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Lost Cities: Too Many Mods

Modpack

by tommydrum

A kitchen sink modpack showcasing McJty's Lost Cities mod

Type

Modpack

CurseForge Downloads

6,790

CurseForge ID

270021

Last Updated

May 27, 2026

Description

If you follow r/FeedTheBeast, you may have noticed McJty showing off his work on a new biome for RFTools Dimensions called Lost Cities. Recently, he put out a standalone mod that makes Lost Cities a world type. This is a pack based around that, but with far too many mods.

 

Which mods? Mostly tech (EnderIO/Mekanism/ThermalExpansion/Draconic Evolution).. You know, the regulars :P

 

And for the magic people, there's still Embers and Botania, and if any new major magic mod comes out, I'll update the pack with it. No worries there :)

 

So, who is this pack for? People who are bored with the regular MC Terrain generation, or people like me who are just too lazy to make a nice looking base, who enjoy basically all the mods.

 

Shout out to McJty for allowing me to make a pack around his mod (permission). He is (IMO) the craziest modder out there. Check out his projects here as well as Lost Cities itself.

 

Notice: Currently this pack eats more memory than chrome, so be prepared. (8gb is what I'm testing with) As of including FoamFix, the pack now runs comfortably around 4-5gb's.

 

To use the Lost Cities world type, when you create a new world, select "Lost Cities" as the world type. I am personally using the "Chisel" customization option.

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