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Fr3shpack - TooManyMods

Modpack

by Fr4shlama

A tech-only modpack with the sole focus on base building and growing a factory

Type

Modpack

CurseForge Downloads

2,238

CurseForge ID

1273070

Last Updated

May 18, 2026

Description

Fr3shpack – TooManyMods

A high-tech, automation-heavy modpack for advanced players who want it all – except magic.

Fr3shpack – TooManyMods is a fully custom-built modpack (not based on any existing framework), designed for players who thrive on complexity, large-scale systems, and total control. With 450+ carefully selected mods, this pack focuses heavily on technology, automation, logistics, and industrial progression—while deliberately excluding all magic.

 

🔧 Key Features

✅ Fully custom-built modpack – no pre-made frameworks
🚀 450+ curated mods focused on tech, performance, and scalability
⚙️ Deep automation, logistics, and industrial progression systems
🧪 Heavy integration between mods for complex production chains

⚠️ Important: Not Beginner Friendly

This modpack does NOT take you by the hand.

  • Only minimal questing is included (via FTB Quests), mainly for light guidance (and because I suck at questing)
  • Players are expected to already understand modded Minecraft mechanics

👉 Not recommended for beginners or players without prior modpack experience.

🛠️ Tech, Automation & Logistics

This pack is built around powerful and interconnected tech systems:

  • Create + extensive addons (Steam ‘n’ Rails, Diesel Generators, Create Deco, and more)
  • Applied Energistics 2 ecosystem (AdvancedAE, MEGA Cells, AE2 addons) for massive storage networks
  • Mekanism suite + addons (Generators, Extras, Lasers, Processing expansions)
  • Modern Industrialization & Industrial Overdrive for layered factory progression
  • Ender IO, Immersive Engineering, Actually Additions for diverse tech paths
  • Integrated Dynamics + Tunnels + Crafting for logic-based automation
  • Modular Routers, Pipe systems, XNet-style logistics alternatives
  • Super Factory Manager (SFM) for advanced automation scripting

➡️ Expect interconnected systems and large-scale automation setups

⚛️ Power, Engineering & Endgame

Serious power generation and late-game goals:

  • Mekanism Generators + advanced power systems
  • Dyson Cube Project for extreme-scale energy
  • Create: Diesel Generators & nuclear-style tech (Create Nuclear)
  • Flux Networks for wireless energy distribution
  • Avaritia (via AvaritiaNeo + Extended Crafting) for insane endgame crafting

Late game is all about efficiency, scale, and endless production requirements.

🧠 Automation Depth & Control

This pack emphasizes player-driven engineering:

  • AE2 autocrafting + PackagedAuto + PackagedExCrafting
  • Integrated systems for logic-based automation
  • CC: Tweaked + Advanced Peripherals for programmable systems
  • Hostile Neural Networks + industrial integrations for mob automation
  • Botany Pots / Trees & farming automation

You are expected to design and optimize your own systems—not follow a predefined path.

🏗️ Building & Decoration

Build anything from industrial factories to futuristic cities:

  • Domum Ornamentum, Chipped, Handcrafted
  • Full Macaw’s suite (doors, roofs, windows, furniture, etc.)
  • FramedBlocks, Connected Glass, Factory Blocks
  • Industrial-themed blocks (lights, concrete, lab-style materials)

🌍 Exploration & World Generation

A heavily enhanced world to match your tech progression:

  • Terralith, Tectonic, Lithostitched, Terraphilic
  • Towns and Towers, Dungeons & Taverns, Underground Bunkers
  • RFTools Dimensions for custom dimensions

🔧 Recommended Playstyle

✔ Best experienced in multiplayer (but fully playable solo)
✔ Ideal for engineers, automation enthusiasts, and technical builders
✔ Perfect for players who enjoy planning, optimizing, and scaling systems

 

 

💡 Do you have Questions or want to contribute?

Create a pull request on Github;
Join the Modpack Discord,
or add me directly on Telegram or Discord. Username: fr3shlama

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External Resources