Modscraper Modscraper Minecraft
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Kindred

Mod

by Silvertide

A pet bonding and summoning mod. Call your pets or mounts from anywhere and dismiss them to keep them safe. A spiritual successor to Callable Horses.

Type

Mod

CurseForge Downloads

5,148

CurseForge ID

1526429

Modrinth Downloads

312

Modrinth ID

6M5GinSS

Last Updated

Jul 15, 2026

Description

![](https://media.forgecdn.net/attachments/description/1526429/description_5ae95372-cc75-4b49-b87b-6ecb6eb610b8.png) Kindred turns your tamed mobs into a true companion roster. Bond a pet once, then call it to your side anywhere in the world — across dimensions, across deaths, across sessions. No more leaving your wolf at home, losing your horse in a cave, or starting over every time something dies.

Visit the website for more info or to see some of my other mods.

## Features ### Bond with any tamed pet Look at one of your tamed mobs, open the **Pet Roster**, and bond. ![](https://media.forgecdn.net/attachments/description/1526429/description_fa71df6f-a5a2-42c4-bbba-26468571a1d8.png) Bonded pets are stored on you — not in the world. They survive logouts, chunk unloads, and dimension changes. * Works with any ownable, tameable mob out of the box (wolves, cats, parrots, horses, donkeys, mules, llamas, camels, foxes, axolotls — anything that implements vanilla ownership). * Optional **mount-only mode** restricts bonding to saddleable mounts. * Optional **XP level cost** per bond — makes bonding feel earned, with the cost previewed before you confirm. * Optional **datapack blocklist** for species that shouldn't be bondable on your server. ![](https://media.forgecdn.net/attachments/description/1526429/description_25b1cf67-e80a-49a4-829b-413a61285a12.png) ### Summon & Dismiss with a keybind ![](https://media.forgecdn.net/attachments/description/1526429/description_7c5d5e18-78a9-4ea5-b34e-56a3f8478509.png) One key summons your active pet. Hold it again to dismiss. Open the roster with another key to switch active pet, rename, reorder, or break bonds. * **Hold-to-confirm** prevents misclicks — configurable hold duration for both summon and dismiss. * Smart placement: pets within range walk to you naturally; farther pets teleport to a safe spot beside you. * Refuses to summon when the space around you is obstructed (configurable). * Cancels the hold if you take damage (configurable) — mirrors vanilla bow-draw / eating behavior. * Optional **cross-dimensional summons** so your pet follows you to the Nether and back. ![](https://media.forgecdn.net/attachments/description/1526429/description_1f1d3c93-681b-4d36-b6e1-821c41437d00.png) ### Bring them back from the grave By default, when a bonded pet dies, the bond doesn't break — it just goes dormant. Summon them again and they respawn at your side, gear and all. * **Soft death (default):** pet returns on next summon. Optional revival cooldown adds weight without going full permadeath. * **Permadeath mode:** flip a config switch and death breaks the bond for keeps. * **Loot drops** are off by default in soft-death mode (you'd just be picking your own saddle back up). Re-enable for vanilla behavior. ### Pet Roster GUI A clean inventory-style screen for managing your bonds. * Live 3D preview of the selected pet. * Set active, rename, reorder (▲ / ▼), and break bonds with a hold-to-confirm. * Per-pet summon cooldown indicator. * Respawn timer for pets in revival cooldown. * "Limbo" / "Resting" state hints so you always know where each pet is. ### Extremely customizable Every behavior is exposed in `kindred-server.toml`: | Category |Knobs | | ----------- |------------------------------------------------------------------------------------ | | Bonding |max bonds per player, mount-only mode, XP level cost per bond | | Summoning |walk vs. teleport range, walk speed, cross-dimensional toggle, space-required toggle | | Cooldowns |per-bond summon cooldown, global per-player summon cooldown | | Death |permadeath toggle, loot drop toggle, revival cooldown | | Input |hold-to-summon seconds, hold-to-dismiss seconds, cancel-on-damage | | PMMO compat |skill gating, start level, linear or all-or-nothing unlock progression | ### Datapack control Four tags let server owners and modpack authors tune the experience without code: * `kindred:bond_allowlist` (entity types) — when non-empty, **only** species in this tag can be bonded and `bond_denylist` is ignored. Leave empty to fall back to denylist behavior. * `kindred:bond_denylist` (entity types) — species that can never be bonded. Only consulted when `bond_allowlist` is empty. * `kindred:no_summon_dimensions` (dimension types) — dimensions where summoning is blocked. * `kindred:no_summon_biomes` (biomes) — biomes where summoning is blocked (great for boss arenas, dungeon biomes, PvP zones).~~~~ ### Project MMO integration Optional gating via [Project MMO](https://www.curseforge.com/minecraft/mc-mods/project-mmo). * Choose any PMMO skill (default: `charisma`) to gate bond claims. * **All-or-nothing mode:** hit the start level and unlock all bond slots at once. * **Linear mode:** one slot at the start level, +1 every N levels, capped at your max. * The roster screen shows the next unlock requirement so players know what to grind. ### Commands For server admins and debugging: ``` /kindred claim — claim the entity at your crosshair /kindred list — list your bonds with indices /kindred summon — summon a bond /kindred dismiss — recall the active pet /kindred break — break a bond /kindred active — set or clear the active pet ``` *** ## Why Kindred? Vanilla pets are fragile, stationary, and easy to lose. Existing pet mods either turn them into items (which feels weird) or add a stable system (which feels like extra inventory management). Kindred takes a different angle: your pets live on **you**, not in the world. They're always one keypress away, they survive deaths, and the whole thing tunes from a config file so it fits any modpack — hardcore, casual, mount-focused, or RPG-progression. ## Keybinds | Default |Action | | ------- |----------------- | | v |Summon active pet | | g |Open pet roster | Set them in **Options → Controls → Kindred**. This mod was inspired by Callable Horses, which seems to not be moving past 1.20.1. I wanted to expand on it a little bit and include some new features and upgrades.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

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External Resources