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Recurrent Complex Volts

Mod

by Akiak

Continuation of Recurrent Complex - tons of structures, fully customizable

Type

Mod

CurseForge Downloads

28,605

CurseForge ID

1505551

Modrinth Downloads

1,845

Modrinth ID

J8SYWt2i

Last Updated

Aug 25, 2026

Description

Continuation of [Recurrent Complex](https://www.curseforge.com/minecraft/mc-mods/recurrent-complex) by Ivorius **Recurrent Complex** is one of Minecraft's most advanced and complete structure-generation mods. - ~200 bundled structures including ruins, castles, trees, villages, dungeons, mazes, etc. - Dynamic variation including loot generation, randomized ruination, and scripted multi-piece systems - Natural terrain blending, and integration with vanilla systems such as trees, villages, saplings - Complete customization: create, import schematics, and share your own structures - Extensive in-game GUI for configuring every aspect of the mod and your structures **Official Structure Repository**: https://complex.ivorius.de/ **Volts Repository Discord**: https://discord.gg/jY7RHksKzd --- **1.20.1 Forge** / **1.21.1 NeoForge** / **26.1.2 NeoForge** (v.0.6.1.x): - Includes all original bundled structures. - Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback. - Adds /rc gui for browsing, previewing, exporting, editing and repairing structures in game. - Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing. - **Create** schematics are importable and functionality is supported for worldgen. - Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures. **WIKI/GUIDE**: https://github.com/Akiak7/RecurrentComplexVolts --- **1.12.2 Forge** (v.2.0.0.7) (requires IvToolkit): This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod. - Fixed command compatibility with Java 24+ - Fixed severe lag caused by structures referencing blocks from uninstalled mods - Greatly improved performance through various changes and optimizations - Improved structure placement logic, especially on rough terrain and water (configurable)* - Fixed bug where structures would sometimes spawn one block lower, particularly on water - Fixed bug where structures occasionally spawn in the sky - Fixed custom chest tile entity data being lost when using replace transformers - Raised the editor/save size limit for large structures and loot tables - Added simple biome/dimension whitelist and blocklist options in config - Added simple biome/dimension ID/type controls in the structure generation GUI - Added /#structures locate for finding predicted RC structure locations - Fixed some other bugs (see changelogs for full details) *rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Decrease value to strengthen effect, set to 0 to disable completely (reverting to original RC behavior). **WIKI/GUIDE**: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki **Note**: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary. --- Please consider supporting the developer at https://ko-fi.com/akiak

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.12 1.12.1 1.12.2 1.20 1.20.1 1.20.2 1.20.3 1.20.4 1.20.5 1.20.6 +4 more

Recommended Gear

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Screenshots

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Included in Modpacks (7)

External Resources