, Salmon, Pufferfish, Tropical Fish, Dolphin, Witch Blaze, Snow Golem, Strider, Breeze ICE Snow Golem, Stray, Polar Bear, Goat Blaze, Magma Cube, Strider, Breeze ELECTRIC Creeper, Enderman, Phantom, Allay, Breeze Drowned, Turtle, Axolotl, Frog, Tadpole, Cod, Salmon, Pufferfish, Tropical Fish, Dolphin, Squid, Glow Squid, Guardian, Elder Guardian ENERGY Enderman, Shulker, Warden, Ender Dragon, Wither, Elder Guardian, Evoker, Witch Creeper, Ghast NATURAL Bogged, Wither Skeleton, Wither, Slime, Magma Cube, Bee, Wolf, Ocelot, Cat, Panda, Fox, Rabbit Villager, Wandering Trader, Iron Golem, Snow Golem, Allay, Zoglin, Stray, Zombified Piglin, Zombie, Zombie Villager, Skeleton, Axolotl QUANTUM Enderman, Endermite, Ender Dragon, Shulker, Wither, Warden Villager, Wandering Trader, Bat, Allay ETHER Ender Dragon, Wither Enderman, Endermite, Shulker, Warden LIGHT Warden, Wither Zombified Piglin, Zombie, Zombie Villager, Skeleton, Zoglin SHADOW Warden, Wither None PRISMATIC DO NOT SUPPORT DO NOT SUPPORTCompatibility
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Recommended Gear
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