NightWard - A multi-class RPG modpack
Modpackby minimon10x
A modpack with seven classes, with multiplayer well integrated. This modpack's mobs level up every day, forcing you to race to keep up with them.
Description
Wield the sword of the Warrior’s might,
Or the Mage’s spells that illuminate night,
Walk as an Assassin, unseen in the shade,
Or wield the Marksman’s guns as your enemies fade.
Let the Archer’s arrows fly straight and true,
Or sing as a Bard while your beasts fight for you.
Come from the heavens to collect forgotten debts
All paths can travel this world full of threats
Full of dungeons and bosses; full of frets and regrets
Every day, the monsters get stronger and stronger
You'll need to progress to last any bit longer
And when you reach the end,
There lies not a friend;
The arbiter of the Night
Shall be your ultimate, final fight
And perhaps the key to the Final Light
Your legend begins in NightWard tonight
Every day, the mobs level up until they reach level 100. To keep up with them, you'll have to level up too-collecting powerful skills, rare artifacts, and strange objects.
This modpack was made for multiplayer, but has singleplayer in mind as well.
This modpack has 6 classes: the warrior, the mage, the archer, the bard, the assassin, and the marksman. If the game doesn't offer you a starterkit at the start, run "/sk give [target player]" in the chat.
The warrior (primary mods: EpicFight, Marium's Soulslike Weaponry) is best for new players, as well as super sweaty players. The warrior is overall pretty simple, but allows for a lot of optimization; a well optimized warrior is stronger than any of the other classes. It is recommended to choose the berserker (all-rounder), crusader (very tanky), spellblade (high mobility+inflicts debuffs) or rogue (high damage if concealed) skill paths.
The mage (primary mod: Irons Spells n' Spellbooks) is great for players who want to learn a whole new system. As the most versatile class, the mage can cast spells with uses from mobility to support to combat and even to mining! The wizard or cleric path is most recommended. The mage also has their own skill trees related to magic.
The archer (primary mods: archers, archers expansion, xtra arrows) is the primary damage dealer of the party, possessing immense single-target damage. Landing headshots deals double damage in the default modpack. The ranger path is most recommended, obviously.
The bard (primary mods: domestication innovation, rats, alex's mobs, totemic, bard craft, Irons Spells n' Spellbooks) utilizes pets and summons to deal damage - and then buffs them further with music from Totemic and bard craft! Basically, a puppetmaster or commander. The necromancer (for summons) or the ranger (for pets) are most recommended. The ranger has a specific path for pets. This class is the most laggy due to its reliance on many entities.
The assassin (primary mods: demi's better stealth, spartan weaponry, dungeons and combat) sneaks up to foes to eliminate them silently and efficiently. The rogue path is most recommended.
The marksman (primary mods: scorched guns 2, mariums soulslike weaponry) is essentially a modern soldier. Utilizing guns, grenades, etc, you might find that modern technology in a fantasy-style RPG is quite fun. Ammo is a bit limited though, so a secondary weapon is recommended. No skill specialisation path quite fits the marksman, so choose your path based on your secondary weapon.
The Celestial (primary mods: Draconic Evolution, Enigmatic Legacy) has come to conquer this world. Utilizing artifacts that aren't supposed to be obtainable in the overworld, the celestial's power doesn't belong in this world. The Celestial walks their own path, separate from the skill paths.
Note: if a section starts with "How to . . ." that section can be skipped if you do not wish to alter the modpack and wish to learn as you go.
How to invite players to your world: press esc, click "Invite" on the right side of the screen, and choose as you wish. If you're on the same internet as your friend, I recommend using vanilla Minecraft's LAN instead.
How to enable/disable shaders: press esc, go to video settings, then go to shaders, and enable/disable the shaders.
How to edit the progression rate of mobs (to make them weaker or stronger): click the three dots on the modpack; then, enable content management; click the three dots again and click "open folder"; double click on config (if it isn't there, try launching the modpack and then checking again). Find "autoleveling", right click on it, and change the numbers for the stats that mobs increase. You can also change rate that mobs level up.
How to utilize the disabled mods: You may also notice there are a lot of disabled mods. Most of the disabled mods are either too laggy or considered not as fun. However, feel free to enable them if you wish. The exception is headshot respawn, which is disabled because there are two headshot mods. Since the other headshot mod, Headshot Bonus, is less laggy, Headshot Respawn was chosen to be enabled for purposes of most optimization.
The final boss of the modpack is The NightWarden, a mysterious being found in the end, who becomes immune to damage types as it gets damaged, so having many damage types is very important - perfect for a party of different classes!
If you need more midgame to endgame challenge, go look for the ice arena or the sky arena from Demi's Sky Arena.
Thank you very much to the creators of these mods, especially to GameTechBC, who inspired the creation of this modpack.
Have fun! Feel free to leave any feedback, bug reports, etc.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this modpack.
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