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Sky Frogs

Modpack

by Flatts9000

A skyblock where frogs do the mining. Breed Resource Frogs, feed them slimes, smelt the Froglights.

Type

Modpack

CurseForge Downloads

34,133

CurseForge ID

1558075

Last Updated

Jul 29, 2026

Description

Sky Frogs

A void-skyblock NeoForge 1.21.1 modpack built around Productive Frogs.

Status: v1.0 (released). All six tiers (Cave / Geode / Bog / Tide / Infernal / Void) are built and playable end-to-end - frogs for ores, gems, organics, the ocean, the Nether, and the End - finishing with a real dragon expedition and a singularity-powered endgame that caps off in the Sky Frogs Master Frog trophy. Ongoing post-1.0 work is polish: balance tuning, final trophy art, and the branding gallery. Feedback welcome on the community Discord or via GitHub Issues.


You spawn on a speck of land over the void. No ore to mine, no Nether to raid, no mountain to dig into. What you've got is frogs - and out here, that turns out to be the same thing as a mine.

Everything from your first iron to the endgame comes through Resource Frogs: six species of breedable frog, each one eating its matching slimes and handing back Froglights you smelt into the real thing. Sky Frogs wraps that core mod in an FTB Quests campaign that walks you from a single dark-room slime farm to a frog for every resource in the game.

Features

  • Species-gated progression. Six frog species, unlocked in order - Cave, Geode, Bog, Tide, Infernal, Void - each one a whole new family of resources. Finish one species' chapter to bootstrap the next.
  • You already know the controls. Every interaction is a vanilla right-click: glass bottles, slimeballs, water buckets, frog eggs. No custom UIs to learn.
  • No mining shortcuts. Laser drills, quarries, digital miners - recipe-stripped or hidden. The frogs are the path, and the pack enforces it. (Builders get one curated exception: a string-mesh sieve over dirt and moss that drops saplings and garden flora - decor only, never resources.)
  • Cross-mod by JSON. Any modded resource can be made frog-farmable with a single slime_variant JSON file, so the whole modded-resource ecosystem plugs into the same loop. No Java, no source-fork.
  • A questbook that actually guides you. FTB Quests walks every tier: a chapter per species, plus side chapters for the tech mods. If you're lost, the answer's in the book.
  • An illustrated field guide, too. Productive Frogs' in-game Patchouli guide is in your inventory from the first login (and craftable if you lose it), with a Sky Frogs section covering the void-skyblock specifics - a reference shelf alongside the step-by-step quests.
  • A completionist victory lap. Two census chapters count every froglight in the pack - the full vanilla roster laid out as an actual tree frog, the modded set column by column - and every name on the list is genuinely craftable. No lottery tickets, no dead checkboxes.
  • Built from player feedback. Most updates start as somebody's Discord message or CurseForge comment - the welcome chapter hands you the invite (or click Join the Pond in-game).

How to Play (your first hour)

  1. Spawn on your island with a starter kit: saplings, a water bucket, a lava bucket. The questbook opens itself.
  2. Make cobblestone the old-fashioned way: water next to lava, infinite cobble. (Enjoy the pickaxe while it lasts.)
  3. Get a second water source. An Ex Deorum barrel catches rain; bottle it onto your island for an infinite water square.
  4. Wall off a dark room - at least 5x5 and 3 tall. Cave Slimes spawn in the dark here; they're your first ore source, and bigger rooms fill faster.
  5. Farm them for slimeballs, and keep an eye out for the occasional Iron Slime.
  6. Finish the Welcome chapter and you're handed a Bottle of Cave Frog Eggs (a breeding pair's worth).
  7. Pour it on water. Cave Frogs hatch. Feed one an Iron Slime, an Iron Froglight drops, smelt it: your first iron.

By the end of a session, iron is a frog's problem, not yours. The book drives the rest.

The Six Frog Species

Tier Species What it gives you
1 Cave The ores: iron, copper, gold, coal, glow ink, redstone
2 Geode Gems and crystals: lapis, tuff, calcite, amethyst, emerald, diamond
3 Bog Organics: dirt, moss, clay, mycelium, leather, feather, plus plastic and pink slime
4 Tide The ocean's haul: prismarine, sponge, ink, sea pickles, nautilus shells (and jetpacks)
5 Infernal The Nether, earned by one real fortress trip: obsidian, quartz, glowstone, blaze, netherite
6 Void The End and endgame: ender pearls, end stone, chorus, echo shards, sculk, shulker shells (earned by a real dragon expedition)

Each tier extends with modded resources as those mods ship in the pack. The endgame: compress a thousand of each of the frogs' resources into its own Singularity (a proof you automated every farm - one per vanilla resource), fold the full set into the Ultimate Singularity, and craft the Sky Frogs Master Frog, a trophy that says you out-frogged the game.

Mod Highlights

The full mod list is in the repo at docs/mod_list.md. The load-bearing picks:

  • Productive Frogs - the core mod. Six frog species, hand-operated appliances, datapack-driven slime variants.
  • Skyblock Builder - void worldgen, the starter island, per-player island UI.
  • Ex Deorum - crucibles, the porcelain bucket, rain-collection barrels (your second water source), and the End Cake (your ticket to the dragon). Resource sieving is disabled in this pack - Tier 0 runs on a dark-room slime farm - but a small builders' sieve lane drops decor flora and starter food seeds.
  • FTB Quests + Library + Teams + Chunks + Ranks + Essentials - questbook, claims, party support, server admin, /home / /spawn.
  • JEI + Jade - recipe browser and in-world block info. Standard quality-of-life.
  • Sodium + Lithium + FerriteCore + ModernFix - the standard performance stack.
  • Mekanism (Tier 2 verb) - power, Metallurgic Infuser, Enrichment Chamber.
  • Powah! + Flux Networks (the power-scaling arc) - Furnator to Reactor, wireless energy everywhere - and every Powah material plus Flux Dust is frog-farmable. On a void skyblock, the frog is the uranium mine.
  • Just Dire Things + Building Gadgets 2 (Tier 3 verb) - utility / automation toys; the JDT goo and gadget chain.
  • Industrial Foregoing + IF Souls (Tier 4 gateway) - the Dissolution Chamber is the pack's slime engine; resource-threaded chamber recipes for every tier. Souls adds an optional Tier 6 flex: summon and farm the Warden, entirely from frog-farmed sculk.
  • Iron Jetpacks (Tier 4 verb) - FE-charged flight; what makes the void-Nether fortress run feasible.
  • Refined Storage (Tier 5 verb) - the digital storage + autocrafting network, gated on nether quartz.
  • Extended Crafting (Tier 6 verb + endgame) - the tiered crafting tables and the Quantum Compressor that turns froglights into singularities, ending in the Master Frog trophy.
  • Quality of life, the modern set - GraveStone (your items wait for you), Inventory Essentials (bulk ctrl-shift-click moves), Cable Facades (hide pipes in any block), Extreme Sound Muffler (silence the plap plaps, per sound), Botany Pots + Botany Trees (toolless self-tending planters - trees included).

Every bundled mod keeps its own license; see each mod's CurseForge page. The pack's own content (configs, KubeJS, datapacks, questbook, branding) is MIT.

FAQ

Why frogs? Because "feed a slime to a frog, get an ingot" is a loop you can explain in one sentence and never tire of. It rides on vanilla idioms (frogspawn, water bottles, slimeballs) so there's almost nothing new to learn, and the six species give the campaign a clean tier-by-tier shape that keeps growing.

Can I add my own modded resource as a frog target? Yes; that's the whole design. Drop a single JSON at data/<namespace>/productivefrogs/slime_variant/<name>.json, wrap it in neoforge:conditions for mod_loaded, and the matching-species frog will eat it. No Java, no PR to the underlying mod.

Is automation possible? Yes, but never required. Productive Frogs is hand-operated by design; the pack is completable with hoppers, water streams, and patience. Tech mods make it faster, not mandatory.

Server-friendly? Yes. Each release ships a server pack alongside the client. Party support via FTB Teams, claims via FTB Chunks, /home and /tpa via FTB Essentials. Balance is single-player-tuned for now; multiplayer tuning is a later stretch goal.

Will my world break on updates? Not on a normal update. Now that the pack is 1.0, world-breaking changes bump the major version and get flagged in bold at the top of the release notes; hotfixes and content additions never break worlds.

Modrinth release? Not planned. The FTB utility stack and Productive Frogs are CurseForge-only, and Modrinth forbids inlining CF mods as overrides. FTB Quests is load-bearing for the campaign, so CF stays the sole channel.

Links

License

MIT for the pack-authored content (KubeJS scripts, configs, datapacks, questbook, branding, docs). Each bundled mod retains its own license; refer to each mod's CurseForge page for terms.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Recommended Gear

Affiliate

Hardware and extras that pair well with this modpack.

As an Amazon Associate I earn from qualifying purchases.

Screenshots

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An optional integration mod adds support for Curios on NeoForge, providing two dedicated Curios slots for Refined Storag...

Mod 13,419,734 180.9K this week
Refined Storage - JEI Integration

Refined Storage - JEI Integration

Refined Storage has an optional integration mod for Just Enough Items (JEI), enhancing crafting and recipe interaction.

Mod 14,715,488 204.8K this week
Refined Storage - Mekanism Integration

Refined Storage - Mekanism Integration

This optional integration adds support for Mekanism chemicals in various Refined Storage components, allowing storage, t...

Mod 12,240,895 160.8K this week
Refined Storage - Quartz Arsenal

Refined Storage - Quartz Arsenal

Quartz Arsenal is an addon for Refined Storage that adds various new tools.

Mod 14,759,467 197.2K this week
Refined Types

Refined Types

Adds support for Energy, Thaumaturge, Ars Nouveau and Industrial Foregoing Souls to Refined Storage

Mod 9,507,029 143.9K this week
Resourceful Lib

Resourceful Lib

Lib for Team Resourceful and more

Mod 223,268,276 438.3K this week
Rhino

Rhino

A fork of Mozilla's Rhino library, modified for use in mods

Mod 202,986,256 401.4K this week
Runelic

Runelic

A runic font for Minecraft.

Mod 78,241,121 115.1K this week
Searchables

Searchables

Searchables is a library mod that adds helper methods that allow for searching and filtering elements based on component...

Mod 222,627,089
Simple Backups

Simple Backups

A simple mod to create scheduled backups.

Mod 56,441,455 245.1K this week
Simple Magnets

Simple Magnets

Simple Magnets adds Magnets that pickup items around the player!

Mod 65,997,338 305.6K this week
Sky GUIs

Sky GUIs

An addon for Skyblock Builder which provides GUIs to easily modify and view teams.

Mod 10,423,052 59.1K this week
Skyblock Builder

Skyblock Builder

Let you create a custom skyblock island via config

Mod 23,174,428 77.7K this week
Sodium

Sodium

The fastest and most compatible rendering optimization mod for Minecraft. Now available for both NeoForge and Fabric!

Mod 411,868,794
Sophisticated Backpacks

Sophisticated Backpacks

Yet another backpack mod this time with backpack you can place in world, color in different color combinations, upgrade...

Mod 275,259,984 976.3K this week
Sophisticated Core

Sophisticated Core

Library mod for Sophisticated mods

Mod 243,080,068 2.3M this week
Sophisticated Storage

Sophisticated Storage

Storage mod with multiple tiers and functional upgrades

Mod 101,400,697 752.1K this week
Spawn Detective

Spawn Detective

A GUI tool that tells you exactly why a selected mob will not spawn on a block, by replaying Minecraft's real spawn pipe...

Mod 17,700 197 this week
Spice of Life: Carrot Edition

Spice of Life: Carrot Edition

A mod based around food that rewards the player instead of punishing them for discovering new foods!

Mod 98,173,289 351.7K this week
Squat Grow (Shift / Twerk to grow plants)

Squat Grow (Shift / Twerk to grow plants)

Squat for growth (Shift / Twerk to grow plants)

Mod 20,798,912 118.5K this week
SuperMartijn642's Config Lib

SuperMartijn642's Config Lib

Config Lib makes dealing with config files just a bit easier.

Mod 224,991,466 212.6K this week
SuperMartijn642's Core Lib

SuperMartijn642's Core Lib

SuperMartijn642's Core Lib adds lots of basic implementations that allow for similar code between different Minecraft ve...

Mod 211,942,382 597.5K this week
Supplementaries

Supplementaries

Vanilla+ additions: Jars, signposts, faucets, weather vanes spring launchers, sconces, planters, lights, decoration and...

Mod 262,027,889 411.5K this week
Time in a bottle [FORGE\NEOFORGE\FABRIC]

Time in a bottle [FORGE\NEOFORGE\FABRIC]

A fork of Time in a bottle standalone

Mod 29,693,802 198.9K this week
Titanium

Titanium

Library for Horizon Studio

Mod 115,265,084 487.5K this week
Toast Control

Toast Control

Control toasts, those popups in the corner!

Mod 196,487,261 582.4K this week
Torchmaster

Torchmaster

Adds a special torch which prevents mob spawning in a configurable radius

Mod 172,195,109 431.5K this week
Trash Cans

Trash Cans

Trash Cans adds trash cans which can be used to void items, liquids, and energy!

Mod 112,241,365 526.8K this week
TrashSlot

TrashSlot

Adds a draggable trash slot to all inventory screens. Press T to toggle.

Mod 137,121,923 474.7K this week

External Resources