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Matrix of Materia

Modpack

by Tilles

Matrix of Materia is a 1.21.1 automation pack making use of roomopolis and custom machinery.

Type

Modpack

CurseForge Downloads

10,528

CurseForge ID

1536908

Last Updated

Jun 25, 2026

Description

 

description_6a807d9a-576b-4493-aba4-53968a1a353f.png

Matrix of Materia is a short 1.21.1 automation pack with entirely custom progression (apart from the small amount of content from Actually Additions that is used in the pack).

The pack makes use of Roomopolis limiting the amount of space the player has to build their automation lines. Each chapter the player gets a new room with each chapter being intended to only take up one room's worth of space with minimal cross chapter overlap. It may be a fun challenge to minimize the number of rooms you use.

This pack contains six chapters each with its own automation line to process basic materials into different colors of Materia.

FAQ:

Q: "Is there a discord"/"can you make a discord"/anything about a discord server for this pack
A: No, I cannot run and moderate a discord server. But you can find me on the MDK (Modpack Development Knowledgebase) discord.

Q: "Is there a server pack?"
A: No but I plan on making one once I get to a stable release of 2.0

Q: "Where are RS Logistics?"
A: Removed for balance reasons, I do plan on implementing them in a balanced way in 2.0, but they will be heavily gated.

Q: Anything covered in the questbook
A: It's in the questbook, check any quests you think could have the information you seek before asking in the comments please.

Here's an overview of what each chapter will contain.

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Chapter 1 is based around the basics of automation in this pack.

It contains the basic automation of White, Red and Gray Materia as well as lines for processing them into basic components.

The fundamental lines of this chapter will be used throughout the rest of the pack so try optimizing and iterating upon them as you go!

description_2c0447d9-82a4-4159-a4d4-9f5d92084965.png

Chapter 2 is primarily based around the automation of fluids.

In this chapter the player will automate Orange, Brown and Blue Materia through a couple fluid lines including the creation of Crystallized Oil from Actually Additions.

description_f600ce9b-b395-455c-b90c-f19ef53111b7.png

Chapter 3 involves the automation and processing of Black Materia, drilled from an atomically reconstructed Materia Deposit. Note that drilling Black Materia may cause the patch to result to its original form.

This chapter which totally doesn't have any form of oil line has a very complicated line based around distilling and chemically reacting Liquid Black Materia into Light Blue, Light Gray, and Yellow Materia.

At the end of the chapter you can get access to the Curvy Pipes mod's item and fluid pipes allowing for even more pipe spaghetti.

description_11f411d9-121a-47d0-9c6e-397639010c67.png

Chapter 4 involves the automation of growing various crystals through alchemical methods and transmuting between the six different crystal colors.

Through experimentation with alchemy you can automate Purple, Magenta, and Pink Materia.

GETTING OVERHAULED IN 2.0 TO HAVE A PROPER PUZZLE AND INTERESTING CRYSTAL PROCESSING

description_61829af5-962f-4501-8951-f1ae3a35e41a.png

Chapter 5 is about automating fission reactors to create new types of Materia.

Cyan Materia will be automated in this chapter and can be used to create radiation protected parts to build your reactors.

Green and Lime Materia must be created through the use of reactors, the components used inside these reactors may break and thus the repair of them must be automated.

description_965775ee-00d3-4b64-86f4-577233f4f4ee.png

Chapter 6 is the final chapter of the pack.

In this chapter you will have to combine together every single type of Materia the you have previously automated into Rainbow Materia, the final type of Materia.

This chapter gives some additional reason to redo and optimize all your previous setups. Especially with all the new processes unlocked along the way.

You will also have access to (rather expensive) lifelines in additional room keys if you run out of space.

Icon and custom skybox by Dominiclove
The game rule setter (I think) and the Door remover stuff by Deepacat
Nukescript by qwerty97475

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

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External Resources