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Parasitus

Modpack

by purplekelix

Modpack: Survive after civilization has collapsed. Horrifying creatures come for you and evolve over time becoming harder

Type

Modpack

CurseForge Downloads

9,162

CurseForge ID

811304

Last Updated

Jul 27, 2026

Description

(Make sure to check out my other mods & Addons! All high quality!)
Unknown to you, something is underground, something fast, and it is coming up to kill you.


Civilization has fallen and whatever part of the Government is left does not care for citizens. Even if you do find some military soldiers, chances are, they will shoot you on sight. Everyone you knew is either gone or now undead and no, zombies are not the things I am talking about, not even close.

I realize as you read this, no number of words I write can describe what I am talking about, so I will just show you.


(Old Cinematic Trailer click here)

Time to Begin
-Allocate around 5-7 ram for the Modpack & play with the already selected world type called "(7D2M)"

-Play with Render Distance 12 or less, structures are highly detailed so having so many chunks loaded with can lag you.

I pledge to keep this Modpack up to date with every major Scape & Run Parasite update!

 

FAQ

-Mutiplayer?

For mutiplayer without servers: Essential is incompatible due to my performence mods, you could use e4mc retro but it is unstable, I recommend a server for mutiplayer.

 

For Servers: Download the Server File, in server properties for the level type put put "SEVENDAYS" and put allow-flight to true. This world type stops vanilla villages spawning as they tend to clip into all the modded structures and flight allows players using endgame tech to not be kicked. I also recommend pre-generating the world with a mod if you have tons of players as loading so many chunks at once with such detailed structures can cause lag if so many players are exploring all directions at once. Especially a city generating.  (If using pre-gen, temporaily disable Alfheim Lighting Engine mod and Weather 2 mod)


In general the mod wont continue to evolve when players are offline so you can leave it on 24/7 but if you have an active server with a small amount of people coming in and out constantly during off hours, I recommend leaving the server on for a certain amount of hours, like 12 hours a day for example. (These parasites will wreck you if your not prepared)  or adjusting each phase manually with commands depending where players are at.



-Can I use OptiFine/Shaders?
(Just note, besides Shaders the modpack already has a Zoom feature, dynamic lights, great performence and even skin variations. So besides shaders, OptiFine wont make a big difference)

Remove the following mods for OptiFine: VintageFix, SimpleZoom, Chunk Pregenerator and Random Mob Textures.

Only remove lightaura if you plan to use OptiFine built in dynamic lights, otherwise use the light system from "LightAura"

For Shaders, in settings turn on Anti-aliasing. Then access the Weather EZ button top of the pause menu (NOT the main menu) and turn on shader compatability, with options such as SEUS or other. 

I highly recommend adding alongside OptiFine these: 
Scape and Run: Emissives - Minecraft Resource Packs - CurseForge (Only works with shaders)
OptiNotFine - Minecraft Mods - CurseForge




- I crash when I load into a world/load into a new world
A very very small percentage of players run into this issue. It occurs for various reasons such as old intel hardware
java.lang.NoSuchFieldError: Class org.lwjgl.opengl.ContextCapabilities does not have member field 'boolean GL_ARB_direct_state_access <--- A error that appears in the logs=

Disable the mod improved Cleanroom, its a huge performence mod but is the only way to fix this issue.



-Why aren't points going up?

This is normal, a long cooldown to prevent phases going up too quickly and you being overwhelmed with monsters. Read the next question answer if you want to just remove the cooldown



-Why did the Phase/Stage go down?

I was hoping I fixed that bug with my changes but just incase I left this here; this is what you have to do.

"/srpevolution setphase #" Replace # with the number of the phase you was at.

Then you have to remove the cooldown from the Phase so you aren't waiting again, to remove the cooldown do these steps:

1. Open the files and go to the Config folder

2.Find and open the srparasites folder

3. Open SRParasitesSystems.cfg (Use whatever to open it, notepad+ is fine for example)

4. Press Ctrl + F and quick search the word "Phase # Delay" (Replace # with the Phase/Stage number you are looking for)

5. Make the delay Number 0. After, save and close.



-Will you update to the latest Scape and Run Parasite version?

Yes but only if it is stable. Each update resets the configs which takes time for me to redo and then test if it works with the new changes + to make sure no new bugs make the game unplayable. So please be patient as I work on the Modpack!

 

Fixes/Changes next update

All planned fixes/changes may not be listed here

-Nerf damage of wooden spikes, the augur and other 7dtm items

-Fix 7dtm Zombies spawning in the end

-Fix techgun sound glitch

 

Future Updates Planned

Besides the issues/changes mentioned above^, here are major updates planned for the modpack!

-Around 18 new structures.

-Around 60 new modern ruined decoration blocks + adding them to all existing/new structures.

-Custom Player & Mob animations

-Overhauled cities, currently the cities in the modpack are not up to my standard. We are planning it out at the moment.

-When the cities are in progress^ aka we are far into making it a reality. I plan new posters and in world ads, things that will make it so the cities feel alive. Current structures already have this but reusing these assets would be too repetitive. 



Credits

Purplekelix (Head Dev)
Director, Community, Builder, Testing, Budget and some CraftTweaker Scripts

Nykrdaudr (Dev)

CraftTweaker Scripts, Builder and Testing 

 

AHOH (Dev)
Coder https://porfoliooo.web.app/

 

Buba (Contributer)
In-depth Testing and Feedback

 

Hazem Hisham (Paid Help)
The Artist who made majority of art in the modpack, they take commissions too here: Hazem Hisham | Profile | Fiverr 

 

Modpack Github: https://github.com/Parasitus-modpack

Discord, report issues or see teasers: https://discord.gg/fHWabgrbKc

Donate please: Paypal Donations or Patreon.com/PurpleKelix

Want a POWERFUL & AFFORDABLE server host?

Get 25% with my code "lowspot" on your first server purchase here: Lagless.gg 

Then you will be able to run even the heaviest of mods/addons smoothly, here is proof below because words are just words, but here is proof:

KBtceNp.png

 

 

Compatibility

Mod Loaders

Forge

Game Versions

1.12.2

Screenshots

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Mod 3,725,567
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Mod 1,122,117
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Mod 11,782,150
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Mod 3,167,672
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Mod 3,630,519
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Mod 2,784,600
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Mod 997,519
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Mod 1,522,988
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Mod 4,047,924
Fixeroo

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Mod 1,550,703
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Stacking all the things (even experience)!

Mod 9,340,156
Nothirium

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Improve chunk rendering performance

Mod 1,565,092
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Mod 399,360
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Tomb Many Graves 2

A grave mod for the adventurer on the go!

Mod 17,165,957
Bubbles

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Mod 178,775
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Mod 214,563
Scalar Legacy

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Mod 304,384
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Mod 336,626
Fugue

Fugue

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Mod 846,022
Edit Mob Drops

Edit Mob Drops

Edit Mob Drops is an easily configurable mod that lets you edit what mobs drop.

Mod 1,861,781
VeinMiner

VeinMiner

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Mod 86,262,453
Scape and Run: Parasites Combat Addon (by NoCube)

Scape and Run: Parasites Combat Addon (by NoCube)

Adds a variety of weapons and armor to fight against parasites.

Mod 1,493,379
Colorful Health bar

Colorful Health bar

Customizable heart bar overlay that allows for custom heart colors

Mod 1,352,462
Iblis Headshots

Iblis Headshots

Iblis without everything. Just headshots.

Mod 1,793,110
Koopa's Critters

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Mod 657,820
TombManyGraves 2 API

TombManyGraves 2 API

An API for Tomb Many Graves 2

Mod 6,270,499
Robotic Parts

Robotic Parts

Unofficial 1.12.2 port of Cyberware by Flaxbeard

Mod 2,215,748
Hostile Worlds - Invasions

Hostile Worlds - Invasions

Every few nights zombies will invade and dig into your base

Mod 1,277,185
Cave Generator

Cave Generator

A powerful and customizable replacement for Mojang's cave generator.

Mod 747,174
Scape and Run: Parasites Survival Addon (by NoCube)

Scape and Run: Parasites Survival Addon (by NoCube)

Adds quality of life content to help you survive the parasite invasion.

Mod 1,133,088
TombManyPlugins - Cosmetic Armor Reworked

TombManyPlugins - Cosmetic Armor Reworked

Compatibility between TombManyGraves2 and Cosmetic Armor Reworked

Mod 2,055,225
TombManyPlugins - Techguns

TombManyPlugins - Techguns

Compatibility between TombManyGraves2 and Techguns

Mod 134,073
Superior Shields

Superior Shields

A new way to defend yourself against the monsters of Minecraft.

Mod 1,082,146
LightAura

LightAura

A mod that makes the player holding any light source, such as a torch , glowstone, etc, automatically illuminate the sur...

Mod 492,804
Brigo

Brigo

Brings modern Brigadier-style command suggestions and autocomplete to legacy Minecraft versions.

Mod 144,190
Luminous

Luminous

Held torches now have fire coming off of them and are a model

Texture Pack 586,428
Air Support

Air Support

Air Drops on Parachutes

Mod 733,829
BlahajASM

BlahajASM

1.12.2 Optimization and improvements mod, forked from CASM

Mod 147,430
Weather 2 - Remastered

Weather 2 - Remastered

More dangerous local storms and tornados! Weather2 gets remastered!

Mod 152,026
BetterEndForge Backport

BetterEndForge Backport

A port of BetterEndForge to 1.12.2

Mod 69,978
Sound Filters Continued

Sound Filters Continued

A client-side mod that adds reverb to caves, and mutes sounds when you're underwater or when the sound is behind a wall.

Mod 37,756
Cleanroom Relauncher

Cleanroom Relauncher

Relaunches Forge into Cleanroom!

Mod 73,776
SimpleZoom

SimpleZoom

Zoom in your screen

Mod 90,307
Bed Correction

Bed Correction

Sets spawn during day + in different dimensions

Mod 43,826
KillerToaster37s 3D Animated Tornado Pack

KillerToaster37s 3D Animated Tornado Pack

3D Animated Resource Pack

Texture Pack 6,559
ExtendPolyphonyLimit

ExtendPolyphonyLimit

A mod that allows more sounds (up to 1,073,741,824) to be played at once.

Mod 11,613
Random Entity Textures

Random Entity Textures

This 1.12.2 mod randomizes resourcepack mob textures like OptiFine.

Mod 1,082
Buildcraft Fluxified

Buildcraft Fluxified

Buildcraft Fluxified

Mod 32,780
Superior Trees

Superior Trees

This is a fork of DramaticTrees but with thicker trunks, branches, bug fixes and tweaks to tree generation.

Mod 1,676
A Block of Flint

A Block of Flint

It's a block of flint...

Mod 18,783
Parasite Paladins

Parasite Paladins

A retexture of NoCubes combat armors.

Texture Pack 1,573
Parasitus Fixes

Parasitus Fixes

Fixes issues with my modpack

Mod 7,949
Tissou's Cyberzombies

Tissou's Cyberzombies

Retextures Cyberware Zombies to look like the Tissou's Zombie Pack

Texture Pack 6,842
Overlast - Parasitus Edition

Overlast - Parasitus Edition

A fork of overlast for the modpack Parasitus

Mod 398
Improved Cleanroom Relauncher

Improved Cleanroom Relauncher

Improves upon the original Cleanroom Relauncher

Mod 26,674
Vanilla Future Texture TXF

Vanilla Future Texture TXF

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Texture Pack 159,742
Recurrent Complex Volts

Recurrent Complex Volts

Continuation of Recurrent Complex - structure generation, randomized loot, fully customizable

Mod 15,346

External Resources