Cobble City RPG
Modpackby HammaLlama
From Pallet Town to Your Town: catch, battle and build a thriving colony in this Cobblemon + MineColonies RPG.
Description
Cobble City RPG
Two dreams, one world: become the Pokémon Champion and build a city worth defending.
Played the beta? Start a new world. The terrain, villages, loot, quests and trainer progress all changed in 1.0.
The theme
Cobble City RPG is a Pokémon adventure where the map isn't the only thing you shape. You can follow a trainer's journey from your first Poké Ball to the Pokémon League. Along the way, a small camp of settlers can grow into a thriving city you design and run, and that city is your home base for everything else.
How progression works
- Start your journey. New players spawn with 10 Premier Balls and an unbreakable elytra, and Cobblemon starters are waiting. Explore Terralith biomes, catch your first team, and stumble across Pokémon towns with PokéCenters, PokéMarts and department stores. Structure chests hide Cobblemon loot too, from Poké Balls and potions to evolution stones and Rare Candy.
- Earn your badges, region by region. Every Pokémon region is its own world, reached through the Cobblemon Hub, and they open one after another in the order the games came out: Kanto, Johto, Hoenn, Sinnoh, Unova, Kalos, Alola, Galar, then Paldea. Beat a region's Elite Four to unlock the next one. Radical Cobblemon Trainers supplies the trainers and a level cap that keeps your team in check until you beat the next key trainer. Gym leaders wait in gyms, so use the quest book (or an Explorer's Compass) to find them and collect badges on the way to the League. After Paldea, Radical Red, Unbound and Pokémon Adventures open up in Eternal Starlight, the End and the Aether.
- Found your colony. Place a MineColonies Town Hall and start hiring. Choose from more than a dozen architectural styles, assign builders, farmers, miners and guards, and watch the town grow block by block. Cobblemon: Colonies turns it into a Pokémon city, with a Pokémon Center, Poké Mart, Daycare, Trainer Academy, Battle Arena and more, staffed by your colonists and their Pokémon.
- Industrialize. Create contraptions, Refined Storage networks and Mystical Agriculture farms turn your city into a machine. Colony couriers can pull from your storage network and request autocrafting. Mega Showdown unlocks Mega Evolution, Z-Moves and Terastallization as your team grows stronger.
- Push the frontier. Track down legendaries with Legendary Monuments, raid When Dungeons Arise castles and YUNG's reworked dungeons, and open a portal to the Eternal Starlight dimension when the overworld feels too small.
Coming from Radical Cobblemon Trainers?
A few things work differently here, on purpose:
- No Trainer Card, no Trainer Association. You can't craft the Trainer Card and the Association NPCs don't spawn. The quest book starts each series for you and switches between them, so nobody has to hunt down an NPC or wonder which series they are on.
- One straight line. Series open in the order the games came out. Beat the Elite Four to unlock the next region.
- Champions are optional, and so are a few villain finales. The Elite Four is the only requirement to move on, so you can fight a Champion now or come back later.
- Click to move on. When you finish a region's Elite Four, a "Continue to …" quest in the chapter starts the next series (your level cap resets). "Return to …" quests take you back to an earlier series with your progress kept.
- Every region is its own world, reached through the Cobblemon Hub.
Built for playing together
FTB Teams and Chunks let friends share a claim and a colony. Waystones and JourneyMap, with Pokémon icons, keep everyone connected. Sophisticated Backpacks, Lootr and Corpse make sure nobody loses their loot on the way, and anything worn in your accessory slots (elytra, backpack, relics) stays with you when you die. The pack is tuned for small dedicated servers.
Performance
Sodium, ModernFix and FerriteCore are included. Iris ships with Complementary Reimagined, which is off by default (press K to turn it on). Plan on 8 GB of RAM or more for the client.
Server owners
- Download the Server Pack file that goes with your version (the pack and server versions have to match). Install Java 21, then run
start.bat(Windows) orstart.sh. The first run installs NeoForge for you and stops until you accept the Minecraft EULA ineula.txt. - The server pack ships with
server.propertiesalready set up, includingenable-command-block=true(the gyms need it) andallow-flight=true(for flying Pokémon). If you build your own server, set those two. - Command block chat messages are turned off automatically.
commandBlockOutputis a game rule, not aserver.propertiessetting; if you still see the messages, run/gamerule commandBlockOutput false. - It starts with 6 GB of RAM (edit
user_jvm_args.txt). Give it about 10 GB for a bigger group. - Need a server? BisectHosting can run Cobble City RPG for you.
FAQ
The Pokémon icons on the map are hard to see. Can I make them bigger?
Yes. Press M to open the JourneyMap full-screen map, then O for its options. In the Pokemon Options section, raise the Pokémon display scale (2.0 works well). If the setting shows up as jm.mod.addon.pokemon.options.display_scale, that's the one; JourneyMap is missing its label.
Thank you, beta testers
Cobble City RPG got here because people downloaded the beta, played it, and told me what broke. Every bug report, log, screenshot and "this gym is somewhere weird" helped shape 1.0. Thank you for putting up with shifting gyms, new worlds and quests that sometimes refused to complete. This version is yours as much as it is mine. If you find something that still isn't right, please keep telling me.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this modpack.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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