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MC EXPEDITIONS

Modpack

by TheWorldOnYourShoulders

Feature-rich Vanilla++ experience built around exploration and slowed progression!

Type

Modpack

CurseForge Downloads

4,281

CurseForge ID

1494728

Last Updated

Aug 15, 2026

Description

Preamble

Inspired by Crucial 2, Raspberry Flavored and other polished Vanilla+ packs, Expeditions is an exploration-focused modpack which abides by the philosophy that less is more; rather than overcompensate for lack of vision by cramming mod after mod into the pack without thought, this pack was carefully crafted with a specific vision in mind and mods that failed to give something meaningful to that vision were cut from the pack. Each mod added was cut up or tweaked in some way to be more meaningfully integrated. I spent about a day or two finalizing the modlist, with some minor exceptions, and the last 3 months of development entirely on perfecting what's already there. Inspired by Musketeer and others, I've also elected to make quite a few opinionated decisions about content, both vanilla & modded, doing things in this pack I'm not sure have ever been done before. For example, this is one of very few modpacks of its kind that doesn't include Create. Those features which are the most thought-out & unique are marked as Premier.

Included Mods (Highlights)

Quark, Supplementaries, JEI, Amendments, Alex's Mobs, Alex's Caves, Caverns & Chasms, Environmental, Atmospheric, Spawn, Windswept, Habitat, Ecologics, Species, Opposing Force, Galosphere, Oreganized, YUNG's Series

(Only two hand-picked-for-excellency MCreator mods have been included for stability's sake; Mutated Items & More Critters)

 

Premier Feature; Ecosystems

I created dozens of spawn group templates for various ecosystems and swapped out every single biome's spawn list with the appropriate template. Then, I painstakingly fine tuned every semi-unique biome, all the outliers, and by the time I was done, 8 biome mods created around 115 unique ecosystems; 115 biomes or groups of biomes in which the mobs that spawn are different from the other 114. All Ocean, Beach, Cave, End and Nether biomes, for example, are completely unique ecosystems. In Expeditions, discovering mobs is a reasonable challenge and each area feels distinct. New ecosystems totally distinct from vanilla ones bring new life and context to modded environments. Even if you've played modpacks with these biomes and have technically 'seen' them before, I have a feeling you'll see them here in a new light and perhaps come away thinking something is missing from them each time you see them again without my adjustments in other packs. After testing and playing this pack myself, I know I have felt that way. Below is a brief overview of 5 new major ecosystem types for a feel for what I'm going for here;

  • The Chaparral; A lush desert environment inspired by the American Southwest in which the Roadrunner, Cochineal and other mobs can be found. This environment contrasts with the more Sahara-inspired environs of Desert ecosystems which spawn things like Camels, Jerboa & Rain Frogs instead.
  • The Tropics; Inspired by Southeast Asia, contains many reptiles like The Komodo Dragon as well as Tapirs, Tigers and various birds.
  • The Rainforest; Inspired by the Amazon, contains just about every animal found there such as Capuchin, Toucan and Maned Wolves on the edges. The special Amazonia biome is a more explicitly Amazon-themed Rainforest sub-ecosystem in which the Anaconda can also be found.
  • The Jungle; Inspired by West Africa, home of the apes; Gorilla, Chimpanzee, and a monkey, the Baboon are found here as well as Crocodiles & Shoebills. This is the ecosystem most vanilla or vanilla-like Jungle biomes will have.
  • The Outback; Inspired by Australia, just about every marsupial is found here as well as emus, all dry-biome bug mobs and is the only surface biome where spiders spawn naturally aside from the Rainforest but they spawn much more commonly here.

 

"8 Biome Mods Huh? Uh SLOP ALERT"

Almost every other modpack of this scope or vision will opt to only include a single biome mod for consistency. This modpack chooses, instead, to rename biomes, customize spawns, add uses for foliage and does basically everything imaginable to make modded biomes feel as consistent, distinct & useful as vanilla biomes. This is to create the most diverse possible palette for building and for exploring; every awesome, screenshottable biome anyone has ever found while playing a recent modpack is likely from one of the mods included in this pack and players will likely see it while playing.

Even though there are 8 biome mods including all 4 of the biggest ones; Biomes O' Plenty, Biomes We've Gone, Regions Unexplored and Nature's Spirit, they are customized in size and distribution such that one is almost guaranteed to be able to find just about any kind of biome in the entire pack within 10k blocks from spawn and (even though finding them doesn't feel as important in this pack) vanilla biomes typically much closer. Despite this, their sizes are still comfortable to build in and still feel big enough to be real, not much smaller than vanilla biome sizes.

I know my goal of extreme polish almost demands I don't do this and cut some of these biome mods. However, this was one of the foundational 'opinionated' ideas that inspired this entire modpack and I think forcing this kooky idea of mine to work and tackling every possible problem with it has been much more satisfying. I think the work speaks for itself and most people will agree when they play the pack.

 

Premier Feature; Bestiary

Araxer's Bestiary has been included WITH full entries for almost every in-game mob. There was one datapack for this mod which I've used and added onto heavily but nearly 80% of the remaining mobs were entryless so I wrote entries for most of them.

Use your Spyglass to 'Discover' a mob. Once Discovered, that mob is added to your Bestiary where you can immediately read a description detailing that mob's primary location, utility and some other pieces of important information. Interact with that mob further, through slaying, feeding, taming, etc. and more information will be added to your bestiary like drops and stats. I'll probably be replacing this with Field Guide later on

Alongside the mechanic added by Spice of Life (audience groans) Carrot Edition (audience groans slightly quieter), whereby new foods grant the player more maximum hearts, a compelling early-game gameplay loop involves exploring tons of different biomes for a suitable base location, scanning lots of different mobs for your bestiary and foraging for many new foods to increase your maximum health in preparation for impending caving trips. Since, if you die in the caves, you will come back with one maximum heart fewer.

 

Revamped Death System

By default, KeepInventory is ON but dying removes a maximum heart and you drop ALL XP at your death point (not just 7 levels; All of it, and you're free to return to your death location to recover it, however the pack includes no mechanism to find it so you might still find use for a Recovery Compass) but nothing else; no items or gear are lost. In order to recover a lost maximum heart, you must eat a golden or enchanted golden apple. To make recovering lost hearts with new foods less tedious, you're also able to eat food even while full! KeepInventory can be turned off if you want the additional challenge of losing hearts AND gear when you die but still want to recover all your XP. MediumCore, the mod by which you lose hearts when you die, can also freely be disabled, allowing you to shirk all consequence for death aside from XP loss, if you're so inclined. So to recap, these are the default realities of death in this pack;

  • XP; Losslessly dropped at death point for later recovery
  • Items/Gear; Never dropped (Optional)
  • Losing Maximum HP; Lose 1 Heart by dying; recover that heart specifically by eating Golden Apples (Optional)
  • Gaining Maximum HP; Gain 1 Heart by eating enough new foods to make the next rank

 

Revamped Ore Rarities

Iron is somewhat less common to incentivize using other materials in the early/mid game as well as finding other methods to obtain iron in greater quantities such as Large Iron Veins & the Magnetic Caves.

Diamonds are much less common to encourage players to loot structures for them and to use special techniques to find them like using the Extractinator, mining under water/lava AND to restore some of what it used to mean to acquire diamonds-- that feeling of rarity provides a much more satisfying feeling of reward once they're found, those of us who played as kids during beta and would never find any know what I'm talking about. The way those diamond ore which generate much more often and erase themselves when exposed to air generate is changed-- they now mostly spawn between the blocks of bedrock at the bottom of the world. Strip-miners are now encouraged to tediously mine around unbreakable blocks and in the main areas in which lava also generates if they want to maximize their diamonds per minute.

To compensate for the lack of diamonds found mining, gemstones in Tanzanite, Topaz, Ruby and Sapphire (Gemspark) fill in for general tool use. Diamonds are, in this pack, best suited for things other than tools.

Other resources which generated a little too frequently underground like Caverns and Chasms' Spinel, have had their gen-rate cut as well.

 

Premier Feature; The Extractinator

You may know it from Terraria; The Extractinator can be used to convert silt, slush, gravel and other like-blocks into potential resources. However, unlike in Terraria where the machine can give you alternative ores that don't generate in your world, Minecraft's Extractinator mod is rarely, if ever, able to spit out any otherwise-unobtainable resources. In this pack, just like in Terraria, the Extractinator can provide some materials not found anywhere else. One resource, Ancient Silver, is a mostly removed silver variant that doesn't generate underground but can be given by the Extractinator and sometimes can be found as structure loot. Rather than wiping all trace of the resource, it's been made obtainable in obscure ways so that the building blocks it provides can still potentially be used. Ancient Silver is also completely usable as silver in all recipes requiring silver.

Another resource, Ancient Ruby, even provides a pathway to an entirely new Dimension (Rediscovered) with a whole new dragon to fight and the journey can only start with the Extractinator. This is the only additional dimension present in this pack and unlike the incredible Musketeer and Raspberry Flavoured modpacks, this pack elects not to remove any vanilla dimensions.

 

Resource Unification+

Despite 8 Biome Mods, no wood type shares a name BUT no wood types were removed either. Despite containing 3 variants of silver, they're all named differently (Silver, Soul Silver, Ancient Silver), found in different places (Underground, Nether, Loot/Extractinator) and alt variants of silver can be used for every crafting recipe that requires silver. However, as a twist, some recipes explicitly require Soul Silver, which is a more implemented variant with its own special highly enchantable armor set and it's the only silver the player is able to build tools out of. Block Swapping Soul Silver out of the nether would have been very ugly and awkward due to the way it generates so I came up with a way to keep it and turn it into something that makes for fun gameplay.

Many useful items from various mods like Supplementaries, Quark and others are craftable only with Electrum, Lead, or Silver, providing ample reason to mine all types of resources without giving the player a bunch of machines to build.

 

Enchanting Overhaul

All enchantable items now have a maximum number of enchantments. Enchantment Limiter makes this possible and thankfully it scales from vanilla enchantability so much of the process of assigning enchantability values to items was done automatically, but many, many more items were not assigned automatically or simply had 0 base enchantability, resulting in items that could have enchantments but could not be enchanted. I've went through every single one of these instances and corrected them with well-balanced values.

This system is to encourage the player to craft different tools for different use-cases and/or to make difficult decisions when enchanting about what kind of item they want, rather than simply XP-gating a God-Item. When choosing where to do your enchanting, you have a few options.

  • Enchanting Table; Tried and true, made better with Easy Magic which allows rerolls for lapis and a few other QoL features.
  • Enchanting Infuser; More expensive to use than the Enchanting Table but completely takes the RNG (and Lapis) out of the process
  • Advanced Enchanting Infuser; Even more expensive to use than the Infusing Table but allows access to more enchantments for less enchant power
  • Anvil; Applying enchanted books to items in an anvil costs zero XP
  • Gemstones; Some rare gemstones (Mining Master) contain enchantments within; simply take them to a Smithing Table and apply the enchantment to a desired tool, the gemstone will disappear. Costs no XP.

Iron Bookshelves is included, wooden bookshelves will provide a pitiful amount of Enchant Power (for your Table and your Infuser). You must upgrade to the end-game Enderite Bookshelves in order to get the rarest enchantments at maximum level. As a result, you'll find your general power level somewhat lower than average per vanilla and much lower than in most modpacks until you reach The End.

 

Repairing Overhaul

Goodbye, Mending. You were a contradiction that invalidated several core features of the game and according to what can be inferred from the words of Mojang themselves, should not exist. It cannot be traded, selected in the Infusing table, fished up, looted, or any such thing. Even if you somehow got it on your tool, it would have no effect.

Instead, the anvil doesn't suck anymore, you can just use it without spending XP now. You don't have to worry about TOO EXPENSIVE anymore. There's also the Reforming enchantment which just repairs over time while in use but it's incredibly slow so only suitable for certain kinds of items.

 

Brewing Overhaul

Dave's Potioneering. Do I need to say more? That one mod fixes potions, basically singlehandedly. I think Amendments adds potion-filled cauldrons? Caverns & Chasms adds Tether Potions? Loads of mods included in this pack add lots of things and then also throw in a potion or two so the variety for different potions is very nice here. I never really thought the potion system needed a dire overhaul, the tweaks Dave makes are more than enough in my view. I've also removed one of overlapping potions like Lava Vision (Nether Depths Upgrade) and Lava Vision (Alex's Mobs), leaving only Lava Vision (Alex's Mobs) for example.

 

Fishing Overhaul

Tide 2.0 does so much heavy lifting and the incredible support data pack actually includes every single mod which adds fish. Tide adds a new minigame, a weight system for it's fish, a rarity system, a fish journal to track your catches, a bait system, and a customizable Fishing Rod system. Thanks to the datapack adding Fish Journal support to every mod included in this pack, a completionist angler has a lot of content to work with in this pack. Fishing Loot Tables are scheduled for post-release but spear fishing will be fully realized at beta, allowing the player to hunt fish up close and personal in a wide variety of different ecosystems supporting different aquatic wildlife.

 

Undersea Overhaul

Hybrid Aquatic alone does so much to make the oceans feel vibrant but Upgrade Aquatic, Tide, Spawn and the various biome mods coalesce to create a truly engaging diver/scuba experience. I don't want to speak negatively about anybody else's packs but from my experience playtesting, this pack gives many other modpacks built specifically for undersea gameplay a run for their money, especially if you're not into tech gameplay.

 

Paleo/Archeology Overhaul

This pack takes advantage of being on 1.20 by greatly expanding the brushing system; valuable artifacts to find, tons of new Sniffer flowers, dinosaur eggs that hatch into useful mobs designed with Minecraft sensibilities in mind, new sherds and features relating, etc. Species adds a few dinos but the bulk of them come from Alex's Caves and Wan's Ancient Beasts.

 

Custom Recipes

Taking the word Craft in Minecraft very seriously here, this pack makes almost every vanilla item craftable in some way including Saddles, Name Tags, Spawners, even End Portal Frames. Almost every custom recipe involves 2 or more items from separate mods to create a true sense of interdependency among resources and mods within the pack. Every custom recipe was made with both consistency and balance in mind; you craft things that look like the things you crafted them with and since some of these things were uncraftable for a good reason, they don't have easy recipes.

Many, many recipes for items from other mods have been changed and added as well, including new Capsid Transformation recipes for Alex's Mobs.

 

Custom Mob Drops

Using datapacks, over 150 different loot tables for entities have been affected, both vanilla and modded. Introducing consistency, renewability, variety and intrigue, these mob drops solve a lot of different design problems I've had and do a lot of different things to make the world feel more polished and fun to play in. Various loot pinata effects have been added to some mobs, many mobs that dropped nothing now drop stuff, etc. etc.

 

Premier Feature; Undead Extinction

To give your progression a sense of reward that is reflected in your world, slaying the Wither now has a few interesting effects. Each time it's slain, undead mobs will become less common by about 10%. Once the Wither has been slain 10 times, Piglins & Hoglins can enter the Overworld safely and the Undead class of mob will experience an extinction event. New undead mobs will only be found in Monster Spawners, Monster Boxes and a few other places (Zombies will still travel from their Crypts to terrorize villages) so you may want to prepare by stocking up on certain undead-only resources or undead mob spawn eggs before this happens. If you do not wish for this to occur, simply prevent the Wither from being slain by not spawning it yourself or by setting rules against doing so for your server. If your server cannot be controlled by rules, the custom mod controlling this behavior, WitherD, has a very customizable config that you can edit at will.

 

Premier Feature; Revamped Night Mobs

It seems like ever since shortly after the very earliest days of Minecraft, Mojang has been doing everything possible to avoid adding more mobs like Zombies, Skeletons, Spiders, etc. We instead see Creaking, Warden, Breeze, Bogged, Strider, etc. more and more monsters which are totally unique to Minecraft and less monsters pulled from the pre-established playbook of fantasy video games. Some packs choose to include mods like Ice & Fire, exacerbating this design contradiction. This pack chooses to attempt to resolve it.

Common threats are now all totally unique to Minecraft and often biome-specific. Spiders have two regional variants and regular ones are now only found in 3 ecosystems as well as their unique dungeon. Creepers are rarely found everywhere still but regional and subterranean variants are more common. Endermen spawn only at The End and in temperate biomes, otherwise a regional variant spawns. Zombies are only found in Crypts & during Zombie Sieges, Zombie Villagers replace their spawns otherwise and Husk/Chilled spawn in Desert and Snowy biomes respectively. Skeletons are now only found in Skeleton Dungeons and The Soul Sand Valley but can still sometimes be seen riding spiders where they spawn. New Skeleton Villagers mostly replace Skeleton spawns.

New to the surface are the Sluggus, which only spawns in places wet and warm enough. The Bewereager which only spawns on Full Moons but not in warmer biomes. Many other new hostile mobs have been added but since most of them are underground, they'll be competing for spawn space. I've also reduced hostile mob spawns to allow for a higher animal mob cap. As a result, you'll find the caves are more dangerous than in vanilla but that the surface is much safer at night than in vanilla.

 

Revamped Inventory Management

My biggest problem with vanilla Minecraft is inventory management. We all love the convenience of a sophisticated smart storage system with a mod like AE2 but this is a Vanilla+ pack, sir. In this pack you may sort your inventory and chests with a button press. A quickstack button, ala Terraria, is also placed in your inventory screen, granting your base or storage room an instant automatic sorting system; spend your time playing the game PLAYING the game, not fiddling through inventories.

For storage blocks themselves, Copper, Iron, Gold & Diamond chests offer greatly increased storage capacity; Quark's Iron Crate gives you a Mega-Bundle for storing hundreds of tools and other non-stackable items; The Nether Chest has similar slots to an iron chest but each slot contains a significantly higher maximum capacity, allowing for mass storage of like-items. For portable storage, the vanilla Bundles & Shulker Boxes are present but a few other options exist as well like Bags of Holding, Quivers and Quark's Seed Pouch.

 

Revamped Transportation

Let's review your options, because regular rockets no longer boost your Elytra but campfires do. Blue Ice doesn't make your boat go supersonic anymore, either, but you can now enchant your boat instead.

  • Build Elytra Campfire Infrastructure
  • Build Waystone Infrastructure (Nerfed! Might still be useful for extremely long-range transport to places you don't visit often but Waystones are much more expensive in this pack than in the default configuration)
  • Enchant your boat (Swift Swim grants extreme speed in water, Ground Adaption grants near run speed on ground)
  • Get a mount (MANY options, some extremely competent)
  • Some rare rocket variants still boost your Elytra, scavenging an obscene number of those is an option
  • Build Minecart Infrastructure (Minecarts with Furnace become Blue Ice Boat fast when fueled; you can attach a regular minecart to a furnace one, get inside and use that as transport)
  • Hang Glider Progression (3 different Hang Gliders for different phases of the game to allow better vertical transport throughout some of the extreme biomes present in the pack)
  • Weird Stuff (Alex's Mobs adds the Grappling Squok. Alex's Caves adds the Candy Cane Hook)
  • S̷H̸A̷T̸T̸E̷R̸E̷D̶ ̸D̸I̴M̶E̴N̷S̵I̷O̶N̶A̵L̸ ̶C̴A̴R̶V̵E̶R̶

 

Revamped Navigation

You might be familiar with this pack's set of navigation changes already if you've played Raspberry Flavoured. Here's the short of it, if you haven't; rather than using a minimap mod like Journey or Xaero's, this pack includes Map Atlases for it's vanilla-like integration and right clicking while holding a compass will display X/Z coordinates. The Depth Gauge is also included for finding ones' Y level. Not specific to navigation but placing any 4 ingots around a redstone dust will result in some kind of gauge, whether it's a thermostat, speedometer, barometer, clock, compass, etc.

The reason Raspberry Flavoured chose not to have a minimap mod like Xaero's and the reason I'm doing it too is mainly to make the world feel bigger. The difference between having an easily accessible world map vs not is massive in terms of making the player feel small and I've noticed an improvement in play patterns when minimap mods like Xaero's are not installed.

You can also just install Xaero's anyway if you don't respect my vision. I get it, I don't always trust pack authors either.

Because finding things is fun and looking for things is not, Nature's Compass is included but since friction makes for compelling gameplay, crafting it now requires a Recovery Compass. But since Ancient Cities are rare, Echo Shards are now renewable and can also be found outside of Ancient Cities. Also, Recovery Compasses only require 4 echo shards now. Explorer's Compass is included as well but crafting one requires a Nature's Compass ;)

 

Revamped Chillin'

Part of this pack's inspiration was my experience on Xbox 360 Edition of using the game as a social platform and just vibing in your world with your friends. Furniture, Arts & Crafts, Musical Instruments, Album crafting, even photography; TONS of different ways to relax and express yourself aside from just building.

 

Starter Kits

To encourage the player to consider the breadth of options at their disposal for different playstyles, over 12 detailed starter kits were created with a bunch of class-specific items in the hotbar and perhaps on the armor slots (rarely in the inventory proper). Included in every starter kit is a bag of holding containing a few essential items and a journal detailing some of the most immediately relevant features of the pack, some tips on how to progress and even a blank notes section to encourage the player to continue their journal. This journal will obviously be unsigned to allow the player to continue writing. From Gardener to Miner, every obvious occupation you could think of is likely included as well as a few niche options to cover obscure playstyles and new playstyles facilitated by the mods in the pack.

 

Revamped Progression: Smell the FU&!NG Flowers

Nether Remastered and End Remastered do most of the heavy lifting here and I'll probably swap them out with something more custom much later down the line but for now I like these mods and I especially like what I've done with these mods.

I don't even tell you how to get to the Nether. Portals don't work until you craft the Seal of the Underworld and your journal contains one hint on how to get one. You'll stumble upon the pieces needed to craft the seal naturally eventually but not knowing immediately gives you more than enough of a barrier to rushing things. Once you know, it's a bit different but for that first playthrough, you won't know so maybe you'll slow down a bit and just enjoy the pleasures of the Overworld for a while.

As for the End, JEI pretty much gives the whole game away, but I don't see that as a problem. You have to craft Eyes. Some of them are obtainable in other ways besides crafting but for the most part, you collect stuff from the mods in the pack and with them you craft some Eyes. There's 15 but you only need 12. Without going to the Nether you can only craft 10.

 

Villager Revamp

Villagers now have 3 items to trade with instead of only 2. Useful considering every level of trade from novice to master for every villager from cleric to fletcher now has on average an additional 6 trades. Tons of mod interaction, basically every modded resource of significance in the pack interacts with Villagers in some way. Each villager individually enables and fuels a certain playstyle with their trades; buying things from a villager will usually make it easier to collect whatever it is that villager wants to buy from you. Some special villagers like the Enderian, Netherologist and Oceanographer don't even trade in Emeralds, using things like Ender Crystal Shards, Sanguine Ruby or Prismarine Crystals to trade instead.

 

Premier Feature; Wandering Trader Revamp

The Wandering Trader now trades in all kinds of different gemstones instead of just Emerald. Each gemstone represents a different kind of item the Wandering Trader sells and by collecting lots of that gemstone you can focus specifically on certain things. Also adds lots of additional usefulness to the myriad of gemstones present in the pack like Spinel, which I still couldn't find adequate use for even after all the custom recipes. They're now useable in trades with the Wanderer focused primarily on raw practicality, typically being tradeable for things like Bread, Gunpowder, Clay, Slimeballs, and even Totem of Undying.

When slain, the Wandering Trader becomes a loot pinata, dropping a random assortment of items, most mundane, some rare, but also, the Trader will be afraid of you and will take twice as long to visit next time.

 

Superflat Progression

I like the base game's progression well enough but if I'm ever forced to play vanilla Minecraft, I want to play Superflat. I enjoy almost everything about the challenge but particularly how wacky the actual progression path is when it plays out. Inspired by that weirdness, this pack bridges the missing gaps with similarly weird progression points and allows the player to access stone, lava and eventually both the nether AND the End in Superflat. That is, even despite including Nether Remastered and End Remastered. Not just that, but nearly every mob/item that's otherwise inaccessible in Superflat has been made accessible through one path or another.

Included is Biome Blends, the only mod included specifically for Superflat Progression, which allows the player to craft consumables which create biomes, and there's compatibility with BoP, meaning there are enough ecosystems accessible in Superflat that you can see /almost/ every single mob in the pack without ever generating a real world. Feel free to drop a skyblock world into your folder and play that instead if Superflat isn't your thing, it's all the same. It was all made to work without world gen, including structures. No structures needed to beat the game here, no sir.

 

Farmer's Delight

It has it. Also some custom cutting recipes, expanded leather scavenging, and even a secondary meat scavenging system allowing you to get bushmeat from animals which don't normally drop meat by slaying them with a cleaver from Dungeons Delight. Also included is Fruits Delight, Collector's Reap, Miner's Delight, Delightful, Farmer's Respite, Brewin' And Chewin', Oceanic Delight, My Nether's Delight and some others.

 

Limitations

I am self-taught, working (as of now) completely alone and have little experience with scripting but have made extensive and very tasteful use of many modpack utility mods such as Spawn Balance Utility, Custom Villager Trades & others, as well as countless datapacks and even a KubeJS script here or there when I can find applicable templates to (copy) learn from. During post-release, I will be attempting to replace as many of these utility mods with more advanced techniques to shave the modlist down even further but I would rather simply make this modpack exist and then try to make it perfect rather than never release it by insisting on perfection in spite of my limitations.

 

NO AI

 This modpack was made with zero "help" from generative AI. When you select the Pirate starter kit and you read the player journal, I want you to know that I rewrote the starting journal in pirate speak by hand. I need you to understand that I did that for YOU.

 

Post-Release

The following features are planned for post-release in descending order of importance

  • Caverns & Chasms: Polished Up! Integration
  • Last Kits (Diver, Miner, Zoologist, Freak, Archer)
  • Complete Bestiary
  • ALL Boats Enchantable
  • Scaling Wandering Trader Punishments
  • Tiered Anvils
  • Field Guide Integration
  • Expanded Field Guide
  • More Solidifying Recipes
  • More Capsid Recipes
  • Custom Fish Tables
  • Wan's Chisel Recipes
  • Fixed & More Custom Achievements
  • Arts & Crafts Custom Recipes

 

Extra Features

  • Oak Trees drop Acorns, not ever Apples. Apple Trees are required for apples. This surprisingly does not make gathering golden apples for HP recovery tedious in any way. Apples are still quite common but with these changes, there just might come a day where you're in need of apples rather than in need of a place to store them. Friction makes for compelling gameplay and that belief of mine drives much of this pack's design philosophy
  • Jungle Trees drop an appropriate amount of saplings now
  • CarryOn Block Grabbing feature is enabled by default with a balanced/relatively bug-free blacklist
  • Despite being a 1.20.1 pack, older versions of Minecraft are given several hat-tips in this pack with BoP's Origin Valley which has been renamed to Beta Valley and modeled after Beta Minecraft and RU's Alpha Grove, modeled after Alpha Minecraft. These special biomes typically spawn as isolated islands and have a custom mob spawn list tailored to make you feel like you're back in 2011. Not to mention Rediscovered's Skylands, an entire dimension with only vanilla mobs and the occasional Giant. Yes, that Giant. As well as tons of blocks and mobs from Minecraft's past and/or alternate development paths.
  • Thanks to Respawning Animals and the increased animal mob cap, you will likely never run into conspicuously lifeless areas or biomes, making mob encounters a regular and unavoidable part of exploration
  • Wood blocks craft similarly colored things made of that wood; thank Every Compat
  • Slaying a 'Mushroom Creeper' causes it to drop a loot pinata of different mushrooms from various mods within the pack
  • Slaying a 'Coral Enderman' causes it to drop a random (likely modded) coral from within the pack
  • New Versions; I think this is the only polished modpack to prominently feature and integrate Opposing Force 2.0, Tide 2.0 and the latest versions of More Critters and Wan's Ancient Beasts.
  • Your inventory screen contains a scroll button from Waystones that lets you teleport to your nearest discovered Waystone for free so long as it isn't too far away. I do a lot of stupid things in this game when I'm distracted like drop down into my strip mine when I was supposed to go chop trees; this feature allows me to quickly correct little mistakes like that for almost no cost. There is a cooldown.
  • Fletching Table has a use! It is now a 3-slot crafting table that can craft all arrows from vanilla & every mod in the pack for half cost
  • Custom Bait; 63 different items are now usable as fishing bait, including some very exotic and potent ones
  • Despite being on 1.20, this pack also includes the End Biomes from later versions of Biomes o' Plenty (and disables the Anomalies from The End Corruption)
  • BWG's Dead Sea & Lush Stacks ocean biomes have had their pillars disabled; they don't look right and they never have
  • All mobs have a 1% chance to drop their spawn egg; useful if you happen upon a spawner
  • There is currently only 1 custom* achievement which involves visiting every modded End biome (*It's an achievement from Enderite modified to consider all modded End biomes)
  • Some common annoyances with Alex's Mobs have been tweaked; Seagulls don't spawn on Beaches, they only spawn on Tropical Beaches. Crimson Mosquitos have a smaller portion of the Crimson Forest spawn weight.
  • Dog Breeding; find unique wolf breeds in specific biomes and then discover even rarer breeds that don't generate in the wild by breeding those together
  • Zoo building; This pack evolved from a much older personal modpack originally built around the idea of building a zoo. Many, many of the mods used for that function have since been cut but the clear focus on adding more mobs is still somewhat visible and Mob Lassos and Terrariums & Cages represent the remainder of this pack's Zoo Pack DNA
  • Audio Experience; A mod or two and a few resource packs are included to improve the audio experience of the game to provide more immersion (I changed the eating sound and chest sounds too)
  • Some modpacks are so wrapped in their integrations and scripts that adding mods on top of a modpack will sometimes just break it. I have done everything in my power to avoid this, allowing players to make modifications to this experience if desired.

 

 

Anyone who'd like to assist with this project may do so during, please contact me through DM then either here or Curse.

Support: DM me about any issues you run into and I'll probably respond same-day and have the issue fixed by the next.

Credits:
Art/Logo: Nekomaster

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this modpack.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

Similar Modpacks

Contained Mods (256)

Just Enough Items (JEI)

Just Enough Items (JEI)

View Items and Recipes

Mod 689,721,292
GeckoLib

GeckoLib

A 3D animation library for entities, blocks, items, armor, and more!

Mod 467,492,075
Cloth Config API (Fabric/Forge/NeoForge)

Cloth Config API (Fabric/Forge/NeoForge)

Config Screen API for Minecraft

Mod 533,160,076
Architectury API

Architectury API

An intermediary api aimed to ease developing multiplatform mods.

Mod 436,373,360
Mouse Tweaks

Mouse Tweaks

Enhances inventory management by adding various functions to the mouse buttons.

Mod 527,665,103
AppleSkin

AppleSkin

Adds some useful information about food/hunger to the HUD

Mod 495,474,122
ModernFix

ModernFix

All-in-one mod that improves performance, reduces memory usage, and fixes many bugs. Compatible with all your favorite p...

Mod 309,423,418
Balm

Balm

Abstraction Layer for Multi-Loader Mods

Mod 305,491,639
Jade 🔍

Jade 🔍

Shows information about what you are looking at. (Hwyla/WAILA fork for Minecraft 1.16+)

Mod 329,411,308
Bookshelf

Bookshelf

An open source library for other mods!

Mod 409,804,497
Waystones

Waystones

Teleport from waystone to waystone or craft magical scrolls to warp.

Mod 336,631,086
Moonlight Lib

Moonlight Lib

Forge and Fabric lightweight library with utilities such as custom Villagers AI, data driven trades, global datapack, cu...

Mod 279,439,528
Curios API (Forge/NeoForge)

Curios API (Forge/NeoForge)

A flexible and expandable accessory/equipment API for users and developers.

Mod 331,827,993
Controlling

Controlling

Adds a search bar to the Key-Bindings menu

Mod 427,287,303
Clumps

Clumps

Clumps XP orbs together to reduce lag

Mod 402,953,022
Collective

Collective

🎓 Collective is a shared library with common code for all of Serilum's mods.

Mod 320,136,145
FerriteCore ((Neo)Forge)

FerriteCore ((Neo)Forge)

Memory usage optimizations

Mod 218,491,000
Puzzles Lib

Puzzles Lib

Why is it called Puzzles? That's the puzzle.

Mod 271,060,373
Placebo

Placebo

A library mod

Mod 327,464,307
Cupboard

Cupboard

Cupboard provides code, frameworks, and utilities for minecraft mods

Mod 198,890,258
Searchables

Searchables

Searchables is a library mod that adds helper methods that allow for searching and filtering elements based on component...

Mod 208,980,422
Enchantment Descriptions

Enchantment Descriptions

Adds in-game descriptions for enchantments to tooltips.

Mod 321,077,641
Farmer's Delight

Farmer's Delight

A cozy expansion to farming and cooking!

Mod 251,581,404
Kotlin for Forge

Kotlin for Forge

Adds a Kotlin language loader and provides some optional utilities.

Mod 244,322,415
YetAnotherConfigLib

YetAnotherConfigLib

A builder-based configuration library for Minecraft.

Mod 236,578,310
Comforts

Comforts

Adds sleeping bags and hammocks for, respectively, portability and turning day to night, without setting new spawns. Com...

Mod 265,114,346
Nature's Compass

Nature's Compass

Nature's Compass is an item that allows you to locate biomes anywhere in the world.

Mod 318,416,022
Embeddium

Embeddium

A powerful, mod-friendly, FOSS client performance mod for NeoForge

Mod 182,127,082
Supplementaries

Supplementaries

Vanilla+ additions: Jars, signposts, faucets, weather vanes spring launchers, sconces, planters, lights, decoration and...

Mod 247,138,699
Framework

Framework

A common library powering all of MrCrayfish's Mods

Mod 134,302,916
SuperMartijn642's Config Lib

SuperMartijn642's Config Lib

Config Lib makes dealing with config files just a bit easier.

Mod 210,088,484
Carry On

Carry On

Carry On allows you to pick up Tile Entities and Mobs and carry them around!

Mod 239,298,145
Rhino

Rhino

A fork of Mozilla's Rhino library, modified for use in mods

Mod 189,315,459
Oculus

Oculus

Unofficial Fork of "Iris", made to work with FML

Mod 204,650,473
KubeJS

KubeJS

Edit recipes, add new custom items, script world events, all in JavaScript!

Mod 180,977,028
Better Advancements

Better Advancements

Successor to BetterAchievements for the new advancements system in minecraft 1.12+

Mod 272,870,762
Citadel

Citadel

A Lightweight Library

Mod 222,221,038
YUNG's API (Forge/NeoForge)

YUNG's API (Forge/NeoForge)

A library mod for YUNG's Minecraft mods

Mod 213,741,262
Fzzy Config

Fzzy Config

Config API with automatic GUIs, powerful validation options, server-client sync, and more!

Mod 122,229,559
Alex's Mobs

Alex's Mobs

85+ New mobs with stylistic quality above the default game.

Mod 167,822,317
Amendments

Amendments

Cauldron Potion Mixing, Lanterns Animation, Carpeted Stairs, Candle Skulls, Double Cakes, Better Lilypads and much more

Mod 115,023,958
YUNG's Better Mineshafts (Forge/NeoForge)

YUNG's Better Mineshafts (Forge/NeoForge)

A long-awaited and much-needed abandoned mineshaft overhaul!

Mod 164,072,346
Lithostitched

Lithostitched

Library mod with new configurability and compatibility enhancements for worldgen

Mod 110,005,709
TerraBlender (Forge)

TerraBlender (Forge)

A library mod for adding biomes in a simple and compatible manner!

Mod 192,727,945
Server Performance - Smooth Chunk Save[Forge/Fabric]

Server Performance - Smooth Chunk Save[Forge/Fabric]

Enables lag-free continuous chunk saving, increasing server TPS

Mod 119,097,039
Sodium/Embeddium Dynamic Lights

Sodium/Embeddium Dynamic Lights

Multiloader port of LambDynLights that adds Sodium/Embeddium settings support

Mod 94,399,986
Configured

Configured

Automatic in-game configuration menus for every mod!

Mod 125,116,765
Default Options

Default Options

Ship default options or keybinds without having to overwrite an existing options.txt.

Mod 187,964,991
Just Enough Resources (JER)

Just Enough Resources (JER)

A JEI addon that adds mob drops, ore gen, ..

Mod 245,781,524
Biomes O' Plenty

Biomes O' Plenty

Adds 50+ unique biomes to enhance your world, with new trees, flowers, and more!

Mod 261,717,014
Quark

Quark

A Quark is a very small thing. This mod is a collection of small things that improve the vanilla minecraft experience.

Mod 276,428,345
GlitchCore

GlitchCore

A library mod aimed at abstracting mod loaders and providing various utilities for our mods.

Mod 88,996,389
Structure Essentials

Structure Essentials

Essential features for structures: Faster locating, distance adjustments, nearby structure command, automatic structure...

Mod 97,244,227
CorgiLib

CorgiLib

A library mod containing code used across Corgi Taco's mods.

Mod 104,397,395
YUNG's Better Dungeons (Forge/NeoForge)

YUNG's Better Dungeons (Forge/NeoForge)

A complete redesign of Minecraft's dungeons!

Mod 142,487,198
fix GPU memory leak[Forge/Fabric]

fix GPU memory leak[Forge/Fabric]

A mod that fixes memory leaks on the client

Mod 102,418,301
Explorer's Compass

Explorer's Compass

Explorer's Compass is an item that allows you to locate structures anywhere in the world.

Mod 106,157,910
YUNG's Better Nether Fortresses (Forge/NeoForge)

YUNG's Better Nether Fortresses (Forge/NeoForge)

A complete redesign of Minecraft's Nether fortresses!

Mod 104,515,967
Necronomicon API

Necronomicon API

A personal utility library, making development in both platforms easier.

Mod 87,643,146
Just Enough Professions (JEP)

Just Enough Professions (JEP)

A JEI addon that adds profession workstations

Mod 111,745,131
MrCrayfish's Furniture Mod: Refurbished

MrCrayfish's Furniture Mod: Refurbished

The next generation of MrCrayfish's Furniture Mod, redesigned from the ground up with new models, sounds, and more!

Mod 52,414,012
Blueprint

Blueprint

Library that implements the framework of all Abnormals mods!

Mod 120,139,823
YUNG's Better Strongholds (Forge/NeoForge)

YUNG's Better Strongholds (Forge/NeoForge)

A complete redesign of Minecraft's strongholds

Mod 124,170,453
Zeta

Zeta

Comprehensive Load-Bearing Library for Modular Mods

Mod 76,733,852
YUNG's Better Ocean Monuments (Forge/NeoForge)

YUNG's Better Ocean Monuments (Forge/NeoForge)

A complete redesign of Minecraft's ocean monuments!

Mod 105,429,291
Fast Async World Save[Forge/Fabric]

Fast Async World Save[Forge/Fabric]

Prevent lag-spikes and data loss during intermittent world saves

Mod 62,861,947
Structure Gel API

Structure Gel API

An API for simplifying the developer end of creating generated structures.

Mod 126,186,975
YUNG's Better End Island (Forge/NeoForge)

YUNG's Better End Island (Forge/NeoForge)

An overhaul of the main End Island where the dragon fight takes place!

Mod 88,124,292
CoFH Core

CoFH Core

Contains Core Functionality for all Team CoFH mods. Also does some really cool stuff on its own!

Mod 211,014,017
Explorify – Dungeons & Structures

Explorify – Dungeons & Structures

A simplistic, vanilla-friendly collection of new structures.

Mod 75,563,020
Oh The Trees You'll Grow

Oh The Trees You'll Grow

Tree library used by popular mods such as Oh The Biomes We've Gone.

Mod 46,709,424
YUNG's Better Witch Huts (Forge/NeoForge)

YUNG's Better Witch Huts (Forge/NeoForge)

Adds overhauled witch huts to swamps!

Mod 83,385,025
Iron Chests

Iron Chests

Iron Chest mod

Mod 220,562,053
YUNG's Better Jungle Temples (Forge/NeoForge)

YUNG's Better Jungle Temples (Forge/NeoForge)

A complete redesign of Minecraft's jungle temples!

Mod 78,853,419
Creeper Overhaul

Creeper Overhaul

A mod which overhauls the vanilla creepers!

Mod 94,204,282
Overflowing Bars

Overflowing Bars

Expand health, armor and armor toughness bars beyond vanilla. Nice and compact without confusing colors.

Mod 63,536,869
Starter Kit

Starter Kit

📦 Give all new players joining the world configurable starter gear, items and/or potion effects. It can overwrite the i...

Mod 86,571,091
Oh The Biomes We've Gone

Oh The Biomes We've Gone

An astounding sequel to the original BYG mod for 1.20.1+ with over 50+ biomes ranging from the magical to the realistic...

Mod 49,435,801
Spice of Life: Carrot Edition

Spice of Life: Carrot Edition

A mod based around food that rewards the player instead of punishing them for discovering new foods!

Mod 94,059,905
YUNG's Better Desert Temples (Forge/NeoForge)

YUNG's Better Desert Temples (Forge/NeoForge)

A complete redesign of Minecraft's desert temples!

Mod 82,282,495
Easy Magic

Easy Magic

Enchanting tables as they always should have been! Items stay after closing, and easy re-rolls.

Mod 87,263,439
Easy Anvils

Easy Anvils

Overhauled anvils with stored items, fairer costs, and no more frustrating repair penalties.

Mod 80,176,165
PolyLib

PolyLib

A Minecraft lib used for all of CreeperHosts mods

Mod 59,363,253
Mantle

Mantle

Shared code for Forge mods

Mod 229,369,886
Construction Wand

Construction Wand

Construction Wands make building easier! (A new take on the Builder's Wand)

Mod 92,829,093
Regions Unexplored

Regions Unexplored

A stack of new biomes spread across the Overworld and Nether!

Mod 53,990,600
Sawmill

Sawmill

Ultimate Woodcutter. As it was intented, Compatible with ANY Mod, automatically. Includes Carpenter Villager

Mod 36,698,847
YUNG's Extras (Forge/NeoForge)

YUNG's Extras (Forge/NeoForge)

Extra structures, features, and vanilla+ content suitable for any modpack

Mod 78,140,704
M.R.U

M.R.U

A library mod used by Cassian and IMB11's mods to function.

Mod 49,432,607
Boat Break Fix [Neo/Forge/Fabric/Quilt]

Boat Break Fix [Neo/Forge/Fabric/Quilt]

Fixes a breaking bug with boats and increases performance.

Mod 46,055,179
Durability Tooltip

Durability Tooltip

Durability Tooltip shows you the durability of an item!

Mod 58,577,417
Biome Music[Forge/Fabric]

Biome Music[Forge/Fabric]

change delay between music, more varied music, fix modded biomes not playing music

Mod 42,631,403
FLIB

FLIB

FutureLIBrary mod to speed up porting and developing new content

Mod 39,695,891
Exposure

Exposure

Camera mod with focus on process and aesthetics

Mod 38,481,868
Flerovium

Flerovium

Greatly improve your fps with virtually no side-effects on graphics quality

Mod 25,885,189
Paxi (Forge)

Paxi (Forge)

Global data & resource packs made easy.

Mod 57,627,452
Enderman Overhaul

Enderman Overhaul

A mod which overhauls the vanilla enderman!

Mod 47,442,252
Alex's Caves

Alex's Caves

Explore five new rare cave biomes hidden under the surface of the Overworld...

Mod 43,119,724
Just Enough Archaeology

Just Enough Archaeology

JEI and EMI Archaeology addon

Mod 30,668,049
Deimos Lib

Deimos Lib

Config and datagen library based on midnight lib

Mod 18,379,421
Ecologics

Ecologics

Simple vanilla biome updates, with fun mobs, blocks, and more!

Mod 60,320,909
Naturalist Lite

Naturalist Lite

Adds 47 animals *(and 66 variants)* to your world with immersive behaviors and drops.

Mod 64,359,284
Supplementaries Squared

Supplementaries Squared

The extra content of Supplementaries that doesn't necessarily fit in the base mod!

Mod 36,213,404
End Remastered [NeoForge/Fabric]

End Remastered [NeoForge/Fabric]

Make your journey towards the End more challenging and engaging with End Remastered!

Mod 43,757,439
YUNG's Cave Biomes (Forge/NeoForge)

YUNG's Cave Biomes (Forge/NeoForge)

Adds new vanilla+ cave biomes and underground content!

Mod 24,210,861
Ender's Delight

Ender's Delight

🍇A Farmer's Delight which add ender themed food

Mod 44,496,124
Every Compat (Wood Good)

Every Compat (Wood Good)

Universal Wood Compat: Quark, Twilight Forest, Twigs, Another Furniture, Farmers Delight, Macaw's, Valhelsia, Architect...

Mod 53,777,188
My Nether's Delight

My Nether's Delight

New Nether addon for Farmer's Delight

Mod 24,923,223
Sound​s

Sound​s

Adds a wide range of new and improved sound effects to Minecraft, letting you customize everything from block interactio...

Mod 32,880,232
Illager Invasion

Illager Invasion

The illagers are back! Be ready to fight new foes. A port of Illager Expansion.

Mod 38,954,065
Galosphere

Galosphere

This mod aims to improve the underground by adding new cave biomes, mobs, ores... etc

Mod 38,612,370
Tree Harvester

Tree Harvester

🌲 Harvest full trees and huge mushrooms instantly with an axe. Includes fast leaf decay and sapling placement. Also wor...

Mod 38,626,317
Delightful

Delightful

Configurable Farmer's Delight addon with compat features and immersive new foods.

Mod 50,173,692
Structurify

Structurify

A structure configuration mod that eliminates the need for datapacks. Spread out structures, prevent overlap, enforce fl...

Mod 18,657,388
Nether Chested

Nether Chested

Use the Nether's power to store 8 times more items than usual in this chest.

Mod 35,697,858
Radiant Gear (Fabric/Forge/Quilt)

Radiant Gear (Fabric/Forge/Quilt)

A compatibility bridge between Curios API or Trinkets API and dynamic light mods such as Dynamic Lights and Lucent.

Mod 22,359,332
Global GameRules

Global GameRules

A mod that allows for global/default gamerules

Mod 34,161,734
Controllable

Controllable

Play Minecraft Java Edition with a Controller / Gamepad

Mod 19,898,190
CleanView

CleanView

CleanView is a minecraft client mod that removes potion particles from your viewpoint

Mod 16,641,890
Explosive Enhancement: Reforged

Explosive Enhancement: Reforged

Make the explosions look cooler. Now for (Neo)Forge.

Mod 15,311,218
Blended Compat

Blended Compat

Adds more compatibility between mods commonly found together in modpacks.

Mod 6,473,475
Temporal API

Temporal API

Temporal API is the library for Team Temporal mods, other projects may use it as well.

Mod 15,341,698
Mediumcore Mode

Mediumcore Mode

A difficulty option between Hardcore and Regular Survival

Mod 9,454,061
Cut Through

Cut Through

Cleanly swing through transparent blocks like tall grass to hit mobs without breaking said block.

Mod 38,170,178
Gallery

Gallery

Adds icons for all painting variants, a painting selector, and some more painting tweaks!

Mod 9,144,653
Forgery

Forgery

A huge collection of vanilla tweaks and small features. Trident improvements, bugfixes, furnace minecart changes, note b...

Mod 7,294,109
Shield Expansion

Shield Expansion

Adds tiers and parrying to shields for more interesting combat!

Mod 27,750,041
Immersive Melodies [Fabric/Forge]

Immersive Melodies [Fabric/Forge]

Play custom melodies on various instruments and annoy your friends!

Mod 28,672,414
Block Runner

Block Runner

Encourages path building by making you run faster on certain blocks such as path blocks.

Mod 17,880,623
Nether Depths Upgrade

Nether Depths Upgrade

Nether Depths Upgrade is a small mod that adds some extra flora and fauna to the lava seas of the nether. A total of nin...

Mod 30,001,691
More Mob Variants

More Mob Variants

Adds new variants to existing mobs.

Mod 29,676,657
Nature's Spirit

Nature's Spirit

A mod to overhaul the overworld :)

Mod 15,815,026
Spawn

Spawn

An overworld wilderness overhaul that adds tons of animals, biomes, ambience and functionality

Mod 10,972,965
Stack Refill

Stack Refill

📚 Automatically refills the player's hand when using the final item if a replacement exists.

Mod 16,792,039
Tool Stats

Tool Stats

Provides additional tooltip info for items

Mod 34,751,052
More Villagers

More Villagers

Adds new villager jobs, with unique trades, workstations, and advancements!

Mod 41,731,269
Woodworks

Woodworks

Adds wood variants for many decoration blocks and introduces some more types of blocks!

Mod 16,278,698
Immersive Armors [Fabric/Forge]

Immersive Armors [Fabric/Forge]

A lot of unique and vanilla-faithful armor sets.

Mod 44,244,985
Savage & Ravage

Savage & Ravage

Upgrades upon Illagers and raiding, including new weapons and gear!

Mod 38,671,379
Brewin' And Chewin'

Brewin' And Chewin'

Fermenting addon for Farmer's Delight

Mod 20,839,634
Atmospheric

Atmospheric

Fills the world with fleshed out & diverse landscapes!

Mod 31,516,590
Better Animations Collection

Better Animations Collection

Changing the in-game models to allow for better animations and subtle effects.

Mod 24,930,351
Ender Trigon

Ender Trigon

A mod that makes the Ender Dragon fight more difficult

Mod 12,666,642
Extractinator

Extractinator

Convert blocks into resources.

Mod 4,895,434
Quickstack

Quickstack

Bringing the quickstack and dropoff found in terraria to mc

Mod 6,162,809
Hybrid Aquatic

Hybrid Aquatic

A mod that expands upon Minecraft's aquatic life

Mod 9,284,232
Hide Experimental Warning

Hide Experimental Warning

❌ Hides the Experimental Settings Warning when trying to create or load a modded world.

Mod 3,282,605
Spyglass Improvements: Zoom, Quick Access... [Fabric/NeoForge]

Spyglass Improvements: Zoom, Quick Access... [Fabric/NeoForge]

Enhance Minecraft's Spyglass with adjustable zoom, quick access and various spyglass overlays. Versions for Fabric and F...

Mod 22,914,075
Enchantment Limiter

Enchantment Limiter

Restrict the number of enchantments that may be applied to an item.

Mod 5,252,259
Habitat

Habitat

[FORGE] Mod that aims to enhance the Overworld by adding content to old biomes plus in the future, new biomes.

Mod 8,275,370
JEI Integration

JEI Integration

Providing Integrations & Tooltips - Forge 1.10+

Mod 70,936,651
Buzzier Bees

Buzzier Bees

Enhances and introduces various bee and honey related content!

Mod 32,734,251
The Endergetic Expansion

The Endergetic Expansion

Overhauls the End's visuals with themed and wildly diverse biomes!

Mod 37,041,314
Upgrade Aquatic

Upgrade Aquatic

Further upgrades the Update Aquatic with more aquatic additions!

Mod 45,766,874
Rubinated Nether

Rubinated Nether

Rubinated Nether is a Vanilla+ mod which adds the Nether Ruby into the game for utility, decoration and redstone.

Mod 5,271,400
Custom Villager Trades (Forge)

Custom Villager Trades (Forge)

Create your own villager trades

Mod 12,567,861
Curious Lanterns

Curious Lanterns

Provides a hip slot for your illuminated mining needs! Requires a dynamic lights mod.

Mod 12,958,798
Miner's Delight +

Miner's Delight +

Farmer's Delight add-on for miners

Mod 16,982,141
Spawn Balance Utility

Spawn Balance Utility

Allow you to control spawn weights and group size of mobs by Biome and Structure. This controls the mixture of mobs th...

Mod 8,468,429
Caverns & Chasms

Caverns & Chasms

Diversifies the underground experience with ores, foliage, trinkets, and more

Mod 4,522,947
Enchantment Disable Tag

Enchantment Disable Tag

Adds an enchantment tag for disabling enchantments.

Mod 5,464,311
Wither: Reincarnated

Wither: Reincarnated

Makes several improvements to the Wither boss

Mod 5,634,396
Enchanting Infuser

Enchanting Infuser

An all-new enchanting table for choosing your enchantments at fair prices without the randomness.

Mod 27,409,447
Nyf's Spiders

Nyf's Spiders

Modifes spiders to be more realistic.

Mod 35,728,481
Domestication Innovation Fixed

Domestication Innovation Fixed

Fork of Alex's DomesticationInnovation mod, fixing common server crashes.

Mod 1,496,243
Etched

Etched

A new form of entertainment

Mod 8,756,215
Mob Lassos

Mob Lassos

Gotta catch 'em all!

Mod 8,039,175
Oreganized

Oreganized

Oreganized is a mod focusing on adding new ores and metals to Minecraft. Currently it adds, Lead and Silver as base meta...

Mod 3,424,724
Portfolio

Portfolio

Adds in a large catalogue of 100+ paintings to the game!

Mod 3,256,107
Species

Species

A mod that adds fictional mobs to the game, with cool and unique functions

Mod 11,957,878
Windswept!

Windswept!

A vast expansion to snowy and forested areas of the game.

Mod 3,353,684
Opposing Force

Opposing Force

Aims to introduce a wide variety of enemies to Minecraft!

Mod 1,500,108
Dungeons Delight

Dungeons Delight

Dungeon's Delight is a Farmer's Delight addon in which you turn monsters into monstrous treats!

Mod 2,380,855
Arts & Crafts

Arts & Crafts

Adds many new types of building blocks like Dyed Decorated Pots, Chalk, Terracotta Shingles, Soapstone and more!

Mod 4,701,653
Allurement

Allurement

Adds and tweaks enchantments, most of which break up the base game meta!

Mod 10,437,702
RunicLib

RunicLib

RunicLib is a library for Azurune mods that adds MultiLoader utils and attributes/effects for utilization.

Mod 7,101,298
JinxedLib

JinxedLib

JinxedLib is a library designed to provide tools for multi-loader and mod pack developers.

Mod 3,898,781
Rustic Delight

Rustic Delight

A cozy add-on for Farmer's Delight that adds Pancakes, Cotton, Coffee, Bell Peppers, fried foods and more!

Mod 9,079,814
Bag Of Holding

Bag Of Holding

Fancy storage for fancy folks. A unique alternatives to your average backpack mod.

Mod 3,910,576
HammerLib

HammerLib

Library used by all of DragonForge team's mods.

Mod 57,999,695
The Outer End

The Outer End

An End Expansion mod that improves the lackluster End Dimension

Mod 22,498,587
Ensorcellation

Ensorcellation

Enchantments!

Mod 42,517,182
Archer's Paradox

Archer's Paradox

Arrows! And archery stuff in general.

Mod 29,813,348
Enhanced Mob Spawners

Enhanced Mob Spawners

Adds more functionality to mob spawner block. Change range from 16 to 128 blocks and more!

Mod 7,342,332
Abnormals Delight

Abnormals Delight

Fills content gaps and ties together Abnormals mods and Farmer's Delight!

Mod 25,764,349
Map Atlases [Forge]

Map Atlases [Forge]

A vanilla-friendly minimap / world-map mod using vanilla Maps, introducing the "Atlas".

Mod 11,820,630
Hang Glider

Hang Glider

Soar through the skies and explore the world's beauty with your brand-new hang glider!

Mod 9,723,439
Collector's Reap

Collector's Reap

Farmer's Delight addon with foods scavenged from the wild.

Mod 2,945,102
Tide 2

Tide 2

Expands the fishing system and adds 100+ new fish

Mod 3,762,320
Oceanic Delight

Oceanic Delight

A Farmer's Delight add-on expanding content by adding foods and plants to the Ocean

Mod 2,359,398
More Critters

More Critters

Adds new fantasy creatures in vanilla style

Mod 1,812,479
Alexs Caves Exemplified

Alexs Caves Exemplified

An addon that adds tons of new features specifically for the mod Alex's Caves

Mod 670,702
Quark Oddities

Quark Oddities

An addon to Quark containing thoughtfully designed features for players to build around

Mod 36,582,850
Config API

Config API

Forge Like Config API with Screen.

Mod 1,007,496
Fruits Delight

Fruits Delight

Adds fruits, jelly, juice, and fruit-based food in Farmer's Delight style

Mod 7,550,917
Neapolitan

Neapolitan

Serves up six different flavors of ice cream with quirky effects!

Mod 18,196,127
Sullys Mod

Sullys Mod

Sully's Mod aims to add interesting features while still keeping a vanilla feeling

Mod 1,954,804
Biome Blends

Biome Blends

Change biomes in survival using Biome Blends! Full Data Pack support!

Mod 431,199
Why stacks of 16?

Why stacks of 16?

Stack items initially stacking up to 16 now up to 64

Mod 3,123,958
Mutated Items

Mutated Items

🔥 Turn 16 items into several dauntless creatures

Mod 2,584,827
Biolith

Biolith

A biome placement mod focusing on configurability and consistent distribution of modded biomes

Mod 3,128,700
Environmental

Environmental

Enhances the Overworld with new foliage and wildlife and introduces some simple biomes!

Mod 20,692,041
Alex's Mobs Delight

Alex's Mobs Delight

Adds Alex's Mobs and Farmer's Delight compatibility.

Mod 365,675
Mining Master

Mining Master

Adds Enchanting Gems to the underground to spice up mining!

Mod 1,678,109
Reliable Recipes

Reliable Recipes

A lightweight utility for recipe and tag manipulation via simple JSON configuration!

Mod 1,148,634
Reliable Remover

Reliable Remover

A lightweight utility for completely removing items via simple JSON configuration.

Mod 1,603,032
Reliable Replacer

Reliable Replacer

A lightweight utility for replacing one block with another, both during worldgen and afterward.

Mod 680,610
Every Compat (Stone Zone)

Every Compat (Stone Zone)

Universal Stone Compat: Supports Create, Rechiseled, and Others...

Mod 1,590,540
Useful Spyglass

Useful Spyglass

Viewing a mob or player with a spyglass displays some information on the screen. Also adds a unique enchantment for the...

Mod 4,332,959
Windswept Delights

Windswept Delights

Windswept cross content with Farmer's Delight

Mod 146,795
Hand Over Your Items

Hand Over Your Items

🤝 Adds to ability for in-game players to give each other itemstacks without dropping/tossing them.

Mod 1,236,863
Dave's Potioneering

Dave's Potioneering

Dave’s Potioneering is a mod that makes changes to how potions and alchemy work with the goal of making the brewing and...

Mod 3,110,114
Reworked Phantoms

Reworked Phantoms

No more insomnia triggers, phantoms are now only rebalanced full moon threats!

Mod 241,347
Custom FoV

Custom FoV

Allows disabling or customizing field of view changes from sprinting, potions, archery, or underwater.

Mod 2,051,239
Echo Chest

Echo Chest

A unique chest that collects all items dropped nearby. Very useful!

Mod 3,325,087
Tactical Fishing

Tactical Fishing

A new way of getting fish into buckets

Mod 1,439,456
Dolt's Awesome Tweaks

Dolt's Awesome Tweaks

Compatibility features between Alex's Caves, Quark, Farmer's Delight, and supplementaries as well as minor QOL features

Mod 1,231,118
Naming Unconvention

Naming Unconvention

Random world names, customizable with resource packs!

Mod 293,424
Brazier

Brazier

Beacon-like multiblock structure to prevent mob spawning

Mod 4,589,290
Wan's Ancient Beasts

Wan's Ancient Beasts

Are you ready to meet all the beasts of Minecraft's ancient past? Like the Sniffer, they are all creatures from prehisto...

Mod 2,287,625
Spawncap Control Utility (Forge & Fabric)

Spawncap Control Utility (Forge & Fabric)

Allows control of basic spawncap values

Mod 1,074,785
Alex's Mobs Interaction

Alex's Mobs Interaction

An addon that adds tons of new features specifically for the mod Alex's Mobs

Mod 1,351,730
Nether Remastered

Nether Remastered

Makes you work a little harder to get to the nether, no more quick progression!

Mod 992,527
Iron Bookshelves

Iron Bookshelves

Bookshelves with more enchantment power

Mod 1,264,192
Peculiars

Peculiars

Adds strange new foods to Team Abnormals' Neapolitan mod.

Mod 2,496,158
Seasonals

Seasonals

Adds seasonal foods to Team Abnormals' Neapolitan mod.

Mod 2,294,652
Cosmopolitan

Cosmopolitan

A food mod that focuses on improving vanilla content and integrating food systems from various mods.

Mod 481,735
Araxer's Bestiary

Araxer's Bestiary

An in-game guide that reveals stats, spawn info, and loot drops for every mob in Minecraft

Mod 590,956
Enderite CJ Edition (Armor & Tools) [Fabric/Forge/NeoForge/Quilt]

Enderite CJ Edition (Armor & Tools) [Fabric/Forge/NeoForge/Quilt]

Adds a better variant of Netherite, with new Tools and Armor, which have special effects, that you can configure.

Mod 552,234
Cave Delight

Cave Delight

Provides unique compatibility between Alex's Caves and Farmer's Delight.

Mod 2,545,168
Rediscovered

Rediscovered

Re-imagining lost features and concepts from Minecraft's distant past.

Mod 607,326
Beta Creepers

Beta Creepers

Adds a Beta Creeper mob, simulating Creepers from 2009.

Mod 109,151
Exquisito

Exquisito

The End Flavors addon for Neapolitan

Mod 1,844,362
Variant Crafting Tables [Forge]

Variant Crafting Tables [Forge]

Adds a Crafting Table for each wood type!

Mod 2,612,948
Keep Stepping

Keep Stepping

Toggle between Step Up blocks smoothly, Auto Jump or disable both.

Mod 104,352
Respawning Animals

Respawning Animals

Animals no longer stay in the world forever, instead they spawn and disappear like monsters.

Mod 1,864,494
Aileron

Aileron

A unique Elytra overhaul and rebalance.

Mod 1,598,651
Shield Banner Fix

Shield Banner Fix

Fixes shields with banners not rendering designs accurately.

Mod 456,416
Bedrock Breakers [Fabric | Forge]

Bedrock Breakers [Fabric | Forge]

2 Tools to break Bedrock

Mod 72,159
Galospheric Delight

Galospheric Delight

This mod adds compatibility between Galosphere and Farmer’s Delight.

Mod 1,437,817
Enderite Mod (for Forge/NeoForge)

Enderite Mod (for Forge/NeoForge)

Adds successors to Netherite items

Mod 1,431,266
Arts & Crafts Compatibility

Arts & Crafts Compatibility

Adds compatibility between other mods and Arts & Crafts! Who doesn't like mods that work together flawlessly?

Mod 287,339
Fletching Recipe

Fletching Recipe

Craft more arrows with same amount of ingredient with Fletching Recipe. Craft Explosive arrows with Fletching Table and...

Mod 62,663
Incapacitated

Incapacitated

A second chance at life with the help of a friend!

Mod 885,370
Mob Compack

Mob Compack

(a couple of) Mobs for Biomes O' Plenty

Mod 960,387
Right Click and Milk (A Farmer's Delight Add-on)

Right Click and Milk (A Farmer's Delight Add-on)

An addon mod for Farmer's Delight that makes it easier to collect milk with glass bottles!

Mod 116,156
Terrariums And Cages

Terrariums And Cages

Adds terrariums, cages, aquariums/fish tanks and lavaquariums to house your mobs

Mod 97,228
Every Compat (Gems Realm)

Every Compat (Gems Realm)

Universal Compat: Supports Create, Rechiseled, and Others...

Mod 201,548
Short Stacks

Short Stacks

Changes food stack sizes based on their food value

Mod 22,305
Chewy Cheeses

Chewy Cheeses

An addon mod for Brewin' and Chewin' that adds compatibility with other mods cheeses

Mod 17,946
Gemspark

Gemspark

Vanilla style gems, cosmetic trinkets and decoration blocks.

Mod 42,465
Delightful Fixes

Delightful Fixes

Small patch to fix mods broken by the Farmer's Delight 1.3 update.

Mod 8,607
Enchantable Boat

Enchantable Boat

This mod will allow you to add new enchantments to existing boats.

Mod 73,038
Mediumcore Fix

Mediumcore Fix

Fixes a MediumCore mod issue and bugs

Mod 41,600
Trader Karma

Trader Karma

The Wandering Trader will skip his next visit to you if you kill him. More features coming soon!

Mod 3,243
WitherD

WitherD

Permanently cull the undead horde by slaying the Wither! Lift the undead curse! Become a hero!

Mod 3,296

External Resources