AsyncParticles(Archived)
Modby Harvey_Husky
Async particle tick, GPU accelerated particle rendering.
Type
Mod
CurseForge Downloads
7,639,963
CurseForge ID
Modrinth Downloads
9,103,472
Modrinth ID
Last Updated
Nov 7, 2026
Description
AsyncParticles
- It will remain in the beta stage in the future to alert potential mod conflict issues.
- Now compatible with Particle Core(v20.1+).
- Now compatible with Valkyrien Skies v2.4.
Core Features
GPU Acceleration
- Offloading partricle vertex transformations to the GPU reduces per-frame data uploads to the GPU, lowers CPU load, and improves frame rates.
- This essentially replaces the previous async partricle vertex extraction while also improving compatibility (async partricle extraction is now disabled by default).
- Fill 1331 campfires (16,000+ particles, you can change the limit via config screen):
Tested on: Ultra5 225H + RTX 5060 Laptop, 1080p.
Create Integrations
- Create contraptions can now block vanilla weather.(v20.1.0a+)
- Will move this to a new mod when I get free time.
- Particles can now collide with contraptions.

Other Features
- Flexible mixin options.
- Minecraft
- Particle culling.
- Async particle tick.
- Async particle light cache.
- Delayed texture tick by one frame to reduce client tick duration.
Configuration
Settings can be accessed via the ModList/ModMenu.
Troubleshooting
- We've introduced
Diagnostics, not applying the recommended settings usually won't cause a crash, you'll get a prompt in the chat bar to change them.
Use with Bosses Rise
- Enable
GPU Only Async Particle Tick.
Use with BadOptimizations
- Set
enable_particle_manager_optimization: falseinbadoptimizations.txt - Fixed since
20.1.1.0/21.1.1.0.
Crash with C2ME
- Set
enforceSafeWorldRandomAccess = "false"inc2me.toml- Only set this if you are experiencing crashes.
Crash with LodestoneLib
- Set
buffer_particles = falseinlodestone-client.toml.
Crashes related to ClassInstanceMultiMap or Level.getEntities(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin→Make 'ClassInstanceMultiMap' Thread-Safe
Crashes related to Level.getBlockEntity(...)
- Please share the logs or crash report on the GitHub issue.
- As a workaround, enable the option:
Mixin→Make 'LevelChunk#blockEntities' Thread-Safe
ConcurrentModificationException
The Most Common Cause
This exception typically occurs when particle rendering and ticking concurrently access the same thread-unsafe container.
How to Fix
- Add the fully qualified particle class names to both
particle$lockProviderandparticle$lockRequiredin the mod's Mixin settings.
See the configuration guide for details
Note: This enables fine-grained locking for specific particle types, allowing safe asynchronous execution between the
tick()andrender()methods.
Other Potential Causes
Starting in vX.4.0, the default particle rendering mode has been changed to SYNCHRONOUSLY to prevent rare ConcurrentModificationExceptions when used with mods that access external thread-unsafe containers (e.g., global maps or lists) during particle rendering.
- If you're using an older version (≤ vX.3.0), consider manually setting the mode to
SYNCHRONOUSLYin the config screen for improved stability. - For modpack authors: If you’d like to test whether
FASTESTprovides a noticeable FPS boost in your setup, you can switch to it in the config screen—but use with caution, as it may trigger crashes with incompatible mods.
Need Help?
If you’re unsure how to identify or fix the issue, please open a GitHub Issue or start a Discussion.
Mods Recommended
- ModernFix
- Sodium/Embeddium
- Flerovium
- Startlight/ScalableLux
Mod Compatability
✅ Compatible (Proactively)
- Sodium/Embeddium
- Flerovium
- Iris/Oculus
- Create
- Create: Aeronautics
- Valkyrien Skies
- Particle Rain
- Particle Core
- ...
❌ Incompatible
- OptiFine
- MadParticle
Credits
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
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