Voyage of Peril
ModpackThis modpack adds new structures, animations, items and blocks, realism and difficulty to the vanilla version of Minecraft through improved mobs and bosses, and much more.
Description
This build adds realism and challenge to vanilla Minecraft in the form of stronger mobs and bosses. A thirst system, temperature, seasons, new biomes, and everything is connected. Enchantments have been reworked and travel experiences have been enhanced.
And a big thank you to everyone who downloaded my build!
BEFORE PLAYING, READ THE FOLLOWING if you don't want to die on the first day 🤫 !!!⬇️
In addition to health and hunger, two more systems have been added: thirst and temperature.
🧊/🔥 If the temperature gets too low or too high, the player takes damage. Temperature depends on the season and the biome. It's always hot in the Nether, and always cold in the End. Temperature can be managed in several ways. For example, you can cool down with ice cream, by staying in water, or by wearing leaf armor. You can warm up by eating "embers" (a food item), standing near a campfire or a lantern, or by wearing wool armor. There is also a special block that can change your temperature.
💧 To quench your thirst, you can use water flasks or glass bottles. When you collect water from a source, it will be either dirty or clean. Drinking dirty water gives you a higher chance of getting the Thirst effect (similar to hunger, but for the thirst system) than drinking clean water. To purify water, you need a special block (which does not drop when broken) and charcoal. The cleaner the water, the more thirst it restores.
🥷💰 A village theft system has also been added. If a villager sees you breaking a house block, opening chests, or harvesting crops, you'll get a notification that you've committed a theft. If you do this repeatedly, the villagers will stop trading with you, and sometimes the iron golem might even start attacking you. Villagers have a sight range of about 20 blocks, and they can also see through walls at a distance of 3–4 blocks.
🔮 The enchantment system has been completely reworked. Enchantments must be found in structures and placed on shelves around the enchanting table. Most enchantments are completely new, but some vanilla ones remain. All enchantments have only one level, and you can apply a maximum of two enchantments per item. Once you find an enchantment, it can be used infinitely. However, enchanting an item requires not only lapis lazuli and experience but also the material the item is made of. Bookshelves reduce the overall cost of enchanting. Since Mending is not available, Netherite armor can be repaired with diamonds. Repairing does not consume experience, but you need a high enough experience level to perform the repair. Additionally, bats have a chance to drop phantom membranes, but their health is 7 times higher than normal.
🌍/🥪/🎒 Due to the reworked world generation, traveling is more difficult. Therefore, a glider and a grappling hook have been added. The reinforced glider is crafted by adding two phantom membranes to a regular hang-glider on a crafting table. Mods have also been added for a lot of new food, cooking mechanics, and backpacks that can be upgraded at the forge table using special items and leather crafted at the workbench.
All mobs have been made more difficult and slightly reworked.
And beautiful shaders will complement it all!
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this modpack.
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