Too Many Clerics
Modby pcal43
Balance fixes for villager careers
Type
Mod
CurseForge Downloads
1,314
CurseForge ID
356488
Last Updated
Aug 15, 2026
Description
Have you ever felt like your villages have way too many Clerics and Nitwits and not enough Farmers? Well, you're not imagining things: the 1.12 game code is much more likely to pick Nitwits and Clerics than it is other professions.
This mod fixes it so that newborn villagers will have an an even chance of getting each career. It also adds an optional Splash Potion of Amnesia which can be thrown at villagers to make them forget their profession and choose a new one. Recipe: add an Emerald to an Awkward Splash Potion.
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Features
- Career choices for newborn villagers and cured zombies will be balanced (note: it doesn't work for Creative Mode spawn eggs)
- Optional Splash Potion of Amnesia to 'reset' villagers
- Configurable tuning to make some careers more or less likely to be chosen
-
Caveats
- Does not work with creative mode spawn eggs or during village worldgen
-
Vanilla Odds Explained
When a new villager is born, the 1.12 game code first chooses a robe color at random and then later chooses an appropriate career for that color. Because different robe colors have different numbers of careers, this results is an uneven probability distribution as shown below:
- Cleric (16.7%)
- Nitwit (16.7%)
- Librarian (8.3%)
- Cartographer (8.3%)
- Butcher (8.3%)
- Leatherworker (8.3%)
- Armorer (5.6%)
- Toolsmith (5.6%)
- Weaponsmith (5.6%)
- Farmer (4.2%)
- Fletcher (4.2%)
- Fisherman (4.2%)
- Shepherd (4.2%)
With Too Many Clerics installed, each career is chosen 7.6% of the time. Mod-supplied careers will also be given an even chance.
Planned Future Improvements
- Custom ingredient for amnesia potions
- Make it work on creative mode spawn eggs
- Automatic favoring of under-represented careers in the village
- Splash Potions of Retraining that change villager to a specific career
- Parental influence on babies' career choices
Make it work on cured zombie villagersConfigurable tuning of odds per career
Support Free Range Villages!
I wrote this mod because I wanted to be able to develop a trading village without having to build a concentration camp breeder/trading hall on the server I play on with my son. Some other mods that I've found helpful for letting villagers live normal lives are:
Feedback Welcome!
This is my first mod and I'd love to get any feedback in the comments about how to make it better. In particular, I'm wondering if the Amnesia potions are too OP and should be made more expensive to brew. Thanks!
Recommended Gear
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Screenshots
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