Modscraper Modscraper Minecraft
Antimatter Chemistry Reforged logo

Antimatter Chemistry Reforged

Modpack

by big_energy

The legendary modpack is reborn in a new version, welcome to Antimatter Dimension again!

Type

Modpack

CurseForge Downloads

423

CurseForge ID

1771794

Last Updated

Nov 8, 2026

Description

⚛ Antimatter Chemistry Reforged

There is nothing in this world. You will build everything from atoms.

You spawn on an endless white plain. No ores. No trees. No water. No stone. Just four layers of white antimatter over bedrock, as far as the eye can see, and a starter chest with two machines.

The Dissolver breaks the ground under your feet into elements of the periodic table. The Combiner puts atoms back together into anything you need. An iron ingot costs 16 atoms of iron. Steel is 15 iron and one carbon. Every plank in your chest was once a handful of rock.

Then you find out the elements you need are not in the rock at all. So you split atoms in a fission reactor, fuse them in a fusion chamber, synthesize element 119 that does not exist in nature, and at the very end you build antimatter, dark matter and a 25-part Certificate that proves you mastered every major mod in the pack.

1,366 quests. 28 chapters. 118 elements, 175 compounds, 3,481 fusion recipes. One block to start with.


🧪 Why this pack is different

Real chemistry, not a reskin

Every element and compound has its formula, state of matter and color. Fission takes you down the periodic table, fusion takes you up. Dissolver chances are exactly what JEI shows. Rare metals are rare because they really are, and you will feel it when the table starts to run out.

"Chemistry only" hardcore

Every shortcut that skips the chemistry is gone:

  • No ores in any dimension. Not in the Nether, not in the End, not in the Twilight Forest, not on the planets of Ad Astra.
  • No raw resources in loot. Chests keep their unique treasures, but ingots, diamonds and ores are gone. Mobs do not drop metal either.
  • No trading. Villagers and wandering traders never spawn. Piglins take your gold and give nothing back.
  • No free energy. Solar panels, wind turbines, RTGs and passive heat generators are cut. Lava and water make only cobblestone.
  • If something cannot be found in the world, it has a recipe. JEI will show you which one.

Machines you will not find anywhere else

The pack runs on Alchemistry Plus, our own fork of Alchemistry:

  • Enricher: 16 blocks of antimatter and 250 mB of water become Trace Concentrate. An osmium ingot drops from 1,600 blocks of digging to 320.
  • Spectrometer: right-click any block and its full composition, with chances, appears in chat.
  • Cryo Chamber: a 5×5×5 multiblock with three Cryo Cores. YBCO superconductor cools in liquid nitrogen, NbTi cable in liquid helium.
  • Synthetic Crude: real Fischer-Tropsch oil from carbon monoxide and hydrogen.
  • Industrial and Cascade machines: 4 and 16 operations at once, for when one Dissolver is no longer enough.

Every mod leans on another

Nothing here is a side attraction. Every Draconic Evolution tier needs a part from another mod: AE2 processors, Create precision mechanisms, Mekanism circuits, Powah capacitors, Ars Nouveau gems. Fusion injectors need metals from three different planets. The particle accelerator's magnets are wound with cable from the Cryo Chamber. The final exam asks about everything.

An endgame that is actually an endgame

  • Particle physics. Nuclear Science's accelerator smashes particles at near light speed for antimatter and dark matter. Every collision costs 400 MJ.
  • Neutronium is pressed from antimatter cells, not collected from thin air. A full Infinity set takes around 16,000 of them.
  • The Infinity Ingot needs dark matter, Powah nitro crystals, Ad Astra calorite and TFMG electric motors.
  • Infinity gear is built on top of the best gear of other mods: MekaSuit, Chaos armor, Draconic chaotic tools and Industrial Foregoing's infinity drill, saw and trident.
  • Radiation is off and reactors do not blow up your base. The challenge is the chemistry, not cleaning up craters.

🗺 The road ahead

Chapter What waits for you
0 Welcome How the world works, your first night, how chapters unlock
1 Dust Dissolve the ground and put it back together
2 Energy Your first power, from carbon you pulled out of the ground
3 Steel The first material the world does not have
4 Industry AE2 pattern providers on a Combiner: the world starts building itself
5 Core Your one trip out into the Nether, and the Nether Star you bring back
6 Periodic Table Fission down, fusion up, all 118 elements
7 Antimatter Element 119 and the first antimatter
8 Compounds 175 substances, and nearly every one has a use
9 Nether and End The only places in the game with something under your feet
10 Industrial Chemistry Over a hundred recipes no other mod has
11 Settlement Turning a white plain into a place to live
12 Challenges Optional, for sport and bragging rights
13 Annihilation Antimatter stops being the goal and becomes fuel
14 Twilight Forest A world you did not have to build
15 Infinity The Certificate, the Extreme Crafting Table, the end
16-26 Create, Ars Nouveau, Draconic Evolution, Ad Astra, The Otherside, Malum, RFTools, Apotheosis, Hostile Networks, Cold and the Accelerator, The Factory Must Grow One chapter per big mod, and every one of them feeds the finale
27 Contracts Repeatable orders every 20 hours

Chapters open as you progress, and key machines are tied to seven progression stages, so nothing skips half the pack.


🚀 Things you will remember

  • Building a Nether portal out of obsidian synthesized from atoms, because there is no lava on the plain.
  • Flying to the Moon, Mars and Venus, and dissolving the planets themselves for desh, ostrum and calorite.
  • Opening the portal to the Otherside with a Heart of the Deep crafted in a Combiner.
  • Mob farming that starts with cursed earth brewed from arsenic and mercury.
  • Watching a Cascade Dissolver chew through a mountain of antimatter 16 blocks at a time.
  • The day the last element of the periodic table drops out of your fusion chamber.

🧰 Mods inside

Chemistry and power: Alchemistry Plus, ChemLib, Mekanism, NuclearCraft, Nuclear Science, Powah, Flux Networks

Automation: Applied Energistics 2 with MEGA Cells and Applied Mekanistics, Create, Create: The Factory Must Grow, Create: Enchantment Industry, XNet, LaserIO, Pipez, PneumaticCraft, Industrial Foregoing, RFTools

Endgame: Draconic Evolution and Draconic Additions, Re:Avaritia, Extended Crafting

Worlds: Ad Astra, Twilight Forest, Deeper and Darker

Magic and gear: Ars Nouveau, Malum, Apotheosis, Tinkers' Construct, Hostile Neural Networks

Building and comfort: Macaw's, Chipped, Framed Blocks, Supplementaries, Sophisticated Backpacks and Storage, Storage Drawers, Building Gadgets, JEI, Jade, FTB Quests, Teams, Chunks and Ultimine

Around 160 mods in total, tuned to work as one pack.

⚙ Getting started

  • Minecraft 1.20.1, Forge 47.4.10
  • Give the game 8 GB of RAM (6 GB minimum)
  • Create a world with the default world type: the antimatter plain turns on by itself, and the starter chest arrives the first time you join
  • Works in singleplayer, LAN and on servers. Team up with FTB Teams, protect your base with FTB Chunks, and race your friends to the first antimatter.

❓ FAQ

Where do I get iron?

From the ground. Dissolve white antimatter: iron is the most common element in it.

There is no water. How do I start?

Your starter chest has a water bucket, and the first chapter shows how to make water endless.

An item fell out of my inventory and I cannot pick it up.

That item belongs to a later stage. The quest book tells you which chapter unlocks it.

💜 Credits

Inspired by the classic Antimatter Chemistry for 1.12.2: the idea lives on, the files are all new. Alchemistry and ChemLib by SmashingMods. Alchemistry Plus is our fork, released under the same LGPLv2.1 license. And thanks to the authors of every mod in the pack.

Compatibility

Mod Loaders

Forge

Game Versions

1.20.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this modpack.

As an Amazon Associate I earn from qualifying purchases.

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Mod 30,865,278 96.4K this week
Ars Additions

Ars Additions

An Ars Nouveau addon focused on immersion and quality of life improvements

Mod 28,088,505 184.6K this week
Item Stages

Item Stages

Allows items to be restricted to a stage.

Mod 27,286,339 48.6K this week
AlchemyLib

AlchemyLib

AlchemyLib contains shared code for machines and screens. It's used by Alchemistry and other mods.

Mod 23,897,330 23.8K this week
Structurify

Structurify

A structure configuration mod that eliminates the need for datapacks. Spread out structures, prevent overlap, enforce fl...

Mod 21,584,163 105.3K this week
ChemLib

ChemLib

Items for all periodic elements and many chemical compounds

Mod 16,812,636 15.8K this week
Lodestone

Lodestone

A collection of code used throughout projects under the Lodestar team.

Mod 13,627,951 189.4K this week
Malum

Malum

Malum is a magic mod centered around a new field of magic known as spirit arcana

Mod 9,858,249 69.7K this week
Create: The Factory Must Grow

Create: The Factory Must Grow

Heavy Engineering & Oil For The Create mod (BIG UPDATE YIPEE)

Mod 9,663,497 57.8K this week
Draconic Additions

Draconic Additions

Adds various DE items to help with your mid-game and post-end-game without being OP. Fully configurable.

Mod 7,698,166 35K this week
Re:Avaritia[Forge/Fabric/Neoforge]

Re:Avaritia[Forge/Fabric/Neoforge]

A reforged version of Avaritia.

Mod 4,679,949
Electrodynamics

Electrodynamics

Electrodynamics is a Minecraft Mod focused around science and technology that introduces many new machines/blocks and it...

Mod 2,486,845 1.6K this week
Nuclear Science

Nuclear Science

Nuclear Science is a Minecraft Mod focused around nuclear physics that introduces many new machines/blocks and items int...

Mod 1,757,842 908 this week
Cursed Earth

Cursed Earth

Spawns mobs quickly

Mod 1,251,717 629 this week
NuclearCraft: Neoteric

NuclearCraft: Neoteric

This is a re-creation of old but gold NuclearCraft on a modern MC version

Mod 1,211,532 16.2K this week
Voltaic API

Voltaic API

API for Electrodynamics, Nuclear Science and others of the Ampz mods

Mod 801,129 11.5K this week
Tinkers Tool Leveling 2

Tinkers Tool Leveling 2

A remake of an addon for Tinker's Construct that adds Tool Exp and a leveling system to Tinker's tools.

Mod 531,498 858 this week
AE2 Alchemistry Addon

AE2 Alchemistry Addon

An addon mod for AE2 that allows for efficient automation of the Compactor and Combiner from Alchemistry

Mod 262,433 844 this week
AzureDooms Angel Ring

AzureDooms Angel Ring

Adds an Angel Ring based on the Extra Utilities 2 Angel Ring and DenisMasterHerobrine's Angel Ring for Fabric.

Mod 124,532 467 this week
FastPipes

FastPipes

Fast item, fluid & energy pipes with smart sorting, pipe terminal, tiered barrels, and waterlogging. Supports JEI & Jade...

Mod 22,213 374 this week
KubeJS Alchemistry/Chemlib

KubeJS Alchemistry/Chemlib

KubeJS Integration for Alchemistry and Chemlib

Mod 9,023 309 this week
ChemLib Custom Compounds

ChemLib Custom Compounds

A small addon for ChemLib that allows adding elements and compounds using JSON configs.

Mod 1,373
Alchemistry Plus

Alchemistry Plus

Forked Alchemistry for my modpack for 1.20.1

Mod 425

External Resources