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EMF Compat: Iron's Spells 'n Spellbooks logo

EMF Compat: Iron's Spells 'n Spellbooks

Mod

by stradat

Makes Iron's Spells 'n Spellbooks work correctly with animated EMF player models.

Type

Mod

CurseForge Downloads

6,486

CurseForge ID

1629298

Modrinth Downloads

401

Modrinth ID

rk0DMjc3

Last Updated

Sep 5, 2026

Description

# EMF Compat: Iron's Spells 'n Spellbooks ![Fresh Spells](https://cdn.modrinth.com/data/rk0DMjc3/images/e8b26a70aa5f41b2e2b5b248ceb221799df35315.gif) A small client-side mod that makes **[Iron's Spells 'n Spellbooks](https://modrinth.com/mod/irons-spells-n-spellbooks)** casting poses work correctly with **[Entity Model Features](https://modrinth.com/mod/entity-model-features)** player models. Tested with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)** and **[Detailed Animations](https://modrinth.com/resourcepack/detailed-animations)** but it should work with any player animation resource pack. Without it, spellcasting looks like nothing is happening — the resource-pack animation keeps your arms in their idle motion while you cast. ## Covered Poses | Pose | Captured parts | |---|---| | Casting a spell | Both arms | The head, body and legs always stay under EMF's control, so resource-pack animations keep playing while you cast. ## Features - Compatible with **[Fresh Animations: Player Extension](https://modrinth.com/resourcepack/fa-player-extension)**. - Casting poses stay visible instead of being overwritten by the resource-pack animation. - Works for other players too — you can see what everyone is casting. - Should work with most player animation resource packs using EMF. enjoy ^_^

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Recommended Gear

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Screenshots

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Included in Modpacks (2)

External Resources