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Stone to Tech

Modpack

by Creeperfast

⚙️ A true stage-based tech progression modpack Unlock technology step by step through quests, stages, and controlled systems.

Type

Modpack

CurseForge Downloads

820

CurseForge ID

1508641

Last Updated

Aug 15, 2026

Description

Stone to Tech

From primitive survival to advanced engineering — every step must be earned.

Stone to Tech is a progression-driven modpack focused on structured advancement, quest-guided gameplay, and tightly controlled technology unlocks. You begin with almost nothing and work your way through clearly defined stages into complex automation and high-end systems.

This is not a free-form sandbox — progression is intentional.

___________________________________________________________________________________________________________________

⚙️ Core Concept

The pack is built around Game Stages, Recipe Stages, and a fully integrated quest system:

• Content is locked behind progression  
• Recipes, items, and entire mods unlock step by step  
• Advancement is guided through quests  
• Progression defines what you can and cannot do  

If something is missing, it is not unlocked yet.

 

🪨 Early Game – Survival First

The early game focuses on survival and exploration:

• No instant resource access (No Tree Punching)  
• Limited crafting options  
• Exploration is required to progress  
• Enhanced world generation (YUNG’s, Regions Unexplored)  

You are expected to struggle — and overcome it.

 

⚙️ Mid Game – Systems & Automation

Progression opens the door to mechanical systems:

• Create introduces rotational power and automation  
• Tinkers' Construct expands tool crafting  
• Infrastructure becomes essential  
• Automation gradually replaces manual work  

This phase is about building efficient systems.

 

🔋 Late Game – Industrial Scale

Endgame technology becomes available through progression:

• Mekanism for large-scale processing and energy  
• Refined Storage for digital storage  
• Draconic Evolution for high-tier equipment  

Nothing here is accessible without progression.

 

🧭 Exploration Matters

The world is designed to support progression:

• Overhauled structures (YUNG’s series)  
• New biomes and environments  
• Hostile mobs and bosses (Cataclysm, Alex’s Mobs)  

Exploration is part of the gameplay loop.

 

📜 Quest-Driven Progression

• Fully guided via FTB Quests  
• Clear unlock paths  
• Progression tied directly to quests  
• Designed to teach mechanics  

The quest system is your main guide.

 

🧠 Custom Systems

This pack uses heavy customization:

• KubeJS scripting  
• Custom recipes and restrictions  
• Stage-based progression control  

Everything is tuned to work together.

 

🚀 What Makes It Different

• True gated progression (not optional)  
• Strong balance between challenge and reward  
• Clear structure instead of chaos  
• Minimal grind, meaningful advancement  
• Designed for players who enjoy progression systems  

 

🧩 Summary

Stone to Tech is a structured journey:

From survival…  
to automation…  
to advanced technology.

 

🧾 Notes

• Not all recipes match their default versions  
• JEI may not show everything until unlocked  
• Progression controls access to most systems  

⚠ Interaction Notice

The "Cowboy" skill from Improvable Skills allows mounting mobs via right-click and may override normal interactions (feeding, trading, etc.).

→ This can be toggled in the skill menu.

___________________________________________________________________________________________________________________

📦 Mod List:

⚙️ Core & Progression

  • KubeJS
  • FTB Quests
  • Game Stages
  • Recipe Stages
  • FTB Teams
  • FTB Chunks
  • FTB Essentials
  • Team Stages

⚙️ Technology & Automation

  • Create
  • Create: New Beginnings
  • Create: Hypertubes
  • Create Railways Navigator
  • Create: Easy Structures
  • Mekanism
  • Mekanism Generators
  • Mekanism Tools
  • Mekanism Additions
  • Mekanism Curios
  • Refined Storage
  • Draconic Evolution

🛠️ Tools & Equipment

  • Tinkers' Construct
  • Tinkers' Thinking
  • Tinker's Compatibility
  • Tinker in Caves
  • Construction Wand
  • Botany Pots + Tiers
  • Mob Grinding Utils

🌍 World Generation & Exploration

  • Regions Unexplored + Expansion
  • TerraBlender
  • YUNG’s Better:
    • Mineshafts
    • Strongholds
    • Dungeons
    • Ocean Monuments
    • Jungle Temples
    • Nether Fortresses
    • Witch Huts
  • Formations (Overworld & Nether)
  • Bygone Nether
  • It Takes a Pillage
  • Lootr
  • Explorer’s Compass
  • Nature’s Compass
  • Antique Atlas

🐉 Mobs, Bosses & Adventure

  • L_Ender’s Cataclysm
  • Alex’s Mobs
  • Alex’s Caves
  • Mowzie’s Mobs
  • Baubley Heart Canisters
  • Improvable Skills

🧰 Quality of Life

  • JEI (Just Enough Items)
  • Jade
  • Mouse Tweaks
  • Polymorph
  • AppleSkin
  • Waystones
  • Enchantment Descriptions
  • Sophisticated Backpacks
  • Cosmetic Armor Reworked
  • Corpse

🎨 Immersion & Audio

  • AmbientSounds
  • Sound Physics Remastered
  • Presence Footsteps
  • Medieval Music
  • Exposure
  • Iam Music Player

Performance & Optimization

  • Embeddium
  • Oculus
  • FerriteCore
  • FastSuite
  • Clumps
  • Dynamic FPS
  • Fast Leaf Decay
  • Create Better FPS

📚 Libraries & Dependencies

(required for mods to run)

  • Architectury API
  • Cloth Config
  • Curios API
  • GeckoLib
  • Citadel
  • Placebo
  • Balm
  • Bookshelf
  • CreativeCore
  • Moonlight Lib
  • Resourceful Lib
  • HammerLib
  • CodeChicken Lib
  • Rhino
  • Zeta
  • UnionLib
  • Lionfish API
  • DragonLib
  • Libnonymous
  • Cupboard
  • CoolCatLib
  • Otyacraft Engine

🔧 Misc & Tweaks

  • Restricted Portals
  • Disenchantment Edit Table
  • Loot Integrations (multiple)
  • Pipez + Lag Fix
  • Searchables
  • Smart Particles
  • Cubes Without Borders

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this modpack.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

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Mod 83,386,358
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Mod 120,136,267
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Mod 118,287,324
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Mod 54,420,053
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Mod 38,018,356
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Mod 73,401,947
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Formations (Structure Library)

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Mod 45,563,350
Formations Nether

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Alex's Caves

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Mod 43,455,129
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Mod 23,276,671
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Mod 18,601,202
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Mod 37,614,204
Create Better FPS

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Mod 17,682,720
KubeJS Create

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Mod 41,023,919
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Mod 52,086,490
It Takes a Pillage

It Takes a Pillage

The Pillager civilization has evolved.

Mod 31,585,082
Quests Additions (Forge)

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Cataclysm x YUNG's Better Nether Fortresses Compat

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Create Questing

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Mod 12,878,748
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Mod 1,475,317
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Mod 36,060,084
Bonsai Trees 4

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Mod 59,577,638
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Mod 30,297,968
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Loot Integrations: Bygone Nether & Eternal Nether & It Takes a Pillage

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Mod 2,136,215
Loot Integrations: Formations Overworld & Nether

Loot Integrations: Formations Overworld & Nether

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Mod 3,331,385
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Mod 14,674,558
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Mod 6,217,318
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Corpse x Cosmetic Armor Reworked Compat

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HammerLib

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Botany Pots Tiers

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Use your portable QIO in a Curios slot!

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Mod 13,095,636
Otyacraft Engine [Forge/Fabric]

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Felnull integration mod library.

Mod 2,017,524
Improvable Skills 3

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Mod 5,519,834
Create: Easy Structures

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Mod 4,047,358
Inventory Sorter (Configurable)

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Mod 3,583,436
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Regions Unexplored: Expansion

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Mod 522,508
Smart Particles

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Mod 2,831,573
Tinker in Caves

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Mod 1,083,571
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Mod 703,999
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Mod 1,312,129
CoolCatLib

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Mod 788,054
DragonLib

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Mod 3,062,277
Iam Music Player [Forge/Fabric]

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Mod 515,169
Tinkers' Thinking

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Mod 983,497
Nether Wart Blocks to Nether Warts [Fabric/Forge/NeoForge]

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A configurable mod that lets you craft Nether Wart Blocks back to Nether Warts

Mod 452,594
Mekanism Pipez Fix

Mekanism Pipez Fix

Fix a bug where Pipez disconnects from Mekanism multiblocks.

Mod 386,996
Quark Recipes Regions Unexplored

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Mod 34,995

External Resources