Modscraper Modscraper Minecraft
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Glimmer Shaders

Shader

by jbritain

Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look.

Type

Shader

CurseForge Downloads

218,215

CurseForge ID

1167533

Modrinth Downloads

347,850

Modrinth ID

PgdT4v4a

Last Updated

Jun 11, 2026

Description

[![purchase me a beverage](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_vector.svg)](https://ko-fi.com/jbritain) [![discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/b9SHNcvs6c) Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work! # Glimmer ![](https://github.com/jbritain/glimmer-shaders/raw/main/assets/glimmer-banner.png) Glimmer is a Minecraft shaderpack designed to be simple and performant whilst maintaining a physically based and natural look. ## Features - 'Potato', 'Toaster', 'Integrated Graphics' and 'Dedicated Graphics' presets, designed to run on anything from your fridge to a NASA supercomputer. - Colored block lighting! - Distant Horizons & Voxy support! - Colorwheel support - 'Infinite Ocean', adding water stretching out of render distance. - Complete LabPBR 1.3 compliance. - Shadows, using either the shadow map or approximated from the lightmap. - Screen space reflections and refractions. - Procedural 2D clouds. - Temporal filtering to reduce noise at low sample counts. - Bloom ## Compatibility - OpenGL 4.3+ - macOS is *not* supported, nor is the Raspberry Pi. Most modern GPUs (integrated or dedicated) should work fine. - Iris 1.6+, OptiFine is *not* supported. ## Acknowledgements - Andrew Hilmer, for his [Shadertoy implementation](https://www.shadertoy.com/view/slSXRW) of Sébastien Hillaire's ['A Scalable and Production Ready Sky and Atmosphere Rendering Technique'](https://github.com/sebh/UnrealEngineSkyAtmosphere) - [Belmu](https://github.com/BelmuTM) - Reference code for SSR - [Emin](https://github.com/EminGT) - Shadow bias calculation from [Complementary](https://github.com/ComplementaryDevelopment/ComplementaryReimagined) - [NinjaMike](https://github.com/NinjaMike) - Directional lightmapping method - [sixthsurge](https://github.com/sixthsurge) - A decent amount of code reference from [Photon](https://github.com/sixthsurge/photon) - [Null](https://github.com/Null-MC/) - Help porting in the atmospheric scattering code - As always, the members of the ShaderLABS Discord server who have helped me get this far learning how to do all this - Many other people, there are links scattered throughout the code ## Get in touch If you have an issue with Glimmer or just want to chat, you can [join my Discord server](https://discord.gg/b9SHNcvs6c) or find me in `#jbritains-shaderpacks` in the [shaderLABS Discord server](https://discord.gg/RpzWN9S).

Compatibility

Mod Loaders

Iris

Game Versions

1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 1.21 1.21.1 1.21.2 +9 more

Screenshots

Similar Shaders

Included in Modpacks

External Resources