Techy Techy
Modpackby TechyTechy
From flint tools to the edge of the solar system.
Description

Now with infinite procedurally generated dimensions
A deep, long-haul tech mod for Minecraft 26.3 on NeoForge, inspired by the great tech mods before it and rebuilt from the ground up. Start with loose rocks and a bow drill; finish with fusion reactors, Cosmic Voltage and rocket flights out to far Eris.
Every tier builds on the last, and the world is part of the tech tree: ores come in real veins, oil pools deep underground, ruins hold the salvage of a vanished civilisation, and fifteen worlds wait beyond the sky. Your guide is the Ferrant Codex, a worn engineering manual with live multiblock previews, a map of the land and the story of the people who climbed this path before you. A built-in recipe viewer (the Techy Index), look-at display (the Techy Lens) and storage network (the Depot) come with it, so the mod is complete on its own.
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THE JOURNEY
STONE AND BRONZE
• Day one from the ground up: gather sticks and rocks, knap rock, flint and obsidian into tool heads, light a fire with a bow drill, and shape clay molds by hand. Wooden tools are gone; a Rock File keeps your first tools sharp.
• Hand tools and hand stations before power: plates, wire, mortars, sifting, mixing, oil presses, ore baths, panning and a Sluice Box. Cows, horses and llamas give rawhide and pigs give tallow.
• Hot metal by hand: melt copper and tin in a Crucible, pour bronze into clay molds and beat it out on a Forging Anvil. Coke, creosote, steel, bricks and glass come from kilns and ovens with no power at all.
• Rotational power: windmills, water mills, a hand crank and a Steam Engine drive a Millstone, pumps, your hand stations and a Rotary Dynamo for your first FU.
• No shortcuts: vanilla recipes are reworked round the tree (all in a built-in data pack you can switch off).
STEAM
• Coal, lava and solar boilers that scale up on hard water and explode when run dry.
• Steam machines, bronze multiblocks that run eight recipes at once (sixteen at high pressure), and a Large Steam Turbine for your first grid.
ELECTRICITY, LV TO EV
• Real voltage and amperage: too much power and a machine explodes, too much current and a cable burns, rain sparks charged machines.
• Overclocking, right down to several recipes a tick when a machine has power to spare. Run out of power mid-recipe and it slips back.
• Deep ore processing with a byproduct at every step, and chanced outputs that improve on higher-tier machines.
• Every metal melted, cast and extruded into plates, rods, gears, rotors, frames and tool heads.
• Chemistry with dozens of fluids and gases: petrochemicals, plastics, rubber, epoxy, nylon, explosives and rare elements. Oil comes in grades, each distilling to its own mix.
• Dangerous fluids behave like it: acids corrode the wrong pipe, hot fluids melt plastic, gases leak and fumes call for a Respirator.
• Multiblocks with freely placed ports and coil tiers, circuits from silicon you grow and engrave yourself, and covers for every face.
• Pollution: burning machines smoke up their chunk. Fit mufflers (they catch ash) and scrubbers, or watch the forest die.
HIGH TECH, IV TO UV
• Cleanrooms, Assembly Lines and research on a Compute Array. Fusion reactors Mk I to Mk IV and huge plasma turbines.
• Water treatment, flotation, platinum-group and lanthanide chemistry, biotech and neural circuits grown in a sterile cleanroom.
• Industrial and grand multiblocks running dozens of recipes in parallel, with perfect overclocking at the top.
FISSION
• Balance fuel, coolant and control rods, or melt down and leave fallout for hours. Later reactors throttle themselves instead.
• Hot ingots burn and radioactive materials make you sick: wear a Hazmat Suit and carry a Geiger counter.
BEYOND UHV
• Four exotic tiers, Stellar, Nova, Quasar and Cosmic Voltage, each with its own metal, cable, circuit and turbine.
• Fold a captive star into the Eternal Battery, share wireless power across dimensions, and build megastructures: an Antimatter Collider, a Stellar Swarm, a Singularity Compressor and a Matter Transformer.
THE LIVING WORLD
• Read the land: flowers over ore veins, tar seeps over oil, gas vents, meteorite craters, rock layers in every cliff and glowing Nether crystals. New trees, plants, berry bushes and wild beehives.
• Prospect with a hammer, dynamite, a Geophone, a pan or a Prospector; every find goes on your Codex map. Bedrock veins lie under the rest, mined forever by a Bedrock Drill.
• Dozens of Ferrant ruins across every world, each built with the machines of its builders' era and carrying loot matched to how far along you should be.
SPACE
• Fifteen worlds from the Moon to far Eris, the last world, each with its own rock, ores, gravity and no air.
• Six rocket tiers, a Launch Pad and Destination Cards. Survive with Pressure Suits, oxygen tanks and sealed rooms; off-world, fire needs oxygen too.
• A space station for each team that docks your rockets and cuts launch fuel, then a Space Elevator that brings up ores and gases.
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AROUND THE FACTORY
• The Depot: tag any chest, crate or tank and reach them all from a Depot Desk. Craft straight from storage at a Drafting Desk, carry it in a Depot Satchel, stock multiblocks with Draw Buses and Draw Hatches, and at HV reach your storage from other worlds.
• Logistics: pipes from tiny to huge, round-robin and multi-channel pipes, long pipelines, filters with typed tags, sorters, wireless redstone, programmable redstone and a Central Monitor.
• Storage: crates that keep their contents, multiblock tanks, Bulk and Deep Storage and an owner-locked Safe.
• Farming and food: resource crops that grow real metals, a Greenhouse, a Mob Farm and a full food line.
• Field machines: Chunk Loader, Backfiller, Teleporter, Weather Controller, Drone Hangar, Matter Shaper and more.
• Gear: rock, flint and metal tools in many metals, power tools, jetpacks, flight harnesses and armour, all shown as real 3D models in your hand.
• Machines keep their contents when wrenched, running machines light up, and multiblocks show exactly what is missing and can be built mirrored or upside down.
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QUALITY OF LIFE
• Techy Index: every item and recipe beside any container. Search by name, mod or tag, switch the list to what you can make now, a creative tab or tooltip matches with one click, bookmark and pin recipes, and press + to fill a grid or machine. Craft plans (L) work out every step and raw material for any amount. Click a machine's arrow for its recipes, and R or U on any block or item for recipes and uses.
• Techy Lens: look at any block or creature for what it is, the tool it needs and a machine's progress, power and contents.
• Codex map (M): the land round you, with cave view, waypoints and prospecting finds.
• Seam Breaker: take a whole vein or a 3x3 tunnel in one go, with an outline of what will break.
• Machine settings: recipe lock, output void or wait, circuit number, separate inputs, copied with a Data Card.
• Middle-click sorting, a gear readout for tool charge and wear, and every setting and key on an in-game screen.
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BUILT TO PLAY WELL
• Every tier, from the Stone Age to Cosmic Voltage, has its own 16 px pixel-art look.
• Big multiblocks need maintenance you fix with tools or duct tape, or a self-servicing port.
• Built for big bases and weak PCs: networks are scanned once and repaired in place, idle machines cost nothing, and a large factory uses well under one percent of a server tick.
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COMPATIBILITY
• Minecraft 26.3, NeoForge 26.3.0.16 or newer. Singleplayer and dedicated servers; on a server only operators change server settings or use our commands.
• JEI and Jade (optional): full recipe, multiblock and look-at support. With them installed, the Index and Lens step aside (a setting keeps both).
• Forge Energy: Power Converters turn FU into FE and back, Battery Banks power other mods' machines, and FE chargers charge our items.
• Standard item, fluid and energy handling, so other mods' pipes and storage connect to everything. Common tags mean other mods' metals and fluids just work, and a button picks whose version a machine makes.
• Other mods' wrenches turn and pick up our machines.
• For modpack makers: every recipe, fuel, hazard, balance number, ore vein and rocket destination is datapack data, with a small public API. The pack maker's guide is on the project page.
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CONFIGURATION
Every rule can be changed on the in-game settings screen or in config/techytechy-server.toml (per world in its serverconfig folder):
• Danger: explosions, cable burning, hazards, pipe hazards, reactor meltdowns and power-loss setback.
• Balance: machine speed, energy cost, generator output and the FE ratio.
• World: pollution and its effects, acid rain, fast leaf decay, fluid vein depletion, animal drops and chunk loader limits.
• Players: the Index, Lens, Codex, gear readout, 3D held items and sorting each have their own client settings.
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GETTING STARTED
Every new player arrives with the Ferrant Codex and keeps it through death; lose it and craft another from a book and a piece of flint. Pick up a few loose rocks and sticks, knap a rock pick, build a Coke Oven, and follow the Codex from there.
Default keys: M opens the Codex map, L your advancements, R and U show recipes and uses, A bookmarks, O hides the Index, the grave key (`) is the Seam Breaker and the middle mouse button sorts. The stars are a long way up.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this modpack.
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Screenshots
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