Modscraper Modscraper Minecraft
Stone to Tech logo

Stone to Tech

Modpack

by Creeperfast

⚙️ A true stage-based tech progression modpack Unlock technology step by step through quests, stages, and controlled systems.

Type

Modpack

CurseForge Downloads

1,304

CurseForge ID

1508641

Last Updated

Aug 15, 2026

Description

Stone to Tech

From primitive survival to advanced engineering — every step must be earned.

Stone to Tech is a progression-driven modpack focused on structured advancement, quest-guided gameplay, and tightly controlled technology unlocks. You begin with almost nothing and work your way through clearly defined stages into complex automation and high-end systems.

This is not a free-form sandbox — progression is intentional.

___________________________________________________________________________________________________________________

⚙️ Core Concept

The pack is built around Game Stages, Recipe Stages, and a fully integrated quest system:

• Content is locked behind progression  
• Recipes, items, and entire mods unlock step by step  
• Advancement is guided through quests  
• Progression defines what you can and cannot do  

If something is missing, it is not unlocked yet.

 

🪨 Early Game – Survival First

The early game focuses on survival and exploration:

• No instant resource access (No Tree Punching)  
• Limited crafting options  
• Exploration is required to progress  
• Enhanced world generation (YUNG’s, Regions Unexplored)  

You are expected to struggle — and overcome it.

 

⚙️ Mid Game – Systems & Automation

Progression opens the door to mechanical systems:

• Create introduces rotational power and automation  
• Tinkers' Construct expands tool crafting  
• Infrastructure becomes essential  
• Automation gradually replaces manual work  

This phase is about building efficient systems.

 

🔋 Late Game – Industrial Scale

Endgame technology becomes available through progression:

• Mekanism for large-scale processing and energy  
• Refined Storage for digital storage  
• Draconic Evolution for high-tier equipment  

Nothing here is accessible without progression.

 

🧭 Exploration Matters

The world is designed to support progression:

• Overhauled structures (YUNG’s series)  
• New biomes and environments  
• Hostile mobs and bosses (Cataclysm, Alex’s Mobs)  

Exploration is part of the gameplay loop.

 

📜 Quest-Driven Progression

• Fully guided via FTB Quests  
• Clear unlock paths  
• Progression tied directly to quests  
• Designed to teach mechanics  

The quest system is your main guide.

 

🧠 Custom Systems

This pack uses heavy customization:

• KubeJS scripting  
• Custom recipes and restrictions  
• Stage-based progression control  

Everything is tuned to work together.

 

🚀 What Makes It Different

• True gated progression (not optional)  
• Strong balance between challenge and reward  
• Clear structure instead of chaos  
• Minimal grind, meaningful advancement  
• Designed for players who enjoy progression systems  

 

🧩 Summary

Stone to Tech is a structured journey:

From survival…  
to automation…  
to advanced technology.

 

🧾 Notes

• Not all recipes match their default versions  
• JEI may not show everything until unlocked  
• Progression controls access to most systems  

⚠ Interaction Notice

The "Cowboy" skill from Improvable Skills allows mounting mobs via right-click and may override normal interactions (feeding, trading, etc.).

→ This can be toggled in the skill menu.

___________________________________________________________________________________________________________________

📦 Mod List:

⚙️ Core & Progression

  • KubeJS
  • FTB Quests
  • Game Stages
  • Recipe Stages
  • FTB Teams
  • FTB Chunks
  • FTB Essentials
  • Team Stages

⚙️ Technology & Automation

  • Create
  • Create: New Beginnings
  • Create: Hypertubes
  • Create Railways Navigator
  • Create: Easy Structures
  • Mekanism
  • Mekanism Generators
  • Mekanism Tools
  • Mekanism Additions
  • Mekanism Curios
  • Refined Storage
  • Draconic Evolution

🛠️ Tools & Equipment

  • Tinkers' Construct
  • Tinkers' Thinking
  • Tinker's Compatibility
  • Tinker in Caves
  • Construction Wand
  • Botany Pots + Tiers
  • Mob Grinding Utils

🌍 World Generation & Exploration

  • Regions Unexplored + Expansion
  • TerraBlender
  • YUNG’s Better:
    • Mineshafts
    • Strongholds
    • Dungeons
    • Ocean Monuments
    • Jungle Temples
    • Nether Fortresses
    • Witch Huts
  • Formations (Overworld & Nether)
  • Bygone Nether
  • It Takes a Pillage
  • Lootr
  • Explorer’s Compass
  • Nature’s Compass
  • Antique Atlas

🐉 Mobs, Bosses & Adventure

  • L_Ender’s Cataclysm
  • Alex’s Mobs
  • Alex’s Caves
  • Mowzie’s Mobs
  • Baubley Heart Canisters
  • Improvable Skills

🧰 Quality of Life

  • JEI (Just Enough Items)
  • Jade
  • Mouse Tweaks
  • Polymorph
  • AppleSkin
  • Waystones
  • Enchantment Descriptions
  • Sophisticated Backpacks
  • Cosmetic Armor Reworked
  • Corpse

🎨 Immersion & Audio

  • AmbientSounds
  • Sound Physics Remastered
  • Presence Footsteps
  • Medieval Music
  • Exposure
  • Iam Music Player

⚡ Performance & Optimization

  • Embeddium
  • Oculus
  • FerriteCore
  • FastSuite
  • Clumps
  • Dynamic FPS
  • Fast Leaf Decay
  • Create Better FPS

📚 Libraries & Dependencies

(required for mods to run)

  • Architectury API
  • Cloth Config
  • Curios API
  • GeckoLib
  • Citadel
  • Placebo
  • Balm
  • Bookshelf
  • CreativeCore
  • Moonlight Lib
  • Resourceful Lib
  • HammerLib
  • CodeChicken Lib
  • Rhino
  • Zeta
  • UnionLib
  • Lionfish API
  • DragonLib
  • Libnonymous
  • Cupboard
  • CoolCatLib
  • Otyacraft Engine

🔧 Misc & Tweaks

  • Restricted Portals
  • Disenchantment Edit Table
  • Loot Integrations (multiple)
  • Pipez + Lag Fix
  • Searchables
  • Smart Particles
  • Cubes Without Borders

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this modpack.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

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Loot Integrations: Bygone Nether & Eternal Nether & It Takes a Pillage

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Adds better loot to Bygone Nether & It Takes a Pillage chests, including modded loot

Mod 2,414,526 27.6K this week
Pipez Lag Fix

Pipez Lag Fix

Adds eco mode to item pipez to improve performance

Mod 2,293,126 78.9K this week
Otyacraft Engine [Forge/Fabric]

Otyacraft Engine [Forge/Fabric]

Felnull integration mod library.

Mod 2,177,976 11.4K this week
KubeJS Mekanism UNOFFICIAL

KubeJS Mekanism UNOFFICIAL

Unofficial port of KJS Mekanism to 1.20.1

Mod 2,080,549 25.8K this week
Tinker's Compatibility

Tinker's Compatibility

Compatibility between numerous mods and Tinker's Construct for 1.20.1+

Mod 1,439,818 2.3K this week
Tinker in Caves

Tinker in Caves

A TConstruct addon that aims to add compatibility with Alex's Caves

Mod 1,156,932 6.2K this week
Tinkers' Thinking

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An addon mod that add some things including staffs,modifiers and materials for Tinkers' Construct.

Mod 1,116,522 7.4K this week
CoolCatLib

CoolCatLib

Write it once, run it everywhere. Events, networking, registries and configs, with screen effects, custom skies, cutscen...

Mod 865,400 5.2K this week
Create: New Beginnings

Create: New Beginnings

Unique, vanilla+ structures added to villages and the world, featuring Create technology

Mod 842,602 6.7K this week
Regions Unexplored: Expansion

Regions Unexplored: Expansion

Remodels vanilla biomes to match the look of Regions Unexplored biomes

Mod 615,495 3.6K this week
Iam Music Player [Forge/Fabric]

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Enjoy music in game

Mod 525,372 772 this week
Nether Wart Blocks to Nether Warts [Fabric/Forge/NeoForge]

Nether Wart Blocks to Nether Warts [Fabric/Forge/NeoForge]

A configurable mod that lets you craft Nether Wart Blocks back to Nether Warts

Mod 489,934
Mekanism Pipez Fix

Mekanism Pipez Fix

Fix a bug where Pipez disconnects from Mekanism multiblocks.

Mod 449,956 4.8K this week
Quark Recipes Regions Unexplored

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Resolves the recipe conflict between Regions Unexplored and Quark's chest and bookcase recipes

Mod 45,968 690 this week

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