Lost Cities: Too Many Mods
Modpackby tommydrum
A kitchen sink modpack showcasing McJty's Lost Cities mod
Type
Modpack
CurseForge Downloads
6,879
CurseForge ID
270021
Last Updated
Jul 4, 2026
Description
If you follow r/FeedTheBeast, you may have noticed McJty showing off his work on a new biome for RFTools Dimensions called Lost Cities. Recently, he put out a standalone mod that makes Lost Cities a world type. This is a pack based around that, but with far too many mods.
Which mods? Mostly tech (EnderIO/Mekanism/ThermalExpansion/Draconic Evolution).. You know, the regulars :P
And for the magic people, there's still Embers and Botania, and if any new major magic mod comes out, I'll update the pack with it. No worries there :)
So, who is this pack for? People who are bored with the regular MC Terrain generation, or people like me who are just too lazy to make a nice looking base, who enjoy basically all the mods.
Shout out to McJty for allowing me to make a pack around his mod (permission). He is (IMO) the craziest modder out there. Check out his projects here as well as Lost Cities itself.
Notice: Currently this pack eats more memory than chrome, so be prepared. (8gb is what I'm testing with) As of including FoamFix, the pack now runs comfortably around 4-5gb's.
To use the Lost Cities world type, when you create a new world, select "Lost Cities" as the world type. I am personally using the "Chisel" customization option.
Compatibility
Game Versions
Screenshots
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