Adventures in Time - Dalek Wasteland
Modpackby OldLostToy
You are stranded in a Fallout Wasteland, But, You are a Tardis Engineer. Your goal: To return to the Overworld.
Description
Dalek Wasteland
FULL RELEASE
Welcome to the Dalek Wastelands
This modpack is my first real attempt as an actual structures Minecraft Modded Experience and the first pack I've created where mods weren't just wacked together willy-nilly.
You Play as a Stranded Timelord, starting your journey in Fallout Wastelands but luckily there are Dimensional Rifts all over the place thanks to Adventures in time.
Using your knowledge of TARDIS's, along with some Botanical Knowhow and accursed Biomancy, reassemble your TARDIS and find a way out of this horrible wasteland.
I've tried to balance this pack so the progression isn't borked. You can dig down to the nether, and visit Forgotten Dimensions with some help from Create and Occultism to help bend the world to your needs.
Short version long, you NEED that TARDIS. To begin with, it's the only source of living things you'll have for a long long time.
Update Information
This Pack is in Full Release Now
I'm not planning on making any further changes for a few months
unless something clearly comes up as broken
or one of the dependency mods update, such as:
Adventures in Time
Fallout Wastelands
Cult of Skaro
Known Issues and Update Info
Issues
- I don't know why but running under the Curseforge launcher seams to cause screen tearing and lag.
When run under the default minecraft launcher I don't have these problems. - The Rifts from Adventures in Time are nearly invisible when the shaderpack is on High, set it to medium.
- Btw, you don't need a Rift Scanner to find Rifts. Rift Chunks appear to just be Slime Chunks. If you see a Rift appear in the world, it's a Rift Chunk. They're pretty common.
- Furnaces are Still gated behind visiting a Basalt Delta
- Daleks can one shot you with nearly every armor in the game. This is an Intended Feature.
Update version 1.8
- kubejs update
- removed backtank
- installed create automotive
- removed lootjs found a way to work without it
- tweaked the endless roze quartz duplication
- grouped most wasteland blocks into predacates
- added crushing recipes for a bunch of wasteland blocks
- reported bugs in dependency mods
- replaced all Dalek and Cybermen drops with things that can be milled
- cybermen drop andesite alloy less often
- there are now milling recipies for electron cubes and wasteland circuit boards.
- added string drop to rad scorpions
So. Version 2.0 is hopefully going to be next. It's not going to happen until after updates come from Fallout Wasteland team as they've been promising cool things. When that happens I plan to merge some wasteland items into the create / nuclear progression and blend in occultism better.
Will be working on the advancement table in between time.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this modpack.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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