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Stone to Tech

Modpack

by Creeperfast

⚙️ A true stage-based tech progression modpack Unlock technology step by step through quests, stages, and controlled systems.

Type

Modpack

CurseForge Downloads

308

CurseForge ID

1508641

Last Updated

May 19, 2026

Description

Stone to Tech

From primitive survival to advanced engineering — every step must be earned.

Stone to Tech is a progression-driven modpack focused on structured advancement, quest-guided gameplay, and tightly controlled technology unlocks. You begin with almost nothing and work your way through clearly defined stages into complex automation and high-end systems.

This is not a free-form sandbox — progression is intentional.

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⚙️ Core Concept

The pack is built around Game Stages, Recipe Stages, and a fully integrated quest system:

• Content is locked behind progression  
• Recipes, items, and entire mods unlock step by step  
• Advancement is guided through quests  
• Progression defines what you can and cannot do  

If something is missing, it is not unlocked yet.

 

🪨 Early Game – Survival First

The early game focuses on survival and exploration:

• No instant resource access (No Tree Punching)  
• Limited crafting options  
• Exploration is required to progress  
• Enhanced world generation (YUNG’s, Regions Unexplored)  

You are expected to struggle — and overcome it.

 

⚙️ Mid Game – Systems & Automation

Progression opens the door to mechanical systems:

• Create introduces rotational power and automation  
• Tinkers' Construct expands tool crafting  
• Infrastructure becomes essential  
• Automation gradually replaces manual work  

This phase is about building efficient systems.

 

🔋 Late Game – Industrial Scale

Endgame technology becomes available through progression:

• Mekanism for large-scale processing and energy  
• Refined Storage for digital storage  
• Draconic Evolution for high-tier equipment  

Nothing here is accessible without progression.

 

🧭 Exploration Matters

The world is designed to support progression:

• Overhauled structures (YUNG’s series)  
• New biomes and environments  
• Hostile mobs and bosses (Cataclysm, Alex’s Mobs)  

Exploration is part of the gameplay loop.

 

📜 Quest-Driven Progression

• Fully guided via FTB Quests  
• Clear unlock paths  
• Progression tied directly to quests  
• Designed to teach mechanics  

The quest system is your main guide.

 

🧠 Custom Systems

This pack uses heavy customization:

• KubeJS scripting  
• Custom recipes and restrictions  
• Stage-based progression control  

Everything is tuned to work together.

 

🚀 What Makes It Different

• True gated progression (not optional)  
• Strong balance between challenge and reward  
• Clear structure instead of chaos  
• Minimal grind, meaningful advancement  
• Designed for players who enjoy progression systems  

 

🧩 Summary

Stone to Tech is a structured journey:

From survival…  
to automation…  
to advanced technology.

 

🧾 Notes

• Not all recipes match their default versions  
• JEI may not show everything until unlocked  
• Progression controls access to most systems  

⚠ Interaction Notice

The "Cowboy" skill from Improvable Skills allows mounting mobs via right-click and may override normal interactions (feeding, trading, etc.).

→ This can be toggled in the skill menu.

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📦 Mod List:

⚙️ Core & Progression

  • KubeJS
  • FTB Quests
  • Game Stages
  • Recipe Stages
  • FTB Teams
  • FTB Chunks
  • FTB Essentials
  • Team Stages

⚙️ Technology & Automation

  • Create
  • Create: New Beginnings
  • Create: Hypertubes
  • Create Railways Navigator
  • Create: Easy Structures
  • Mekanism
  • Mekanism Generators
  • Mekanism Tools
  • Mekanism Additions
  • Mekanism Curios
  • Refined Storage
  • Draconic Evolution

🛠️ Tools & Equipment

  • Tinkers' Construct
  • Tinkers' Thinking
  • Tinker's Compatibility
  • Tinker in Caves
  • Construction Wand
  • Botany Pots + Tiers
  • Mob Grinding Utils

🌍 World Generation & Exploration

  • Regions Unexplored + Expansion
  • TerraBlender
  • YUNG’s Better:
    • Mineshafts
    • Strongholds
    • Dungeons
    • Ocean Monuments
    • Jungle Temples
    • Nether Fortresses
    • Witch Huts
  • Formations (Overworld & Nether)
  • Bygone Nether
  • It Takes a Pillage
  • Lootr
  • Explorer’s Compass
  • Nature’s Compass
  • Antique Atlas

🐉 Mobs, Bosses & Adventure

  • L_Ender’s Cataclysm
  • Alex’s Mobs
  • Alex’s Caves
  • Mowzie’s Mobs
  • Baubley Heart Canisters
  • Improvable Skills

🧰 Quality of Life

  • JEI (Just Enough Items)
  • Jade
  • Mouse Tweaks
  • Polymorph
  • AppleSkin
  • Waystones
  • Enchantment Descriptions
  • Sophisticated Backpacks
  • Cosmetic Armor Reworked
  • Corpse

🎨 Immersion & Audio

  • AmbientSounds
  • Sound Physics Remastered
  • Presence Footsteps
  • Medieval Music
  • Exposure
  • Iam Music Player

Performance & Optimization

  • Embeddium
  • Oculus
  • FerriteCore
  • FastSuite
  • Clumps
  • Dynamic FPS
  • Fast Leaf Decay
  • Create Better FPS

📚 Libraries & Dependencies

(required for mods to run)

  • Architectury API
  • Cloth Config
  • Curios API
  • GeckoLib
  • Citadel
  • Placebo
  • Balm
  • Bookshelf
  • CreativeCore
  • Moonlight Lib
  • Resourceful Lib
  • HammerLib
  • CodeChicken Lib
  • Rhino
  • Zeta
  • UnionLib
  • Lionfish API
  • DragonLib
  • Libnonymous
  • Cupboard
  • CoolCatLib
  • Otyacraft Engine

🔧 Misc & Tweaks

  • Restricted Portals
  • Disenchantment Edit Table
  • Loot Integrations (multiple)
  • Pipez + Lag Fix
  • Searchables
  • Smart Particles
  • Cubes Without Borders

Screenshots

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External Resources