Prehistoric Nature integrated with Fossils and Archeology
Modpackby Aecht_Rob
A basic vanilla combination of Prehistoric Nature with Fossils and Archeology
Downloads
18,888
Type
Modpack
CurseForge ID
686660
Last Updated
Apr 12, 2026
Description
https://discord.gg/snzaYpu | https://twitter.com/cenotopia
Give feedback and input, get help, join discussion, sneak-peaks of development, share builds, play, see other modpacks and servers, and much more.
Support me on Patreon please! https://www.patreon.com/aecht_rob
This modpack integrates the Prehistoric Nature mod, plus its dimensions, and the Fossils and Archeology Revival mod in a simple way with only a TreeChopper mod and a few extremely basic support mods added, and a purpose given to Anu. You can use the Prehistoric Nature machines to revive all the Fossils and Archeology creatures and plants (check out those mods' own pages for information on how to use them). Plants which still exist now are set to spawn in the Overworld. We've bundled in an optional texturepack which you might like to play with. If you need Optifine, you need to add that manually.
The tree chopper will take down a full tree if you use an axe - it takes longer the bigger the tree is. To only remove the log block you are hitting, sneak and chop.
If you are looking for a more substantial pack, how about checking out Mythos or Chronos? Or if you are just looking for pure Prehistoric Nature as a ready-to-go modpack, it's here: Purely Prehistoric Nature
Sample configurations for this modpack:
The main thing to really get bothered about is whether you intend to use shaders or not. If you want to play with shaders it is highly recommended that you switch off the Prehistoric Nature fogs and skies, as they can conflict badly (on the other hand, our bespoke fogs and skies are pretty, and you might prefer them to shaders!). The main mod now tries to handle these internally and detects whether you are running shaders and changes what it does accordingly. But in case it seems that things still cause a conflict with shaders, their config settings are found here:
your modpack config folder -> prehistoricnature_general.cfg ->
B:renderCustomSkies=true [change to false]
B:renderFog=true [change to false]
If you don't want to use the Prehistoric Nature plant propagation methods, and you just want saplings and plants to drop like in vanilla Minecraft, with no seeds and spores, you can change this:
your modpack config folder -> prehistoricnature_general.cfg ->
B:doPropagation=true [change to false]
If you are playing this pack on a multiplayer server, the mod will manage multiplayer sleeping for you. You might want to adjust this config option:
your modpack config folder -> prehistoricnature_general.cfg ->
D:playerSleepPercent=100.0 [change to some other value]
Setup of this modpack:
For optimal performance, and minimising lag, you should edit your "JVM Arguments" for this modpack. We supply full instructions on how to do this in the FAQ section of our mod's Discord channel, linked at the top of this page. The JVM arguments for this modpack would be these (the initial 8 could be reduced, as it is the GB of RAM you are allocating to the pack, but don't go less than 4):
-Xmx8G -Xms4G -XX:+DisableExplicitGC -XX:+UseConcMarkSweepGC -XX:+UseParNewGC -XX:+UseNUMA -XX:+CMSParallelRemarkEnabled -XX:MaxTenuringThreshold=15 -XX:MaxGCPauseMillis=30 -XX:GCPauseIntervalMillis=150 -XX:+UseAdaptiveGCBoundary -XX:-UseGCOverheadLimit -XX:+UseBiasedLocking -XX:SurvivorRatio=8 -XX:TargetSurvivorRatio=90 -XX:MaxTenuringThreshold=15 -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseFastAccessorMethods -XX:+UseCompressedOops -XX:+OptimizeStringConcat -XX:+AggressiveOpts -XX:ReservedCodeCacheSize=2048m -XX:+UseCodeCacheFlushing -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:ParallelGCThreads=2
Do you want to your own server to play this, or any other mods with friends? Drop my promotional code aechtrob into your order and pick up a cool 25% off with the wonderful Bisect Hosting by clicking on the image:
Compatibility
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LLibrary
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Particle Culling
Stops rendering particles that the player cannot view
MixinBootstrap
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Mixin 0.7-0.8 Compatibility
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VintageFix
Load time and RAM use improvements for Minecraft 1.12.2
Roughly Enough IDs
Removes the biome, item, & block ID limits using the 1.13+ format
Alfheim Lighting Engine
Alfheim is a lighting engine replacement for Minecraft, optimized for performance and fixing many bugs
Fossils and Archeology: Revival
Adding Prehistoric Animals and archeology into Minecraft!
Prehistoric Nature Fossils
Adds displayable fossils to Prehistoric Nature
Prehistoric Nature Ordovician Dimension
Adds the Ordovician Dimension to the Prehistoric Nature Mod
Prehistoric Nature Carboniferous Dimension
Adds the Carboniferous Dimension to the Prehistoric Nature Mod
Prehistoric Nature Precambrian Dimension
Adds the Precambrian Dimension to the Prehistoric Nature Mod
Prehistoric Nature Decorations
Adds graphics-heavy decorative blocks for Prehistoric Nature
Prehistoric Nature Triassic Dimension
Adds the Triassic to the Prehistoric Nature Mod
Prehistoric Nature Silurian Dimension
Adds the Silurian Dimension to the Prehistoric Nature Mod
Prehistoric Nature Permian Dimension
Adds the Permian Dimension to the Prehistoric Nature Mod
Prehistoric Nature Cambrian Dimension
Adds the Cambrian Dimension to the Prehistoric Nature Mod
Prehistoric Nature
Prehistoric plants, dinosaurs, animals, creatures, mobs, land and aquatic biomes and dimensions with many building block...
Prehistoric Nature Devonian Dimension
Adds the Devonian Dimension to the Prehistoric Nature Mod
Prehistoric Nature Jurassic Dimension
Adds the Jurassic to the Prehistoric Nature Mod
Tree Chopper
Tree Chopper
Idō (Deprecated)
Brings 1.13 and 1.14 movement like swimming and crawling into 1.12.2
Lepidodendron
Vanilla-like textures for Prehistoric Nature
Time Machine Replacer
Changes Anu's Time Machine drop in Fossils and Archeology Revival
Prehistoric Nature Vintage Lab
Changes Prehistoric Nature lab equipment a more old-fashioned or steampunk feel

