Modscraper Modscraper Minecraft
Cave Dweller Overhaul logo

Cave Dweller Overhaul

Mod

by Llamii_Llama

Overhauls the Cave Dweller with improved AI, features adapted from the original and Bedrock versions, plus some new additions

Type

Mod

CurseForge Downloads

4,372

CurseForge ID

1628660

Last Updated

Aug 30, 2026

Description

 

Overhauls the original Cave Dweller with improved AI, a new appearance, variants, mechanics, and some features from the Java and Bedrock versions.

 

LIST OF FEATURES:

BEHAVIOR

On each encounter it selects one of the new and previous reactions:

  • Stroll: wanders around and can now open doors
  • Chase: moves toward the targetted player to attack
  • Stare: stops and looks at the player. Now turns into chase or flee within the amount of time preventing it from becoming stagnant
  • Flee: triggered by low health, catching fire, prolonged chase or randomly during a stare
  • Active Stalk: moves slowly toward the player and escalates into chase or flee within the amount of time
  • Leap: lunges at you within distance and can stick to walls while doing so
  • Camouflage: becomes transparent depending on the interaction or environment
  • Sticks on Ceilings: sticks to a ceiling and stays there until the player gets too close or looks at it
  • Peeking: clings to walls and peek around edges to stalk you
  • Appears at Rainy nights: spawns on the surface at night during rain and flees at dawn

VARIANTS

Added new variants that spawns depending on how deep you are in caves or in specific areas:

  • Cave Dweller: average health and damage, camouflages when around nearby mobs
  • Deep Cave Dweller: high health and damage, breaks doors rather than just opening them and disables shields. Becomes more common the deeper you are in caves and or in deepslate areas
  • Ancient Cave Dweller: higher health, damage, and camouflages often. Becomes more common the deeper you are in caves or in Ancient Cities

ENVIRONMENT INTERACTIONS

Added more interactions to blocks and items:

  • Armor Piercing: can sometimes ignore player armor
  • Doors, trapdoors, fence gates: can now open or break them while wandering or stalking. While chasing, variants break through instead of opening
  • Fire: catching fire causes it to go into panic mode for a set duration before going back to chasing a player
  • Shields: can put shields on cooldown or instantly break them
  • Torches: torches starts flickering and unlit nearby Cave Dwellers

ON DEATH

Rewards players who are lucky enough or die trying:

  • A player-death animation, similar to Bedrock, triggers under certain conditions
  • Death animation on death
  • Drops a Cave Dweller Skull. Wearing it changes how each variants react to you
  • Drops a fair amount of XP on each variants

ADVANCEMENTS

Added 4 new in-game advancements to challenge your survival skills:

  • Lived to Tell the Tale
  • Head of the Table
  • Let them Fight
  • Apex Predator

MISC

Some of the stuff that were added, changed, fixed, etc:

  • Added dynamic animations
  • Added sounds closer to bedrock
  • Added ambient and stalk sounds closer to the Original mod's last update
  • Added distance-based heartbeat sound during a stalk or chase closer to Bedrock
  • Added new multiple sound variations for chase, being spotted, and death
  • Added unreadable text effect similar to Bedrock
  • Added reaction to projectile during stalk phase
  • Added Carnage nametag easter egg
  • Added various configs
  • Added Russian translation
  • Added Filipino translation
  • Changed appearance closer to Bedrock
  • Changed animations closer to Bedrock
  • Changed sounds closer to Bedrock
  • Changed climbing behavior 
  • Changed swimming behavior 
  • Changed to global config
  • Changed and reorganized config

 

REQUIRES:

HIGHLY RECOMMENDED:

 

CREDITS:

Gargin 
Cadentem

ORIGINAL MOD:
Cave Dweller
Cave Dweller Evolved

Recommended Gear

Affiliate

Hardware and extras that pair well with this mod.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

Similar Mods

Included in Modpacks (1)

External Resources