VoxelMap x SeedMapper
ModVoxelMap x SeedMapper is a heavily modified fork of VoxelMap that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling.
Type
Mod
Modrinth Downloads
1,804
Modrinth ID
cVrDroCh
Last Updated
Jul 29, 2026
Description
VoxelMap x SeedMapper by CevAPI

VoxelMap x SeedMapper is a heavily modified fork of VoxelMap Updated that integrates SeedMapper directly into the client and extends VoxelMap with advanced chunk overlays, data sharing, and world-map tooling. Perfect for base and structure loot hunting!
What This Fork Adds
SeedMapper Core
- Integrated SeedMapper into the client (no external mod workflow required).
- Added locating for structures, biomes, slime chunks, ore veins, terrain, caves, canyons, and loot.
- Added world-map and minimap marker rendering for SeedMapper results.
- Added completion tracking for located targets.
- Added saved seeds, manual seed input, and per-world/per-server SeedMapper state.
- Added bundled cubiomes support (SeedMapper's Fork).
SeedMap

SeedMapper Menu

Locate Structures

SeedMapper Commands
- Added local command roots: /seedmap, /sm, /voxelmap, /vmap.
- Added locate, highlight, export, and source-chain command support.
Common commands:
- /seedmap help
- /seedmap seed <seed>
- /seedmap locate structure <feature_id>
- /seedmap locate biome <biome_name>
- /seedmap locate orevein <iron|copper>
- /seedmap locate slime
- /seedmap locate loot <text>
- /seedmap highlight ore <block> [chunks]
- /seedmap highlight orevein [chunks]
- /seedmap highlight terrain [chunks]
- /seedmap highlight canyon [chunks]
- /seedmap highlight cave [chunks]
- /seedmap highlight clear
- /seedmap export [visible|radius <blocks>|area <x> <z> <radius>]
- /seedmap source <run|seeded|positioned|in|versioned|flagged|as|rotated> ...
ESP, Tracing, and Loot Workflow
- Added ESP rendering for blocks, ore veins, caves, canyons, and terrain.
- Added configurable ESP style profiles (fill/outline/color/alpha/timeout behavior).
- Added highlight/tracer workflow for located structures and loot results.
- Added auto-hide for highlights when near a target.
- Added integrated loot viewer with search (name, id, enchantments, NBT-like terms).
ESP Settings

Terrain Highlighting

Ore Highlighting

Loot Viewer

Datapack Structure Support
- Added datapack import for SeedMapper structures.
- Added datapack URL/cache path/autoload/enable controls.
- Added icon style and color scheme controls.
- Added per-world datapack structure enable/disable persistence.
- Added datapack-located marker persistence.
- Improved world map loading state behavior so SeedMapper loading text clears reliably when hidden/disabled and after exact results resolve.
Baritone Integration
- Added custom Baritone integration via BaritoneHelper.
- Added automatic vein miner for ores — detects exposed ore veins and leverages Baritone to strip-mine them.
- Requires Baritone to be installed separately.
CPU Renderer
- Added a full CPU-based radar renderer as an alternative to the GPU pipeline.
- Toggleable via a new option in settings (Enable CPU Rendering).
- Includes block helmet rendering support on the CPU path.
- Enables full VoxelMap compatibility with Vulkan and other renderer-modifying mods.
World Map Improvements
- Added SeedMapper marker icons and loot markers on the fullscreen map.
- Added marker context actions (completion toggles, loot actions, waypoint interactions).
- Added visible-area export support.
- Added coordinate recentering/editing and player recenter action.
- Added deep zoom-out and performance-mode behavior improvements.
- Added option to keep waypoints visible in world-map performance mode.
- Added optional zoom level display while zooming.
- Improved extreme-zoom texture processing and rendering.
SeedMapper Integration

Mark Complete Example

Coordinate View

Minimap and Chunk Overlay Improvements
- Added SeedMapper marker rendering on the minimap.
- Added Newer New Chunks overlay support on minimap and world map (see New Chunks System above).
- Added chunk grid/slime chunk options.
- Improved chunk line rendering (solid mode and thickness controls).
- Added scoreboard positioning option below minimap.

Portal and Waypoint Enhancements
- Added portal marker overlays for Nether portals, End portals, and End beacons.
- Added automatic portal recording and improved portal detection.
- Added waypoint import from Xaero's Minimap and Wurst.
- Added multi-select waypoint handling and optional delete confirmation.
- Added expanded waypoint compass and label placement options.
- Added dimension filtering and copy-to-clipboard in share flows.


New Chunks System
- Added a dedicated New Chunks feature set with its own options category/screen.
- Added detection and rendering for:
- Newly generated chunks
- Explored chunk history
- Liquid-exploit chunk signals
- Block-update exploit chunk signals
- Added minimap and fullscreen world-map visualization for New Chunks layers.
- Added persistent chunk-history storage so detected states survive restarts.
- Added chunk overlay styling controls including line mode/thickness and visibility toggles.
Chunk Options

ChunkSync
ChunkSync lets you securely share chunk-layer data with other players.
One-Time Setup
- /chunksync key <passphrase>
- /chunksync host <litterbox|file.io>
Share
-
/chunksync share
-
/chunksync share to <name>
- Exports your chunk-share bundle.
- Encrypts it with your configured passphrase.
- Uploads it to the selected host.
- Posts (or whispers) an encoded import token.
Receive
-
/chunksync get <code>
-
/chunksync get <code> as <name>
- Default get merges into your own layer.
- as <name> imports as a separate colored player layer.
- Chat prompt import actions use the separate-layer flow automatically.
Manual File Transfer
- /chunksync export [name] writes voxelmap/chunk_share/<name>/ (folder or zip workflow supported).
- /chunksync import [name] [as <name>] imports a local folder or .zip bundle.
Manage Imported Layers
- /chunksync players
- /chunksync remove <name>

UI and Settings
- Added dedicated SeedMapper options tab and related screens.
- Added screens for locator, loot viewer, ESP profiles, datapacks, and saved seeds/maps.
- Added Chunk management UI
- Added ChunkSync management UI (passphrase/share/receive/manual import/export/player layers/status).
- Updated branding to VoxelMap x SeedMapper by CevAPI.
- Added/updated localization keys for SeedMapper and chunk-sync features.

Persistence and Compatibility
- SeedMapper state, datapack state, ESP settings, and completion state persist via VoxelMap settings.
- Explored chunks and portal markers persist per world/server context.
- Added compatibility helpers for Wurst waypoint data.
- Added rendering pipeline/types and mixin integrations needed by new overlays.
Update Checking
This fork includes an in-client update checker/notification system.
Common commands:
- /voxelmap updatechecker status
- /voxelmap updatechecker off
- /voxelmap updatechecker on
- /voxelmap updatechecker toggle
- /voxelmap updatechecker check
Quick disable:
- Run /voxelmap updatechecker off to stop update notifications.
Loader and Build Changes
- Added SeedMapper/ChunkSync client command registration for Fabric, Forge, and NeoForge.
- Updated metadata and fork versioning for this project.
- Changed output artifact naming to voxelmap-x-seedmapper_<loader>_v<version>.jar.
Platform Support
- Fabric
- Forge (Needs Testing)
- NeoForge (Needs Testing)
Notes
- This fork is feature-focused and not intended as strict upstream parity.
- Some legacy localization keys may still exist after UI refactors.
- Active development is ongoing; occasional regressions are still possible.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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