Fr3shpack - TooManyMods
Modpackby Fr4shlama
A tech-only modpack with the sole focus on base building and growing a factory
Type
Modpack
CurseForge Downloads
2,238
CurseForge ID
1273070
Last Updated
May 18, 2026
Description
Fr3shpack – TooManyMods
A high-tech, automation-heavy modpack for advanced players who want it all – except magic.
Fr3shpack – TooManyMods is a fully custom-built modpack (not based on any existing framework), designed for players who thrive on complexity, large-scale systems, and total control. With 450+ carefully selected mods, this pack focuses heavily on technology, automation, logistics, and industrial progression—while deliberately excluding all magic.
🔧 Key Features
✅ Fully custom-built modpack – no pre-made frameworks
🚀 450+ curated mods focused on tech, performance, and scalability
⚙️ Deep automation, logistics, and industrial progression systems
🧪 Heavy integration between mods for complex production chains
⚠️ Important: Not Beginner Friendly
This modpack does NOT take you by the hand.
- Only minimal questing is included (via FTB Quests), mainly for light guidance (and because I suck at questing)
- Players are expected to already understand modded Minecraft mechanics
👉 Not recommended for beginners or players without prior modpack experience.
🛠️ Tech, Automation & Logistics
This pack is built around powerful and interconnected tech systems:
- Create + extensive addons (Steam ‘n’ Rails, Diesel Generators, Create Deco, and more)
- Applied Energistics 2 ecosystem (AdvancedAE, MEGA Cells, AE2 addons) for massive storage networks
- Mekanism suite + addons (Generators, Extras, Lasers, Processing expansions)
- Modern Industrialization & Industrial Overdrive for layered factory progression
- Ender IO, Immersive Engineering, Actually Additions for diverse tech paths
- Integrated Dynamics + Tunnels + Crafting for logic-based automation
- Modular Routers, Pipe systems, XNet-style logistics alternatives
- Super Factory Manager (SFM) for advanced automation scripting
➡️ Expect interconnected systems and large-scale automation setups
⚛️ Power, Engineering & Endgame
Serious power generation and late-game goals:
- Mekanism Generators + advanced power systems
- Dyson Cube Project for extreme-scale energy
- Create: Diesel Generators & nuclear-style tech (Create Nuclear)
- Flux Networks for wireless energy distribution
- Avaritia (via AvaritiaNeo + Extended Crafting) for insane endgame crafting
Late game is all about efficiency, scale, and endless production requirements.
🧠 Automation Depth & Control
This pack emphasizes player-driven engineering:
- AE2 autocrafting + PackagedAuto + PackagedExCrafting
- Integrated systems for logic-based automation
- CC: Tweaked + Advanced Peripherals for programmable systems
- Hostile Neural Networks + industrial integrations for mob automation
- Botany Pots / Trees & farming automation
You are expected to design and optimize your own systems—not follow a predefined path.
🏗️ Building & Decoration
Build anything from industrial factories to futuristic cities:
- Domum Ornamentum, Chipped, Handcrafted
- Full Macaw’s suite (doors, roofs, windows, furniture, etc.)
- FramedBlocks, Connected Glass, Factory Blocks
- Industrial-themed blocks (lights, concrete, lab-style materials)
🌍 Exploration & World Generation
A heavily enhanced world to match your tech progression:
- Terralith, Tectonic, Lithostitched, Terraphilic
- Towns and Towers, Dungeons & Taverns, Underground Bunkers
- RFTools Dimensions for custom dimensions
🔧 Recommended Playstyle
✔ Best experienced in multiplayer (but fully playable solo)
✔ Ideal for engineers, automation enthusiasts, and technical builders
✔ Perfect for players who enjoy planning, optimizing, and scaling systems
💡 Do you have Questions or want to contribute?
Create a pull request on Github;
Join the Modpack Discord,
or add me directly on Telegram or Discord. Username: fr3shlama
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