Immersive Overlays
Modby cassiancc
Overlays useful info like coordinates and the time onto your HUD - as long as you have the right item in your inventory (or bundle!)
Type
Mod
CurseForge Downloads
1,326,265
CurseForge ID
1245453
Modrinth Downloads
291,522
Modrinth ID
PKoLkD98
Last Updated
Sep 10, 2026
Description
Immersive Overlays
This mod integrates a highly configurable coordinate overlay as an in-world mechanic, allowing it to only be visible as long as the player has a compass. In addition, it offers a similar overlay for clocks, showing the time of day. ## Coordinate Overlays Coordinate overlays for the player's X and Z coordinates are visible whenever the player has a compass in their inventory, including in a bundle. In 1.21.6 and above, the Player Locator Bar also requires a compass. This can be disabled in the config. When a player additionally has an item that displays depth, like a [Supplementaries](https://modrinth.com/mod/supplementaries) Altimeter or a Depth Gauge from mods like [Caverns & Chasms](https://modrinth.com/mod/caverns-and-chasms) or [Spelunkery](https://modrinth.com/mod/spelunkery), the Y coordinate value is shown as well. If no item is available, a compass item is sufficient to show the overlay. ## Time and Weather Overlays An overlay displaying the current time of day is displayed whenever the player has a clock in their inventory, including in a bundle. When a player additionally has an item that displays the weather, like a [Caverns & Chasms](https://modrinth.com/mod/caverns-and-chasms) Barometer, the weather is shown as well. If no item is available, a clock item is sufficient to show the overlay. ## Biome Overlays An overlay displaying the current biome is displayed whenever the player has a map in their inventory, including in a bundle. This feature supports all vanilla biomes, as well as some modded biomes. Mod support can be added via resource packs by adding a 16x16 sprite to `assets/modname/textures/immersiveoverlays/biomename.png`. ## Season Overlays An overlay displaying the current season is displayed whenever the player has a calendar in their inventory, including in a bundle. This requires a compatible seasons mod, with support for [Serene Seasons](https://modrinth.com/mod/serene-seasons), [Fabric Seasons](https://modrinth.com/mod/fabric-seasons), [Simple Seasons](https://modrinth.com/mod/simple-seasons), [TerraFirmaCraft](https://modrinth.com/mod/terrafirmacraft), and [Ecliptic Seasons](https://www.curseforge.com/minecraft/mc-mods/ecliptic-seasons). ## Temperature Overlays An overlay displaying the current temperature is displayed whenever the player has a thermometer in their inventory, including in a bundle. - In vanilla, this data is sourced from the biome's temperature. - With [Fabric API](https://modrinth.com/mod/fabric-api) or [Forgified Fabric API](https://modrinth.com/mod/forgified-fabric-api) installed, this data is sourced from the conventional biome tags. - With [Oreganized](https://modrinth.com/mod/oreganized) installed, this data is sourced from the Thermometer. - With [Tough as Nails](https://modrinth.com/mod/tough-as-nails) installed, this data is sourced from the player's temperature. - With [Cold Sweat](https://modrinth.com/mod/cold-sweat/) installed, this data is sourced from the player's temperature. - With [Legendary Survival Overhaul](https://www.curseforge.com/minecraft/mc-mods/legendary-survival-overhaul) installed, this data is sourced from the player's temperature. ## Speed Overlays An overlay displaying the current speed is displayed whenever the player has a speedometer in their inventory, including in a bundle. - In vanilla, this data is sourced from the player's speed. - With [Oreganized](https://modrinth.com/mod/oreganized) installed, this data is sourced from the Speedometer. ## Wind Overlays An overlay displaying wind intensity and direction is displayed whenever the player has a gust gauge in their inventory, including in a bundle. - With [Breezy](https://modrinth.com/mod/breezy) installed, this data is sourced from the Gust Gauge. ## Mod Compatibility The mod has support for [Spelunkery](https://modrinth.com/mod/spelunkery), [Caverns & Chasms](https://modrinth.com/mod/caverns-and-chasms), and [Supplementaries](https://modrinth.com/mod/supplementaries) items out of the box. For other mods, items can be added to the mod's various config options. In addition, the following features are present when compatible mods are installed: - Items with overlays will work in accessory slots from the following mods: - [Accessories](https://modrinth.com/mod/accessories) - [Curios](https://modrinth.com/mod/curios) - [Trinkets (Updated)](https://modrinth.com/mod/trinkets-updated) - [Trinkets](https://modrinth.com/mod/trinkets) - Items with overlays will work in backpacks from (at least) the following mods: - [Traveler's Backpack](https://modrinth.com/mod/travelersbackpack/) - [Sophisticated Backpacks](https://modrinth.com/mod/sophisticated-backpacks/versions) - [Tiered Backpacks](https://modrinth.com/mod/tiered-backpacks) - [Backpacks for Dummies](https://modrinth.com/mod/backpacks-for-dummies) - The (backported) locator bar is now only displayed when the player has a compass. - [Player Locator Plus](https://modrinth.com/mod/player-locator-plus) - [Player Locator Plus Reforged](https://modrinth.com/mod/player-locator-plus-reforged) - [Better Player Locator Bar](https://modrinth.com/mod/bplb) - [Xaero's Minimap](https://modrinth.com/mod/xaeros-minimap): When a map item is set, it can be used inside a bundle. - [Xaero's World Map](https://modrinth.com/mod/xaeros-world-map): When a map item is set, it can be used inside a bundle. - [Accessorify](https://modrinth.com/mod/accessorify): This mod's overlays will replace the ones from Accessorify. ## FAQ - Will this mod be ported to other versions/loaders? - New updates will only support 1.20.1, 1.21.1, 26.1 and latest (currently 26.1-snapshot-11). There is no plan to backport to older versions or any other loaders. - Can I request support for overlays for other mods? - You can, but if the mod is not present on at least 1.21.1 or newer, I'm highly unlikely to add them. ## Credits The concept for this mod came from a prototype by [nöelle](https://modrinth.com/user/noelledotjpg) for Raspberry Flavoured. I took this concept and iterated on it in my mod, [Raspberry Core](https://modrinth.com/mod/raspberry-core), before finalizing it here as Immersive Overlays. Textures and mod icon are also by [nöelle](https://modrinth.com/user/noelledotjpg). Textures for Temperature Overlays and Season Overlays by [ProbablyEkho](https://modrinth.com/user/ProbablyEkho). Textures for No Man's Land, Abundant Atmosphere, and New World biome overlays by [KevBo](https://github.com/kevBo2003).
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