Modscraper Modscraper Minecraft
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Executive

Mod

Adds odd things to older parts of the game

Type

Mod

Modrinth Downloads

6,459

Modrinth ID

WZQPK4Ya

Last Updated

Jun 1, 2026

Description

Recommended fabulous graphics type

Breaks with: Spark, Veil.

Beta 0.3.3

Execution now works on players Widened the Suspicious bedrock pool Added a block to simulate the world's edge (as it's the only region with an "inconsistent" location) MAYBE finally fixed the fever crash The rain is now ONLY in the depths

Beta 0.3.2.3

FIXED MULTIPLAYER SERVER CRASH!! Improved skyboxes for the calm and the fever. Added rain(?) to the depths

Beta 0.3.2

zombies no longer take double damage starfall in The Fever actually deals damage to you The Star now fires lasers instead of fireballs The Star now causes the rifts to BSOD resizing framebuffer fix incorrect drop fixes for The Roof some more stuff i forgot fixes

Beta 0.3

Added snowfall that falls forever to the calm Added tooltips to ectoplasm Added anathemised effect and a potion for it Added potions for phasing Added suspicious bedrock Added a new font Added warhorns Implemented The Fever, starfall and icospheres (WIP) (end, between 2k-3k blocks) Added nightmare fuel (WIP)

Beta 0.2.3

Added bedrock crags, a subbiome below deep dark biomes More enemy AI changes for depths variants (the main trio) Depths zombies speed up from knockback. Depths skeletons fire 2 more arrows at 20 degree horizontal angles. Depths creepers can explode 4 times. Improvements to the roof shader + everything from beta 0.2.2

Beta 0.2.2

Reworked the depths post shader for future additions to the depths Improved phasing Improved spawning of "them" + everything from beta 0.2.1

Beta 0.2.1

Added vitric campfire Changed ectoplasm visuals Improved UV mapping for the monolith Added a shader at the edge of existense (World Border) + everything from beta 0.2

Beta 0.2

Added the calm (past 9k blocks in the end) Added the depths (below -57 y in the overworld) Added the roof (above 124 y in the nether) Added "them" (hostile mob) Voidtouched and Vitric recipe types "end transmutation" by throwing stuff into the void Multitools in form of fish (Voidtouched tools) Voidtouched totem of undying, teleports you and all living entities around you to your spawn Vitric dragon egg, deploys a fancy sphere when powered "obfuscated" leaves for the roof Ectoplasm, dropped from most hostile entities spawned in the depths, has the same loottable as the enemy itself, can spoil if held in inventory for too long Vitric foods, acquired by transmuting any food item in the calm, get eaten twice as fast but only 2/3rd of food value

Following description is deprecated

Enchants Execution, an alternative to Sharpness, instakills below a certain % threshold

Hollow core, a Mace enchant, which makes it do uh. Mace things. Horisontaly, based on your velocity

Arbalest, a Bow enchantment, an alternative to Power, shoots a much stronger and heavier projectile upon fully charging

Enemies Vitrified, a Desert skeleton stays partially invisible until it attacks something. Circles around the target and appears in groups. Also, is the way to get arbalest

Compatibility

Mod Loaders

Fabric

Game Versions

1.21.1

Screenshots

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External Resources