Infinite Alchemy
Modpackby Cultist_Pixel
Hard tech-centered modpack with long, expensive and hard recipe chains of hard recipes.
Description
This pack is unfinished and in beta.
Infinite Alchemy is a pack focused on long, expensive and hard recipe chains. Challenge yourself to automate everything! While IA is an ex nihilo skyblock i tried making it unique by adding a ton of interesting ways of making stuff (almost) without sieving.
As how hard the pack is: making your first furnace takes about 5 hours.
The pack is mainly inspired by: Divine Journey 2, MeatballCraft, Omni-Nomi Factory, Technological Journey and GTNH.
Many resources have various methods of obtaining allowing for a variety of playstyles.
Do you like alloys? I hope you do because there's a lot of them.
The plan is to have 15-ish chapters. Currently 1-9 chapters are more or less complited and chapter 10 is almost done. There are a lot of optional but rewarding rabbit holes to dive in.
Current tech progression is: Prodigy Tech->Immersive Engineering->Extra Utilities->Thermal->Mekanism->Actually Additions->EnderIO->Blood Magic (tech mod)->Botania (tech mod).
Tech progression to add is: ->Astral Sorcery (tech mod)->(Draconic Evolution, ProjectE, Alchemistry in any order)->Endgame
If you found a typo, softlocks, required but unobtainable items or smt way too grindy (grindier than the rest) or you have suggestions or you just want to chat, join discord
discord: https://discord.com/invite/ub3NbSDeZM
Works surprisingly fine on 4 gb of ram, tho more is better. You also might want to port it to cleanroom, here's how (for version beta 0.7.9, tho it should work further on the same):
1) Move the pack to Cleanroom Loader 0.4.4 (beyond that this method won't work)
- (Prism/MultiMC) - Download the latest Cleanroom Loader MMC instance and copy the
minecraft(or.minecraft) folder from the Infinite Alchemy instance to it. - (CurseForge/Modrinth/ATLauncher/GDLauncher) - Install the Cleanroom Relauncher mod
2) remove MixinBooter, MixinBootstrap mods
3) enable stellar core (performance mod, optional)
Should be all, notify me on discord if it doesn't work.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this modpack.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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🧑🌾 Gives all villager entities a default or custom name to liven up the world.
Villager Trade Tables - Emerald Edition
Allows adding and removing villager trades and villagers
VintageFix
Load time and RAM use improvements for Minecraft 1.12.2
Wandering Traders Backport
Backports wandering traders to 1.12 with completely configurable trades
WanionLib
Shared code library used by all WanionCane mods!
Wireless Crafting Terminal
An addon for Applied Energistics 2 that adds a wireless version of the Crafting Terminal
WrapUp
A simple library to wrap up initialization stages.
XNet
XNet is a highly optimized networking cable system for items, energy, fluids, information, ...
Xtones
The "official" successor to Ztones
xXx_MoreToolMats_xXx (a PlusTiC fork without the evil, and apparently some new bugs idk)
Minecraft mod for adding new tools to and integrating various mods with Tinkers Construct
Yoyos
Children's toy based weaponry
Zen Utils
Your final CraftTweaker 1.12 Solution (Command, CoT expansion, Reload, Native access and so on)
ZeroCore 2
Utility mod and multiblock API
ZSRarity
Crafttweaker addon for making custom "rarities"