Recurrent Complex Volts
Modby Akiak
structure generation for modern minecraft
Type
Mod
CurseForge Downloads
7,171
CurseForge ID
1505551
Modrinth Downloads
945
Modrinth ID
J8SYWt2i
Last Updated
Jul 10, 2026
Description
Fork of Recurrent Complex by Ivorius: https://www.curseforge.com/minecraft/mc-mods/recurrent-complex
**One of Minecraft's most advanced and complete structure-generation mods**: ruins, dungeons, trees, villages, mazes, decorations, megastructures, dynamic variation, scripting, natural terrain blending and an extensive custom structure file ecosystem.
**Community Structure Repository**: https://discord.gg/jY7RHksKzd
**1.20.1 Forge** / **1.21.1 NeoForge** / **26.1.2 NeoForge** (v.0.5.1.0):
- Brings classic Recurrent Complex structures and worldgen to modern Minecraft.
- Supports old RC .rcst structure files, with modern block conversion and safe missing-mod fallback.
- Includes natural structures, Nether structures, villages, decorations, saplings, mazes, ruins, terrain blending, and script-generation support.
- Adds /rc gui for browsing, previewing, placing, exporting, editing, repairing and converting structures in game.
- Includes structure authoring tools: selection items, schematic import/export, generation presets, transformer presets/details, biome/dimension rules, script marker editing, missing-block repair and loot table editing.
- **Create** schematics are importable and functionality is supported for worldgen.
- Built for modpacks: compatibility audits, missing-block reports, clear diagnostics, safe missing-content handling, configurable worldgen frequency/spacing, and vanilla /locate support for RC natural structures.
**WIKI/GUIDE**: https://github.com/Akiak7/RecurrentComplexVolts
**1.12.2 Forge** (v.2.0.0.6) (requires IvToolkit):
This version is intended as a drop-in replacement for the original Recurrent Complex 1.12.2 mod.
- Fixed command compatibility with Java 24+
- Fixed severe lag caused by structures referencing blocks from uninstalled mods
- Improved performance through various changes and optimizations
- Improved structure placement logic, especially on rough terrain and water (configurable)*
- Fixed bug where structures would sometimes spawn one block lower, particularly on water
- Fixed bug where structures occasionally spawn in the sky
- Fixed custom chest tile entity data being lost when using replace transformers
- Raised the editor/save size limit for large structures and loot tables
- Added simple biome/dimension whitelist and blocklist options in config
- Added simple biome/dimension ID/type controls in the structure generation GUI
- Added /#structures locate for finding predicted RC structure locations.
*rayAverageMaxHeightSpread is the new config option, which improves/filters placement on rough terrain. This will also reduce structure frequency slightly. Increase value to soften effect, set to 0 to disable completely (reverting to original RC behavior).
**WIKI/GUIDE**: https://github.com/NoMoreUsernames999/Recurrent-Complex-Wiki/wiki
**Note for 1.12**: if you have RLTweaks installed, make sure to disable the patches for Recurrent Complex, as they conflict with this mod's code and are unnecessary.
Please consider supporting the developer at https://ko-fi.com/akiak
Compatibility
Mod Loaders
Forge
Neoforge
Game Versions
1.12
1.12.1
1.12.2
1.20
1.20.1
1.20.2
1.20.3
1.20.4
1.20.5
1.20.6
+4 more
Screenshots
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