Description

---
## **INFO**
**Biome Music Is a lib that allows anyone to make a resource pack, for biome based music.**
The lib supports custom biomes, not only that but has two modes random biome music and instant biome music.
---
### **USAGE**
**1.** Create or edit your ```pack.mcmeta``` to set up your resource pack.
**2.** Inside ```assets\bmusic```, create a file called ```soundconfig.json```.
(If the folders don’t exist, simply create them.)
**3.** Define your biome music with the following format:
```
{
"biomeMusic": {
":": {
"sound": "",
"": true/false,
"": ""
},
},
"randomMusic": {
":": {
"sound": "",
"": true/false,
"": ""
}
}
}
```
Or in older versions (past 1.2)
```
{
"biomeMusic": {
":": ""
},
"randomMusic": {
":": ""
}
}
```
**4.** List of valid conditions:
- day (boolean) — e.g. true (if its day)
- night (boolean) — e.g. true (if its night)
- rain (boolean) — e.g. true (if its raining)
- thunder (boolean) — e.g. true (if its thundering)
- dimension (string) — e.g. "minecraft:overworld" (if you are in a specific dimension)
- underwater (boolean) — e.g. true (if you are underwater)
- underground (boolean) — e.g. true (if you are underground)
- deepUnderground (boolean) — e.g. true (if you are deep underground)
- highUp (boolean) — e.g. true (if you are high up)
- village (boolean) — e.g. true (if villagers er nearby)
- nearbyMobs (list) — e.g. ["minecraft:zombie"] (if the mob is nearby)
- boss (list) — e.g. ["minecraft:wither"] (if the boss is present)
- riding (boolean/string) — e.g. true or "minecraft:horse" (if you are riding anything)
- fishing (boolean) — e.g. true (if you are fishing)
- dying (boolean) — e.g. true (2 hearts or under)
### Can I include it in my modpack?
**Absolutely!** You’re free to include this mod in any personal or public modpack, and you may even distribute the modpack.