2Gather [Aeronautics]
Modpackby Enyedy
Create tech, with the perfect addon lineup for Aeronautics, Magic Spells, Project Red, and lots of dungeons, and bosses.
Type
Modpack
CurseForge Downloads
1,009
CurseForge ID
1452918
Last Updated
Jun 26, 2026
Description
2Gather [Aeronautics]
Known issue!!! There's something wrong with sodium, you may crash when you try to open Graphics settings! to bypass this turn off sodium while setting your game up, then after you close your game turn it back on! When you make a server, completely remove sodium from the server files, If your server doesnt start, this may be the problem
A modpack where physics are optional, mountains are temporary, and your “small starter base” turns into a multi-continental engineering incident within 3 hours.
Built over years of modded Minecraft experience and a concerning number of “just one more mod and it’ll be perfect” decisions, 2Gather is a Create-focused modpack that refuses to lock you into a single playstyle. It’s not a kitchen-sink pack. it’s a carefully curated ecosystem of systems that were never meant to coexist this smoothly.
Whether you want to cast spells at everything that moves, automate entire economies, or build flying machines that technically qualify as moving infrastructure violations, 2Gather lets you do it all… and probably at the same time.
What’s inside?
A carefully assembled mix of systems that absolutely should not all coexist this smoothly:
⚙️ Create & Engineering
Northstar (Space), New Age, Power Grid, TFMG, Better Motors, C&A, Ench… Industry, Steam & Rails
→ If it can move, rotate, or explode unexpectedly, it’s probably in here.
✈️ Vehicles & Exploration
Create: Aeronautics
→ Flying machines are no longer theoretical. They are structural warnings.
📖 Magic & Combat
Ars Nouveau, Apotheosis, Artifacts & Relics, Iron’s Spells & Spellbooks, Better Combat
→ For when diplomacy fails and you decide to solve problems with particle effects.
🏘️ Villagers & Towns
MineColonies
→ You can now delegate your responsibilities and immediately ignore the results.
🎒 Survival & Utility
Farmer’s Delight, Tom’s Simple Storage, Sophisticated Backpacks, Sophisticated Storage
→ Inventory management starts simple, then slowly becomes “why is this system more complex than my factory.”
💾 Late Game Storage
Applied Energistics 2
→ Because at some point, you stop storing items… and start networking reality itself into a digital spreadsheet. (still not even remotely a tech pack, get FE with create, tech style generators and machines will never be added)
🗺️ Adventure & Structures
Dungeon Crawl, Upgraded Vanilla Structures
→ The world now actively contains reasons to leave your base (dangerously optional).
🔴 Redstone & Logic
Project Red
→ For people who enjoy suffering, but in a technical and educational way.
🛠️ Tools & Crafting
Better Weaponry
→ Because “just hit it harder” is still a valid engineering approach.
🌅 Visuals & Atmosphere
Distant Horizons, Better Days
→ You can see the "suprise" your friend built from 200 chunks.
Style & Experience
Perfect for solo engineers, creative builders, and multiplayer servers that slowly transition from “cooperative gameplay” to “industrial incident report.”
The experience balances technology, magic, exploration, and questionable engineering decisions, offering multiple paths for creativity, challenge, and discovery. Eventually, all paths converge into someone asking: “wait, why is it doing that?”
Performance & Depth
This is not a lightweight modpack.
It is a “my factory is visible from orbit” type of experience.
Performance mods are included to keep things playable, but this is still a heavy, systems-rich world. Medium to high-end setups are recommended unless you enjoy watching your FPS as a form of meditation.
Quests
Quests are not implemented yet.
Not because they’re unimportant, but because the creator has not yet achieved “quest system enlightenment.” If the pack grows, structured progression may appear instead of pure improvisation.
Until then: you are the quest system.
Final Note from the Creator
If you download this pack, build something ridiculous, or accidentally remove a mountain from existence, that is considered normal behavior.
You are genuinely appreciated for playing, and if you share builds or videos, they will absolutely be enjoyed (and possibly studied for safety reasons by me).
Chaos remains free, but all donations are appreciated.: https://www.paypal.com/paypalme/EnyeDyk
Donators <3 :
Tyler Morris
Compatibility
Mod Loaders
Game Versions
Screenshots
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Better Weaponry - Better Combat
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VS Hose Connectors
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Construction Wands Revived
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Create: Colony Logistics
Automated bridge between MineColonies and Create Logistics.
Create: Simple Ore Doubling
Increase your ore yield with Create. Up to 3x return.
Create: Recycling Everything [NeoForge Port]
Recycle useless items into useful materials again!
Create Aeronautics
Build anything from airships to planes and cars!
Sable
A library mod for interactive moving block structures, or "sub-levels"
Create Propulsion: Simulated
Port of Create: Propulsion mod to NeoForge 1.21.1 with support of Sable and Create: Aeronautics
Waystones: Sable (Create Aeronautics Addon)
A compatibility mod that allows Waystones to work properly within Sable's SubLevel system. Fixes teleportation, validati...
Create: Tracks
This mod adds tracks for the Create: Aeronautics mod.
Create Aeronautics: Covers
Add covers to your Create contraptions and Aeronautics / Simulated physics ships.
create aeronautics:toolgun
A Create Aeronautics tool expansion that adds a toolgun-style blueprint system and magnetic field guns for saving, print...
Create Aeronautics: Gyro Stabilizers
This mod adds an Gyroscope Stabilizer for the mod Create Aeronautics
Create: Configurable Crushing Wheel
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Create Cardan Shafts
Adds Create-compatible cardan shaft connectors for transferring rotation across moving Sable sub-levels.
Create Aeronautics: Transmission & Linkage
Adds utility items such as universal joints and kinetic converters,hydraulic rod