Modscraper Modscraper Minecraft
The Industrial Parasite logo

The Industrial Parasite

Modpack

by LadevAsta

Scape and Industrialize. Questing Modpack with primary focus on HBM Nuclear Tech (CE) and Scape and Run Parasites with the 'Symbiosis' endgoal.

Type

Modpack

CurseForge Downloads

807

CurseForge ID

1503589

Last Updated

Jun 25, 2026

Description

City overrun with Parasite Shroud

=======================================================================================

THE INDUSTRIAL PARASITE

A Long-Term Progression & Questing Modpack.

This is not natively a Hardcore Survival Experience!

=======================================================================================

Industrial Parasite is set in a world where it all goes down. The Meteor Storm has carried the Parasites into this world. Every city in the continent that was hit by this onslaught was lost and became alive as a result.

The governing entity of this world has collapsed under immense pressure. Civilization devolved, Industries grind to a halt. The usual smog were replaced with scent of whatever that comes.

Those who have "opputunities" boarded an Ark Ship and left this world behind, in hope to find a better place. Leaving those who remain to be assimilated and join the hive.

But you?

Here, you are an Engineer.

And you intentionally stayed behind?

"...I don't know? They probably would later threw me off that ship anyways."

...

"But I do wonder... if that rumor of Symbiosis is true..."

=======================================================================================

Flatgrass Industrial compound built in creative

=======================================================================================

Major Features (What to expect in this pack)

A QUESTBOOK

There is an actual endgoal in this pack. Which is to follow the questline and normal gameplay until a certain chapter where you create a "Mark of Authority".

HBM's Nuclear Tech (Community Edition)

A Heavy Industry tech mod that's not just a "Nuke mod" anymore at this point. Features many Multiblock machines with (kind of) clear progression.

Later in the progression, Bedrock Ore Processing and Weapon of Mass Destruction will be become available. Use them wisely (or not)

<!> NTM progression can get complicated very quickly. Approaching the Expert and Technical side of survival. Casual players be warned.

Scape and Run : Parasites

The Main Antagonist of this entire thing. They will evolve over time. The moment you start, you are in a race against them.

Do as much as you can to stall their progress... but somewhere in the progression, you will eventually be required to let them grow.

They Assimilate, You Industrialize, Let's see who can truly exploit the world.

This is not a survival anymore, it is a competition.

Applied Energistics 2 (UEL)

The Logistic Mod and the Pinnacle of Matter Storage Technology available in this pack. Construct the ME system that will become the Heart of the Industry.

Chickens?

Conjure basic resources into existence with the power of... Chickens... optional if you want this to be immersive...

Exploration

NTM Space (CE) allows you to pierce the atmosphere of this world, explore the Local Star System (Probably the Kerbol System) and establish untouchable orbital base or even factories in the void.

The Lost Cities is here. It is the remain of the civilization that left this planet.

Choosing Lost Cities World Type on world creation is recommended. Rare Cities profile is good.

Miscellaneous

Cyclic Mod can allow you to get very overpowered, utility-wise.

Torchmaster Megatorches, 'Flags' that you'll use to expand territory. The moment you obtain them, it's smooth(er) sailing.

=======================================================================================

Unit 1

=======================================================================================

Future Plans (What I had in mind while building the pack but couldn't execute.)

  • 'Canonically' Add fuel consumption (Like a SOLID FUEL and definitely not simple Coal) for that absurdly powerful Megatorches or even replacing them with something else that interdicts hostile spawn in the whole chunk area while needing some form of upkeep (espically power, not sure if such mod like this exist on CF yet. if it does, let me know Here.)
  • Invasion mechanic triggered non-randomly (if possible, such as from heavy pollution or just a clearly defined days.) I'd also want these events to also disable Hostile Spawn Interdiction or at least interfere with the system by making them consume more fuel if I can even make one.
  • Actual NTM x SRP recipes that will actually need machine. (The pack currently have one crafting-table recipes for the pre-endgame symbiosis quest)
  • Maybe some custom contents.
  • A seperate "grounded" version where you cannot go to space at all (Quarantine).
  • Add OpenComputer AND Chapter containing Pack's In-built Script for Oil Refinery Automation in case someone wanted to get super-advanced.

Updates

This pack's new releases will come once 'NTM CE' AND 'NTM CE Space' versions are properly released on Curseforge.

 

Yes, this is my first Curse Modpack that is actually published.

(I saw everyone put this in, so here I am doing it as well.)

 

Compatibility

Mod Loaders

Forge

Game Versions

1.12.2

Screenshots

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Just Enough Resources (JER)

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CodeChicken Lib 1.8.+

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Mod 189,266,929
Apotheosis

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Mod 125,535,896
Torchmaster

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Mod 160,184,746
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Mod 232,624,613
Building Gadgets

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McJtyLib

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Mod 86,336,534
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Mod 90,108,998
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Mod 67,958,679
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Mod 98,472,211
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Mod 58,039,601
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Mod 71,694,651
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Shader 161,065,261
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Shader 211,186,986
B.A.S.E

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Mod 75,708,496
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Mod 50,560,773
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Mod 73,935,519
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Mod 60,386,035
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Cyclic

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Mod 83,483,225
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Mod 96,423,954
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Mod 25,419,017
FTB Library (Forge) (Legacy)

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Mod 98,267,443
Just Enough Energistics (JEE)

Just Enough Energistics (JEE)

Adds proper JEI integration for the AE2 Pattern Terminal

Mod 24,422,949
Roost

Roost

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Mod 17,325,915
AppleCore

AppleCore

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Mod 71,978,521
Chicken Chunks 1.8.+

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Chunk load all the chunks with the power of chicken!

Mod 35,607,808
Chickens

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Chickens mod adds... chickens. Lots of chickens!

Mod 23,068,699
p455w0rd's Library

p455w0rd's Library

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Mod 64,294,566
More Chickens

More Chickens

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Mod 21,638,256
Custom Backgrounds

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Mod 14,092,549
Crazy AE

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Mod 153,331
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Mod 4,456,417
MixinBooter

MixinBooter

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Mod 11,503,630
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Mod 870,804
Armourer's Workshop

Armourer's Workshop

Cosmetic weapon and armour skins.

Mod 11,427,380
Panorama

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Mod 1,144,707
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Mod 3,402,291
WorldEditCUI Forge Edition 3

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This mod provides a client-side user interface for the WorldEdit plugin allowing you to see your selected region in-game...

Mod 1,332,638
New Textures

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Texture Pack 235,549
Factory0-Resources

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HBM's Nuclear Tech Mod: Community Edition

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The most complete and up-to-date 1.12.2 HBM: Nuclear Tech Mod port.

Mod 119,686
Scape and Spartan: Parasites

Scape and Spartan: Parasites

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Mod 191,411
HBM's NTM CE: Space

HBM's NTM CE: Space

The only existing port of NTM: Space 1.7 fork onto 1.12.2 in a form of addon for NTM: Community Edition.

Mod 13,550
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Lost Cities - LTS

A Long Term Support fork of Lost Cities for 1.12

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AE2: Full BackPort | White & Black

Would you like to have a new experience playing with AE2 on an older version? - If so, this set is for you.

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External Resources