Modscraper Modscraper Minecraft
Create: Colony Logistics logo

Create: Colony Logistics

Mod

by OGTEnzoHD

Automated bridge between MineColonies and Create Logistics.

Type

Mod

CurseForge Downloads

8,173

CurseForge ID

1466643

Last Updated

Apr 12, 2026

Description

⚙️ Create: Colony Logistics

Bridge the gap between your automated factories and your growing town!

📌 Important Links

🤔 What does this mod do?

Have you ever built a massive, fully automated Create factory, only to realize your MineColonies citizens still need items hand-delivered?

Create: Colony Logistics acts as a digital and physical bridge between these two massive mods, fully automating your supply chain!

  • The Brains: Your Logistics Coordinator constantly scans your colony. When a Builder needs 64x Oak Planks, the Coordinator digitally checks your Create Factory's inventory and sends an automated package request.
  • The Transit: Your Create factory boxes up the items and loads them onto a train heading to your colony's Freight Depot.
  • The Muscle: When the train arrives, your Packer Agents physically go to the train, grab the boxes, unpack them, and carry the goods into the colony's Warehouse!

✨ Key Features

  • 🚂 Fully Automated Train Handling: No more complex belts, arms or chutes! Your citizens actively go to parked Create trains to physically load exports and unload imports.
  • 👷 Fully Animated Crew: Hire Logistics Coordinators, Packer Agents, and Freight Inspectors. Their efficiency scales directly with their MineColonies stats (Athletics = faster running, Strength = larger carrying capacity).
  • 🏢 Custom Buildings: Build the Freight Depot to dock your trains, the Foremen's Hut to monitor live shipping manifests, and the Logistics Controller for pinpoint package routing.
  • 🧠 Smart AI ("Colony First" Rule): If your colony's Carpenter already knows how to craft Oak Planks, the mod ignores the Builder's request and will only order raw Oak Logs from the factory, forcing your citizens to do their jobs!
  • 🛑 Railway Safety: Use the new "Track Clearance" ghost-block to create invisible barriers that trains pass right through, but colonists treat as solid walls so they don't get run over!
  • 🛡️ Customs Protection: Built-in timers prevent infinite loops (e.g., importing Wood and immediately exporting it back as "excess").

🛠️ Dependencies

This mod requires the following to function:

  • NeoForge (1.21.1)
  • Create
  • MineColonies

(Also includes out-of-the-box support for Create: Applied Kinetics and Create Stock Bridge!)

Stop carrying stacks of materials by hand. Automate your colony today!

Screenshots

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External Resources