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Ascended Arts

Mod

Addon for Epic Fight with slight wuxia/xianxia theme.

Type

Mod

Modrinth Downloads

15

Modrinth ID

Ys7HpuZF

Last Updated

Jun 2, 2026

Description

Addon for Epic Fight with slight wuxia/xianxia theme. 

I like how Epic Fight plays, and wanted to make something of my own. Also contains some concepts from a book I'm working on that may eventually be posted somewhere. I hope you enjoy it!

CURRENTLY INCLUDED

Weapons: Jian (similar to a sword) with tiers of Wood, Iron, Gold, Diamond, Netherite, and Unique , Large Scythe, and smaller scythes with tiers of Wood, Iron, Gold, Diamond, and Netherite

Armor: a set of "hanfu armor" from armorless, iron, gold, diamond, and netherite. Made with (added) cloth for the base unarmored and a simple smithing upgrade with the base vanilla armors. Hanfu armors provide extra durability and enchantability compared to the base armors. 

Armors also come in a base white, but can be dyed with any dye. 

Also, all armors can be trimmed with a modified "hanfu trim" I did my best to replicate the standard armor trims but with the increased texture resolution of the 3D armor.  (Trimming results will not work properly with vanilla trims are used on Hanfu armor due to texture size difference) 

Two Unique armors are also added [Void Slayer] and [Royal Hunter] both mementos from my personal work. Slightly stronger than Netherite. They also can be dyed and trimmed appropriately with the Hanfu Trims. 

Some additional Emotes 1.21.1 silly stuff

PLANNED TO DO (KIND OF IN ORDER)

a "Greatsword" bigger than the claymore (in the creative tab but no recipe or weapon style)

"floating/flying daggers" Still figuring out how to get the new armature and to render multiple weapons.

"double saber" kinda like in PSO2 since I grew up playing Phantasy Star a lot

expanding the "cultivation" through dedicated skill category, there's only the first step in it, and it's just a slight stat bonus

Enhanced weapon styles through skills, ie how BATTLE ARTS handles things

COMPATABILITY

Added slight compatability with Supplementaries and Corail Tombstone (until I get something to work similar to how maps and spyglasses are done, they have their own "weapon style") with the flute and anhk. Just different ways to hold the items instead of normal with simple attacks. something additional testing is needed for 1.21.1 apparently

Malum: gave the crude and soulsteel scythe the "small scythe" weapon style since a normal sword doesn't quite fit the sweeping strike it has. Also made the armor compatible, but I don't think EF works with the cosmetic system in Malum, so can't really make the weaves "compatible" sorry :(

** AND OF COURSE BIG THANKS TO!**

Yonchi, Forixaim, and Piss for all the help with coding and gettings things to work P1nero for offering their git on the direction to work on the flying dagger weapon style and the other on the Epic Fight discord for answering my questions

Dependencies

Epic Fight 

Epic Fight Skill Tree

Feel free to add this to any modpack, and any animations in here can be used through the built in datapack editor as long as this mod is a dependency for it.

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.20.1 1.21.1

Screenshots

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External Resources